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Murder House similar games & best alternatives

Murder House

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

A local news team breaks into an abandoned house to chase a salacious ghost story... until a MANIAC chases them! ...VHS era 80's slasher. PS1 style survival horror!

Global score

95/100

Genres

Adventure, Indie

Similar games

    Pros

    • Authentic ps1-era horror aesthetic
    • Strong atmosphere and tension
    • Engaging slasher story and characters
    • Variety of visual filters and camera modes
    • Challenging chase and survival mechanics

    Cons

    • Short game length
    • Clunky tank controls can frustrate
    • Some unintuitive puzzles
    • Minor bugs and glitches reported
    • Limited replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over camera manipulation, combat style, and exploration pace, allowing personal freedom in navigating and interacting with the game world."

      Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

      "Players have control over exploration, puzzle solving, and combat or hiding decisions, with options for camera modes and filters enhancing personal freedom."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves solving puzzles and combat challenges that require skill and strategy, though some puzzles can be frustrating."

      Capsule for Alone in the Dark: The New Nightmare Alone in the Dark: The New Nightmare

      "The game offers skill challenges through tense chases, puzzle solving, and combat mechanics, though some puzzles are straightforward."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on solo survival horror experience without competitive or ranked multiplayer elements."

      Capsule for Tormented Souls 2 Tormented Souls 2

      "Focuses on solo survival horror experience without multiplayer or competitive elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short game length (~2 hours) but secrets and multiple difficulties encourage replay and extended engagement."

      Capsule for MURI MURI

      "Short playtime (~2-4 hours) but strong atmosphere and tension encourage replay and engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters, skill trees, and HUD; exploration and combat approaches allow creative problem solving."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "Players can customize visual filters and camera modes; exploration and puzzle solving allow some creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over other players; interactions are with AI enemies only."

      Capsule for CARRION CARRION

      "No social dominance or power dynamics; player faces a hostile AI antagonist alone."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong horror atmosphere and tension provide immersive escape from reality."

      Capsule for Black Rose Black Rose

      "Strong horror atmosphere and tension provide immersive escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of interest and nostalgia for retro horror and dungeon crawlers."

      Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

      "Players engage voluntarily out of interest and nostalgia for retro horror games."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with control schemes and camera modes; limited novelty in gameplay mechanics."

      Capsule for Hollowbody Hollowbody

      "Some experimentation with different camera modes and filters; gameplay encourages trying different tactics for survival."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of a small house environment with some discovery of clues and secrets, but limited in scope."

      Capsule for Supernormal Supernormal

      "Exploration of a confined but detailed house environment with item and clue discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Limited customization mainly through gameplay choices and perks; no avatar or environment personalization."

      Capsule for XENOTILT: HOSTILE PINBALL ACTION XENOTILT: HOSTILE PINBALL ACTION

      "Customization limited to visual filters and camera perspectives; no character or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Players experience a fictional horror scenario with exaggerated characters and events inspired by slasher films."

      Capsule for Stay Out of the House Stay Out of the House

      "Engages players in a fictional slasher horror narrative with supernatural and exaggerated elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and navigation skills, though gameplay is not highly complex."

      Capsule for Stray Stray

      "Players learn to navigate controls, puzzles, and enemy behavior, though gameplay is not deeply complex."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Caesar™ IV Caesar™ IV

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention especially during chase sequences; not suitable for passive play."

      Capsule for Ann Ann

      "Requires focused attention due to tension and chase sequences; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated experience."

      Capsule for Wick Wick

      "No social or emotional relationship building; isolated experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player survival only."

      Capsule for Arid Arid

      "No leadership or group management roles; single-player survival."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect keys, items, and achievements to progress through the story and unlock new areas."

      Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

      "Players collect items, weapons, and keys to progress through the story and unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Sustained tension and challenge dominate; not designed for relaxation or flow states."

      Capsule for Our Darker Purpose Our Darker Purpose

      "Sustained tension and suspense dominate; not designed for relaxation or flow states."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through scary sounds, visuals, and jump scares."

      Capsule for Damned Damned

      "Strong sensory stimulation through unsettling visuals, audio, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative driven with multiple endings, character development, and immersive horror story."

      Capsule for Obscure Obscure

      "Narrative-driven with a clear plot, characters, and horror story progression."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning routes, managing time, and choosing weapons and tactics for combat and missions."

      Capsule for Dead Rising 2: Off the Record Dead Rising 2: Off the Record

      "Requires planning routes, managing resources, and deciding when to fight or hide."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from stealth chases and unpredictable enemy encounters."

      Capsule for Home Sweet Home Home Sweet Home

      "High suspense and fear from unpredictable enemy encounters and chase sequences."

    • Value

      Game with the same Value vibe

      3

      "Good value for fans of the genre and series; length and quality justify price, especially on sale."

      Capsule for Broken Sword 5 - the Serpent's Curse Broken Sword 5 - the Serpent's Curse

      "Short length but well-received for price; considered good value for fans of the genre."

    • Violence

      Game with the same Violence vibe

      5

      "Graphic violence, gore, and brutal scenes are central to the horror experience."

      Capsule for Outlast Outlast

      "Focus on violent encounters, gore, and brutal kill scenes consistent with slasher horror."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

      Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

      "Core gameplay revolves around avoiding death, managing limited resources, and escaping threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026