Hollowbody similar games & best alternatives
Hollowbody
2024
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Quick resume
A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.
Global score
86/100
Genres
Adventure, Indie, Shooter, Puzzle
Similar games
Pros
- Excellent atmosphere and sound design
- Strong nostalgic homage to ps2 survival horror
- Multiple control and camera options
- Good voice acting and storytelling
- Replayability with new game plus and multiple endings
Cons
- Limited enemy variety and combat depth
- Some bugs and minor technical issues
- Short overall playtime
- Clunky melee combat and occasional awkward controls
- Sparse open areas with occasional backtracking
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over exploration, puzzle solving, and combat or hiding decisions, with options for camera modes and filters enhancing personal freedom."
Murder House
"Players have freedom to choose controls (tank or modern), camera modes, and make early choices affecting playthrough mood and outcomes."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and note-taking, providing a moderate challenge; combat is clunky and minimal, not emphasizing skill."
Post Trauma
"Combat requires attention and some strategy, puzzles are logical but not overly difficult; some clunkiness noted but skillful play rewarded."
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Competition
Game with the same Competition vibe
-4"Focus is on solo exploration and survival without competitive or ranked elements."
Under the Sand REDUX - a road trip simulator
"Focus is on solo experience and personal exploration without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
3"Multiple endings, new game plus, boss modes, and replayability encourage habitual play and extended engagement."
Skautfold: Shrouded in Sanity
"Multiple endings, new game plus modes, and unlockables encourage replay and habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Players can explore and uncover story elements and fish variety, but limited customization or building; some creative narrative and atmosphere elements."
Wretched Depths
"Players explore and uncover story through environmental storytelling and item collection; limited player creation or modification."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; experience is individual and narrative-driven."
The Hex
"No evidence of exerting control or superiority over others; experience is individual and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a dark, atmospheric horror world provides escape from reality and emotional engagement."
Amnesia: Rebirth
"Strong atmospheric immersion and mood provide escape from reality into a bleak, dystopian horror world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia for classic survival horror."
Them and Us
"Players engage voluntarily out of intrinsic interest and nostalgia for classic survival horror."
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Experimenting
Game with the same Experimenting vibe
2"Some experimentation with different camera modes and filters; gameplay encourages trying different tactics for survival."
Murder House
"Some experimentation with control schemes and camera modes; limited novelty in gameplay mechanics."
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Exploration
Game with the same Exploration vibe
3"Encouraged to explore detailed environments, collect lore items, and uncover story elements."
Deliver Us The Moon
"Encouraged to explore detailed environments, find collectibles, and piece together lore."
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Expression
Game with the same Expression vibe
-3"Limited customization; players use preset characters and aesthetics without personal modification."
The WereCleaner
"Limited customization; players mostly use preset characters and aesthetics without modification."
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Fantasy
Game with the same Fantasy vibe
4"Imaginative horror setting with surreal creatures and nightmarish otherworldly environments inspired by Silent Hill."
CONCLUSE
"Set in a dystopian, post-apocalyptic sci-fi world with surreal horror elements inspired by Silent Hill."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely a solo narrative experience."
Moral Dilemma: The Interview
"No social or community features; strictly a solo narrative experience."
-
Growth
Game with the same Growth vibe
3"Players develop combat skills and upgrade gear, learning enemy patterns and puzzle solutions."
Labyrinth Of The Demon King
"Players learn enemy patterns, puzzle solutions, and improve combat skills through play and replay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."
The Evil Within 2
"Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; walking and puzzle solving demand engagement."
Obduction
"Requires focused attention; some backtracking and puzzle solving demand engagement."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through story and characters, but no social intimacy."
近畿霊務局 - Kinki Spiritual Affairs Bureau
"Limited emotional connection mainly through story and character development; no social intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, ammo, health, and unlock new levels, showing clear progression."
Monument
"Players collect weapons, ammo, and unlock new modes and endings, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
2"Atmosphere creates tension and unease but also moments of calm exploration."
Rhome
"Atmosphere induces tension and unease but balanced pacing allows moments of calm exploration."
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Sensation
Game with the same Sensation vibe
3"Strong audiovisual design creates immersive sensory experience with suspenseful and eerie mood."
Observation
"Strong audiovisual design with eerie soundscapes and moody visuals provide sensory engagement."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal."
Miss Neko: Pirates
"No social recognition or ranking systems; achievements are personal."
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Story
Game with the same Story vibe
4"Narrative immersion through environmental storytelling, character backstories, and multiple endings."
CONSCRIPT: Director’s Cut
"Narrative immersion with environmental storytelling, voice acting, multiple endings, and lore."
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Strategy
Game with the same Strategy vibe
3"Requires problem solving for puzzles and tactical combat decisions."
SILENT HILL 2
"Requires problem solving for puzzles and tactical combat decisions, though not highly complex."
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Thrill
Game with the same Thrill vibe
3"Creates suspense and tension through atmosphere and occasional enemy encounters; not reliant on jump scares."
Spirits of Xanadu
"Creates suspense and dread through atmosphere and enemy encounters, though lacks jump scares."
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Value
Game with the same Value vibe
4"Good perceived value with extensive content, replayability, and reasonable price."
Uninitialized
"Good perceived value for price with polished content, replayability, and unique solo experience."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses, with some gore but not excessive."
Afterimage
"Combat involves melee and ranged attacks on enemies; gore and violence are present but not excessive."
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Survival
Game with the same Survival vibe
3"Players manage resources and avoid threats to survive; typical survival horror mechanics."
Obscure II (Obscure: The Aftermath)
"Players manage limited resources and avoid threats in a hostile environment, typical of survival horror."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Continuation, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026