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Monument similar games & best alternatives

Monument

PC (Microsoft Windows) • 2015

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Quick resume

Oldschool FPS. Hardcore classic gameplay action. Huge hordes of monsters. Blood. Horror. Fun. Each level is unique and not similar to the previous. You need to survive in this dangerous world and become the best evil shooter.

Global score

75/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Nostalgic old-school shooter gameplay
    • Good rock soundtrack
    • Simple, accessible controls
    • Varied weapons and enemies
    • Well-designed levels with secrets

    Cons

    • Very short game length
    • Limited replayability
    • No multiplayer or social features
    • Some bugs and optimization issues
    • Lack of plot or narrative depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore large levels, choose weapons, and use circle strafing tactics, though gameplay follows classic FPS conventions."

      Capsule for CARNAL CARNAL

      "Players have freedom to explore levels, find secrets, and choose weapons, though gameplay follows classic FPS conventions."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill challenges such as aiming, shooting, horse riding, and boss fights with feedback and progression through upgrades and stats."

      Capsule for GUN™ GUN™

      "Game offers skill-based movement (strafe jumping), aiming, and combat challenges with increasing difficulty."

    • Competition

      Game with the same Competition vibe

      -4

      "No multiplayer or competitive modes; focus is on solo play without comparison to others."

      Capsule for Rot Gut Rot Gut

      "No multiplayer or ranked modes; focus is on solo play without direct comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~1-2 hours) and limited replay value reduce habitual or long-term engagement."

      Capsule for Unhack Unhack

      "Short game length (~1-2 hours) and limited replayability reduce habitual or long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Level design includes secrets, puzzles, and varied environments; weapon modes and environmental interactions add creativity."

      Capsule for Shadow Warrior Classic Redux Shadow Warrior Classic Redux

      "Level design includes secrets and puzzles; teleport gun adds some creative gameplay elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; gameplay is individual and skill-based."

      Capsule for REVOLVER360 RE:ACTOR REVOLVER360 RE:ACTOR

      "No evidence of dominance or power over others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic escape and stress relief, enjoying a lighthearted, casual shooter experience."

      Capsule for Heroes of Valor Heroes of Valor

      "Players use the game to relax and escape via nostalgic, action-packed old-school shooter experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players can try different weapons and tactics; exploration of levels and secrets encourages some experimentation."

      Capsule for DOOM 3 DOOM 3

      "Exploration of secrets and use of unique weapons like teleport gun encourage some experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain many secrets and hidden areas encouraging exploration."

      Capsule for Serious Sam Classic: The First Encounter Serious Sam Classic: The First Encounter

      "Levels contain hidden secrets and puzzles encouraging exploration beyond straightforward paths."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or cosmetic expression; presentation is standardized."

      Capsule for Twilight Struggle Twilight Struggle

      "No character customization or cosmetic expression; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative fiction with fantasy elements, bullet hell combat, and quirky characters."

      Capsule for Exit the Gungeon Exit the Gungeon

      "Game features imaginative, hellish monsters and weapons in a fictional setting inspired by classic shooters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in combat, navigation, and puzzle solving; some learning curve with level design and mechanics."

      Capsule for Duke Nukem 3D: 20th Anniversary World Tour Duke Nukem 3D: 20th Anniversary World Tour

      "Players develop skills in movement and combat, and learn level layouts and secrets."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during play."

      Capsule for Cave Story+ Cave Story+

      "Requires focused attention and continuous engagement during play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed within the game."

      Capsule for Iron Lung Iron Lung

      "No social or emotional connections formed within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo experience only."

      Capsule for Thief Simulator Thief Simulator

      "No leadership or group management roles; solo experience only."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, powerups, and unlock new levels and content, showing clear progression."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Players collect weapons, ammo, health, and unlock new levels, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "While challenging, the game provides flow and catharsis through rhythm engagement and music enjoyment."

      Capsule for Rhythm Doctor Rhythm Doctor

      "Game provides flow and catharsis through fast-paced action and music, though some find music repetitive."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable soundtrack and fast-paced combat provide sensory stimulation and excitement."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Enjoyable rock soundtrack and dynamic combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; gameplay is context-free and focused on mechanics."

      Capsule for ‎My Suika – Kyo’s Fruit Merge ‎My Suika – Kyo’s Fruit Merge

      "No narrative or plot; gameplay is context-free shooting and exploration."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements like positioning and weapon choice, but overall straightforward combat."

      Capsule for Zombie Shooter Zombie Shooter

      "Some tactical elements in movement and weapon choice, but mostly straightforward combat."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide moments of tension and excitement."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "Combat and boss fights provide moments of tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money given low price and enjoyable gameplay."

      Capsule for Game Corp DX Game Corp DX

      "Players perceive good value for money given low price and nostalgic gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, destruction, and exaggerated violent actions against enemies."

      Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

      "Gameplay centers on violent combat, killing monsters with various weapons."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health, ammo, and positioning to survive waves of enemies and bosses."

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      "Players must manage health and ammo to survive waves of enemies and boss fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026