Monument similar games & best alternatives
Monument
2015
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Quick resume
Oldschool FPS. Hardcore classic gameplay action. Huge hordes of monsters. Blood. Horror. Fun. Each level is unique and not similar to the previous. You need to survive in this dangerous world and become the best evil shooter.
Global score
75/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Nostalgic old-school shooter gameplay
- Good rock soundtrack
- Simple, accessible controls
- Varied weapons and enemies
- Well-designed levels with secrets
Cons
- Very short game length
- Limited replayability
- No multiplayer or social features
- Some bugs and optimization issues
- Lack of plot or narrative depth
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore large levels, choose weapons, and use circle strafing tactics, though gameplay follows classic FPS conventions."
CARNAL
"Players have freedom to explore levels, find secrets, and choose weapons, though gameplay follows classic FPS conventions."
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Competence
Game with the same Competence vibe
3"Game offers skill challenges such as aiming, shooting, horse riding, and boss fights with feedback and progression through upgrades and stats."
GUN™
"Game offers skill-based movement (strafe jumping), aiming, and combat challenges with increasing difficulty."
-
Competition
Game with the same Competition vibe
-4"No multiplayer or competitive modes; focus is on solo play without comparison to others."
Rot Gut
"No multiplayer or ranked modes; focus is on solo play without direct comparison to others."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~1-2 hours) and limited replay value reduce habitual or long-term engagement."
Unhack
"Short game length (~1-2 hours) and limited replayability reduce habitual or long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Level design includes secrets, puzzles, and varied environments; weapon modes and environmental interactions add creativity."
Shadow Warrior Classic Redux
"Level design includes secrets and puzzles; teleport gun adds some creative gameplay elements."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is individual and skill-based."
REVOLVER360 RE:ACTOR
"No evidence of dominance or power over others; purely individual gameplay."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic escape and stress relief, enjoying a lighthearted, casual shooter experience."
Heroes of Valor
"Players use the game to relax and escape via nostalgic, action-packed old-school shooter experience."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and nostalgia, not out of obligation."
LEGO® Harry Potter: Years 1-4
"Players engage voluntarily for fun and nostalgia, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players can try different weapons and tactics; exploration of levels and secrets encourages some experimentation."
DOOM 3
"Exploration of secrets and use of unique weapons like teleport gun encourage some experimentation."
-
Exploration
Game with the same Exploration vibe
3"Levels contain many secrets and hidden areas encouraging exploration."
Serious Sam Classic: The First Encounter
"Levels contain hidden secrets and puzzles encouraging exploration beyond straightforward paths."
-
Expression
Game with the same Expression vibe
-4"No character customization or cosmetic expression; presentation is standardized."
Twilight Struggle
"No character customization or cosmetic expression; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative fiction with fantasy elements, bullet hell combat, and quirky characters."
Exit the Gungeon
"Game features imaginative, hellish monsters and weapons in a fictional setting inspired by classic shooters."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
2"Players develop skills in combat, navigation, and puzzle solving; some learning curve with level design and mechanics."
Duke Nukem 3D: 20th Anniversary World Tour
"Players develop skills in movement and combat, and learn level layouts and secrets."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during play."
Cave Story+
"Requires focused attention and continuous engagement during play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed within the game."
Iron Lung
"No social or emotional connections formed within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo experience only."
Thief Simulator
"No leadership or group management roles; solo experience only."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, powerups, and unlock new levels and content, showing clear progression."
Rise of the Triad: Ludicrous Edition
"Players collect weapons, ammo, health, and unlock new levels, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
3"While challenging, the game provides flow and catharsis through rhythm engagement and music enjoyment."
Rhythm Doctor
"Game provides flow and catharsis through fast-paced action and music, though some find music repetitive."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable soundtrack and fast-paced combat provide sensory stimulation and excitement."
Ys: The Oath in Felghana
"Enjoyable rock soundtrack and dynamic combat provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
-5"No narrative or plot; gameplay is context-free and focused on mechanics."
My Suika – Kyo’s Fruit Merge
"No narrative or plot; gameplay is context-free shooting and exploration."
-
Strategy
Game with the same Strategy vibe
1"Some tactical elements like positioning and weapon choice, but overall straightforward combat."
Zombie Shooter
"Some tactical elements in movement and weapon choice, but mostly straightforward combat."
-
Thrill
Game with the same Thrill vibe
2"Combat and boss fights provide moments of tension and excitement."
Darksiders II Deathinitive Edition
"Combat and boss fights provide moments of tension and excitement."
-
Value
Game with the same Value vibe
4"Players perceive good value for money given low price and enjoyable gameplay."
Game Corp DX
"Players perceive good value for money given low price and nostalgic gameplay."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, destruction, and exaggerated violent actions against enemies."
Slayers X: Terminal Aftermath: Vengance of the Slayer
"Gameplay centers on violent combat, killing monsters with various weapons."
-
Survival
Game with the same Survival vibe
2"Players must manage health, ammo, and positioning to survive waves of enemies and bosses."
Serious Sam II
"Players must manage health and ammo to survive waves of enemies and boss fights."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026