Yuki「清醒梦」 similar games & best alternatives

Yuki「清醒梦」

PC (Microsoft Windows) • 2025

Should you play it?

Explore an abandoned school where memories linger longer than the living. Uncover the mystery of your best friend’s disappearance. Dodge bullets.

What works
  • Emotional and engaging story
  • Unique and appealing art style
  • Excellent soundtrack
  • Free to play
  • Short and accessible gameplay
Things to keep in mind
  • Short length limits depth
  • Some bugs and camera issues
  • Minimal combat and puzzle complexity
  • Limited customization and accessibility options
  • Some translation and narrative rough edges

What to play next

Top picks

Games that feel the closest overall

  • OZMAFIA!!

  • Everlasting Summer

  • STEINS;GATE 0

  • tomorrow won't come for those without ██████

  • Tell Me Why

  • YU-NO: A girl who chants love at the bound of this world

  • STEINS;GATE

  • NUKITASHI 2

  • Riddle Joker

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Story

    Wednesdays

  • Value

    Grimm's Hollow

  • Escapism

    The Chrono Jotter

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yuki「清醒梦」: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Value. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."

    Capsule for My Big Sister My Big Sister

    "Players explore environments, solve puzzles, and make choices affecting endings, showing personal control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some thought and exploration, combat is clunky but serviceable, providing moderate skill challenge."

    Capsule for Alone in the Dark Alone in the Dark

    "Puzzles and combat are simple but require attention and some skill, providing moderate challenge and feedback."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression without comparison or competitive elements."

    Capsule for Vanity Fair: The Pursuit Vanity Fair: The Pursuit

    "No competitive elements; focus is on personal experience and story progression without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with multiple endings encourages replaying, but overall brief duration limits long sessions."

    Capsule for Kid,napper: Gosh, I'm Kidnapped by a Pupil Kid,napper: Gosh, I'm Kidnapped by a Pupil

    "Short game encourages replay for multiple endings and achievement hunting, but overall brief playtime limits long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for RymdResa RymdResa

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize visual filters and camera modes; exploration and puzzle solving allow some creative problem solving."

    Capsule for Murder House Murder House

    "Players engage in puzzle solving and narrative exploration, with some customization options like pixelation settings."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are narrative and personal."

    Capsule for Assemble with Care Assemble with Care

    "No elements of exerting control over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse themselves in a surreal, emotional story that provides distraction and emotional catharsis."

    Capsule for The Chrono Jotter The Chrono Jotter

    "Players use the game to immerse in a melancholic, emotional story, providing distraction and emotional catharsis."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of personal interest and emotional connection, not obligation or pressure."

    Capsule for Coffee Talk Episode 2: Hibiscus & Butterfly Coffee Talk Episode 2: Hibiscus & Butterfly

    "Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Exploration and puzzle solving encourage trying different approaches, though within a structured environment."

    Capsule for Fausts Alptraum Fausts Alptraum

    "Some exploration and puzzle solving encourage trying different approaches, though within a limited scope."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore environments and hidden areas, though within a limited and designed space."

    Capsule for Seen Seen

    "Exploration of environments is part of gameplay, though limited by short length and some invisible walls."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character selection and some customization, but mostly standardized presentation."

    Capsule for The Apogee Throwback Pack The Apogee Throwback Pack

    "Minimal character customization (one accessory), mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game involves supernatural elements and imaginative horror scenarios, including demons and ghosts."

    Capsule for Lights Off! Lights Off!

    "Game features supernatural elements and imaginative storytelling with ghosts and bullet-hell combat."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus is on solo play and individual story experience with limited social interaction."

    Capsule for Kingdom Come: Deliverance II Kingdom Come: Deliverance II

    "Focus on solo play and personal story; social interaction is limited to sharing experience outside the game."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn puzzle mechanics, story details, and improve combat skills."

    Capsule for Broken Pieces Broken Pieces

    "Players learn story details, solve puzzles, and improve in simple combat mechanics, gaining knowledge and emotional insight."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles and follow story; not suited for passive or background play."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Requires focused attention to follow story, solve puzzles, and engage in combat; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to story and characters fosters a sense of closeness, though no direct social interaction."

    Capsule for Don't Forget Don't Forget

    "Emotional connection to story and characters fosters some closeness, though no direct social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; entirely single-player narrative."

    Capsule for Twelve Minutes Twelve Minutes

    "No leadership or group management elements; entirely single-player narrative."

  • Progression

    Game with the same Progression vibe

    2

    "Players progress through story and unlock achievements, but no extensive item collection or upgrades."

    Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

    "Players progress through story, unlock endings and achievements, but no extensive item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is contemplative and melancholic rather than purely relaxing; some emotional tension present."

    Capsule for Laughing to Die Laughing to Die

    "Atmosphere is melancholic and emotional; some tension in combat but overall a contemplative experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual presentation with charming art and music enhances sensory engagement."

    Capsule for Chariot Chariot

    "Strong audiovisual presentation with distinctive art style and music providing sensory engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements are personal milestones."

    Capsule for inbento inbento

    "No social status or recognition systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with deep emotional storytelling and immersive plot central to the experience."

    Capsule for Wednesdays Wednesdays

    "Narrative-driven game with emotional, immersive storytelling central to the experience."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzle solving and decision making require some planning and reasoning, though combat is simple."

    Capsule for Byakuya Museum Byakuya Museum

    "Puzzle solving and combat require some reasoning and decision-making, though not deeply complex."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story and combat, but overall controlled and predictable gameplay."

    Capsule for The Legend of Heroes: Sen no Kiseki III The Legend of Heroes: Sen no Kiseki III

    "Some suspense in combat and story moments, but overall controlled and low-risk gameplay."

  • Value

    Game with the same Value vibe

    5

    "Highly praised free game with strong emotional impact and quality content."

    Capsule for Grimm's Hollow Grimm's Hollow

    "Highly praised free game with strong emotional impact and quality content, excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is minimal and not a core focus; more emphasis on exploration and narrative than destruction."

    Capsule for Disillusion ST Disillusion ST

    "Combat exists but is minimal, non-lethal, and narrative-focused rather than destructive."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or resource management; gameplay occurs in stable, low-risk environments."

    Capsule for The Two of Us The Two of Us

    "No survival mechanics or resource management; gameplay is stable and low-risk."

Last update: 11/07/2026