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Kingdom Come: Deliverance II similar games & best alternatives

Kingdom Come: Deliverance II

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.

Global score

94/100

Genres

Action, Adventure, Role-playing (RPG), Simulator

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    Pros

    • Highly immersive and realistic medieval world
    • Deep and engaging story with memorable characters
    • Challenging and rewarding combat system
    • Extensive content with many side quests and activities
    • Well optimized and stable performance

    Cons

    • Some bugs and jankiness in animations and quest triggers
    • Combat can be clunky or difficult for some players
    • Difficulty drops too fast in later game
    • Some forced stealth or repetitive quest segments
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant freedom to create characters, choose play styles, explore the world, and make decisions affecting quests and progression."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

      "Players have significant freedom to choose how to approach quests, roleplay Henry, and make decisions affecting the story and world."

    • Competence

      Game with the same Competence vibe

      4

      "Combat and skill systems provide meaningful challenges and growth; players overcome complex mechanics and receive feedback on performance."

      Capsule for The Matchless Kungfu The Matchless Kungfu

      "Combat and skill systems provide challenging mechanics that reward mastery and skill development."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboards; play is at personal pace."

      Capsule for Hyperdevotion Noire: Goddess Black Heart (Neptunia) Hyperdevotion Noire: Goddess Black Heart (Neptunia)

      "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards; play is at personal pace."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report very long playtimes (50-70+ hours), extensive sidequests, and high attachment to characters and story, indicating strong desire to keep playing."

      Capsule for HorrorVale HorrorVale

      "Many players report hundreds of hours played, strong attachment, and desire to continue playing including side quests and DLC."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player RPG with no cooperative multiplayer or teamwork elements."

      Capsule for Artis Impact Artis Impact

      "Game is a single-player RPG with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize weapons, armor, and builds, experimenting with different playstyles, though within predefined game systems."

      Capsule for God of War Ragnarök God of War Ragnarök

      "Players can craft, brew potions, customize gear, and roleplay different playstyles, though within historical realism."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and consequences rather than exerting power over others."

      Capsule for The Necromancer's Tale The Necromancer's Tale

      "Interactions emphasize balanced social dynamics and consequences rather than exerting power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive medieval setting and roleplaying elements provide strong escape from real life."

      Capsule for Total War: MEDIEVAL II – Definitive Edition Total War: MEDIEVAL II – Definitive Edition

      "Highly immersive medieval world offers escape from modern life through detailed roleplaying and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for the game and genre."

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      "Players engage voluntarily out of intrinsic interest and passion for the game and setting."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different approaches to quests and combat, exploring mechanics and multiple solutions."

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      "Players experiment with different combat styles, dialogue options, and quest approaches."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with many secrets, collectibles, and side quests encourages discovery."

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      "Large open world with many secrets, side quests, and detailed environments encourages discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and gear appearance allow personal expression within game constraints."

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      "Character roleplaying and gear customization allow for personal expression within historical constraints."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Strong focus on historical medieval realism and authentic settings rather than imaginative or fictional fantasy elements."

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      "Strong emphasis on historical realism and plausible medieval scenarios rather than fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Focus is on solo play and individual story experience with minimal social interaction."

      Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

      "Focus is on solo play and individual story experience with limited social interaction."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, knowledge, and abilities through gameplay and story progression."

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      "Players develop skills, combat proficiency, and knowledge through gameplay and questing."

    • Health

      Game with the same Health vibe

      -4

      "Predominantly sedentary gameplay with no physical activity or health-related mechanics beyond in-game survival."

      Capsule for Sailwind Sailwind

      "Primarily sedentary gameplay with no physical activity or health-related mechanics beyond in-game survival."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and engagement; players report immersive, focused play sessions."

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      "Requires focused attention and engagement; players report deep immersion and continuous involvement."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some romance options and character relationships provide emotional connection, but limited to narrative context."

      Capsule for The Necromancer's Tale The Necromancer's Tale

      "Some romance options and character relationships exist, but mostly limited to narrative rather than deep social bonding."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players act individually without leading or managing groups."

      Capsule for Mind Scanners Mind Scanners

      "Players act individually without leading groups or managing others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through leveling, acquiring items, and completing quests."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)

      "Strong progression through skill leveling, acquiring gear, and completing quests."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and fun, though some tension exists due to survival challenges and combat."

      Capsule for Grounded 2 Grounded 2

      "Players experience flow and enjoyment balancing challenge and skill, though some tension exists in combat."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality graphics, sound design, and immersive environments provide strong sensory stimulation."

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      "High-quality graphics, sound design, and immersive environments provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Game focuses on individual story and team progression without social recognition or popularity mechanics."

      Capsule for Fuga: Melodies of Steel Fuga: Melodies of Steel

      "Game focuses on personal story and achievements without social recognition or popularity mechanics."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with complex plot, character development, and emotional engagement."

      Capsule for Cognition: An Erica Reed Thriller Cognition: An Erica Reed Thriller

      "Highly praised narrative immersion with complex characters, plot twists, and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and quest approaches require planning, tactical thinking, and problem solving."

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      "Combat and quest approaches require tactical thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth and combat encounters provide suspense and excitement."

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      "Combat and stealth encounters provide suspense and excitement, though balanced with realism."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for time and money with extensive content and replayability."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "Players report excellent value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements with realistic medieval warfare."

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      "Combat and fighting are core gameplay elements involving realistic medieval violence."

    • Survival

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      3

      "Players manage health, stamina, and resources to survive combat and exploration challenges."

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      "Players manage health, stamina, and resources to survive threats and challenges."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026