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Yuki「清醒梦」 similar games & best alternatives

Yuki「清醒梦」

PC (Microsoft Windows) • 2025

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Quick resume

Explore an abandoned school where memories linger longer than the living. Uncover the mystery of your best friend’s disappearance. Dodge bullets.

Global score

98/100

Genres

Adventure, Free To Play

Similar games

Top picks

Games that feel the closest overall

  • Tell Me Why

  • Absent

  • Postmouse

  • SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

  • Draw

  • PockeDate! - Pocket Dating Simulator

  • Life is Strange - Episode 1

  • Children of Silentown: Prologue

  • ROBOTICS;NOTES ELITE

Outsiders

Less popular games with surprisingly high similarity

  • SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

  • Elong Plug

  • My Big Sister

If you liked…

Recommendations by what you enjoyed most

  • Story

    Wednesdays

  • Value

    Grimm's Hollow

  • Escapism

    The Sad Story of Emmeline Burns

Pros

  • Emotional and engaging story
  • Unique and appealing art style
  • Excellent soundtrack
  • Free to play
  • Short and accessible gameplay

Cons

  • Short length limits depth
  • Some bugs and camera issues
  • Minimal combat and puzzle complexity
  • Limited customization and accessibility options
  • Some translation and narrative rough edges

Analysis

Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Value.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."

    Capsule for My Big Sister My Big Sister

    "Players explore environments, solve puzzles, and make choices affecting endings, showing personal control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some thought and exploration, combat is clunky but serviceable, providing moderate skill challenge."

    Capsule for Alone in the Dark Alone in the Dark

    "Puzzles and combat are simple but require attention and some skill, providing moderate challenge and feedback."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements; focus is on personal experience and story progression without comparison to others."

    Capsule for My Brother Rabbit My Brother Rabbit

    "No competitive elements; focus is on personal experience and story progression without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game encourages replaying for achievements and skill improvement, but overall playtime is limited."

    Capsule for Bright Memory Bright Memory

    "Short game encourages replay for multiple endings and achievement hunting, but overall brief playtime limits long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Total Chaos Total Chaos

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize visual filters and camera modes; exploration and puzzle solving allow some creative problem solving."

    Capsule for Murder House Murder House

    "Players engage in puzzle solving and narrative exploration, with some customization options like pixelation settings."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are narrative and personal."

    Capsule for Assemble with Care Assemble with Care

    "No elements of exerting control over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in an emotional, fictional story that provides distraction and emotional experience."

    Capsule for The Sad Story of Emmeline Burns The Sad Story of Emmeline Burns

    "Players use the game to immerse in a melancholic, emotional story, providing distraction and emotional catharsis."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of personal interest and emotional connection, not obligation or pressure."

    Capsule for Coffee Talk Episode 2: Hibiscus & Butterfly Coffee Talk Episode 2: Hibiscus & Butterfly

    "Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Exploration and puzzle solving encourage trying different approaches, though within a structured environment."

    Capsule for Fausts Alptraum Fausts Alptraum

    "Some exploration and puzzle solving encourage trying different approaches, though within a limited scope."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore environments and hidden areas, though within a limited and designed space."

    Capsule for Seen Seen

    "Exploration of environments is part of gameplay, though limited by short length and some invisible walls."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character selection and some customization, but mostly standardized presentation."

    Capsule for The Apogee Throwback Pack The Apogee Throwback Pack

    "Minimal character customization (one accessory), mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game involves supernatural elements and imaginative horror scenarios, including demons and ghosts."

    Capsule for Lights Off! Lights Off!

    "Game features supernatural elements and imaginative storytelling with ghosts and bullet-hell combat."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus is on solo play and individual story experience with limited social interaction."

    Capsule for Kingdom Come: Deliverance II Kingdom Come: Deliverance II

    "Focus on solo play and personal story; social interaction is limited to sharing experience outside the game."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn puzzle solutions, improve combat skills, and understand story through exploration."

    Capsule for Alone in the Dark Alone in the Dark

    "Players learn story details, solve puzzles, and improve in simple combat mechanics, gaining knowledge and emotional insight."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles and follow story; not suited for passive or background play."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Requires focused attention to follow story, solve puzzles, and engage in combat; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to characters and story fosters a sense of closeness, though no direct social interaction."

    Capsule for The Last Campfire The Last Campfire

    "Emotional connection to story and characters fosters some closeness, though no direct social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; entirely single-player narrative."

    Capsule for Twelve Minutes Twelve Minutes

    "No leadership or group management elements; entirely single-player narrative."

  • Progression

    Game with the same Progression vibe

    2

    "Players progress through story and unlock achievements, but no extensive item collection or upgrades."

    Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

    "Players progress through story, unlock endings and achievements, but no extensive item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is melancholic and contemplative, offering some relaxation but also emotional weight."

    Capsule for My name is You and it's the only unusual thing in my life My name is You and it's the only unusual thing in my life

    "Atmosphere is melancholic and emotional; some tension in combat but overall a contemplative experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual presentation with charming art and music enhances sensory engagement."

    Capsule for Chariot Chariot

    "Strong audiovisual presentation with distinctive art style and music providing sensory engagement."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with deep emotional storytelling and immersive plot central to the experience."

    Capsule for Wednesdays Wednesdays

    "Narrative-driven game with emotional, immersive storytelling central to the experience."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and puzzle solving require some planning and timing, though not highly complex."

    Capsule for The Knightling The Knightling

    "Puzzle solving and combat require some reasoning and decision-making, though not deeply complex."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story and combat, but overall controlled and predictable gameplay experience."

    Capsule for Love Esquire - RPG/Dating Sim/Visual Novel Love Esquire - RPG/Dating Sim/Visual Novel

    "Some suspense in combat and story moments, but overall controlled and low-risk gameplay."

  • Value

    Game with the same Value vibe

    5

    "Highly praised free game with strong emotional impact and quality content."

    Capsule for Grimm's Hollow Grimm's Hollow

    "Highly praised free game with strong emotional impact and quality content, excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is minimal and not a core focus; more emphasis on exploration and narrative than destruction."

    Capsule for Disillusion ST Disillusion ST

    "Combat exists but is minimal, non-lethal, and narrative-focused rather than destructive."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or resource management; gameplay occurs in stable, low-risk environments."

    Capsule for The Two of Us The Two of Us

    "No survival mechanics or resource management; gameplay is stable and low-risk."

Last update: 27/05/2026