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Kingdom Come: Deliverance similar games & best alternatives

Kingdom Come: Deliverance

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2018

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Quick resume

Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!

Global score

84/100

Genres

Action, Adventure, Role-playing (RPG)

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    Pros

    • Highly immersive medieval realism
    • Deep and challenging combat system
    • Engaging and historically grounded story
    • Large detailed open world with exploration
    • Meaningful skill progression and customization

    Cons

    • Frequent bugs and performance issues
    • Steep learning curve and early difficulty
    • Limited save system without mods
    • Combat can be frustrating against multiple enemies
    • Some narrative endings feel abrupt or incomplete

    Motivations

    • Autonomy

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      "Players have significant freedom to choose how to spend their time, develop skills, and solve quests with multiple approaches."

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    • Competence

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      "The game features challenging combat and skill progression that requires learning and mastery, rewarding player effectiveness."

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      "The game features challenging combat and skill systems that require practice and mastery, rewarding player improvement."

    • Competition

      Game with the same Competition vibe

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      "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

      Capsule for Quasimorph Quasimorph

      "Focus is on personal progression and individual challenges rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, immersion, and desire to keep playing; some mention of bugs but overall high engagement."

      Capsule for Dying Light: The Beast Dying Light: The Beast

      "Players report long playtimes, immersion, and habitual engagement despite some frustration with difficulty and bugs."

    • Cooperation

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      -4

      "Gameplay is primarily single-player with limited multiplayer or cooperative elements."

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      "Gameplay is primarily single-player with limited multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character development, choose skills and professions, and approach quests in multiple ways."

      Capsule for Gothic II: Gold Edition Gothic II: Gold Edition

      "Players can customize character development, equipment, and choose different quest solutions, but within a realistic framework."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced, complex social choices rather than exerting control or superiority over others."

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      "Interactions emphasize balanced social dynamics and consequences rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in medieval setting and story provides escape from real life through roleplay and fantasy."

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      "Strong immersion in a detailed medieval world provides a deep escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for the game, not obligation."

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      "Players engage voluntarily out of interest and passion for the setting and gameplay, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, skills, and combat tactics, though quests can be repetitive."

      Capsule for Dead Island Definitive Edition Dead Island Definitive Edition

      "Players explore multiple ways to complete quests and experiment with combat and skills."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world environments with many locations, secrets, and activities encourage discovery and curiosity-driven play."

      Capsule for Yakuza Kiwami 2 Yakuza Kiwami 2

      "Open world with detailed environments and many locations encourages discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      3

      "Character roleplaying and gear customization allow for personal expression within historical constraints."

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      "Character customization and equipment choices allow personal expression within historical realism."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "The game is grounded in realistic historical events and settings without fictional or fantastical elements."

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      "Game is grounded in historical realism with no magic or fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is largely solitary with minimal social or community interaction."

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      "Experience is largely solitary with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      5

      "Strong focus on learning, skill development, and personal progression through gameplay."

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      "Strong emphasis on learning, skill development, and personal improvement through gameplay."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with some survival mechanics but no physical activity or rehab."

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      "Sedentary gameplay with some survival mechanics but no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to difficulty and complexity."

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      "Requires focused attention and continuous engagement due to difficulty and complex systems."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interactions and relationship building exist but limited emotional depth."

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      "Some social interactions and relationship building exist but are limited and not deeply emotional."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Player follows quests and storylines without leading or managing others."

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      "Player mostly follows quests and storylines without leading groups or managing others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong RPG progression with leveling, loot acquisition, crafting, and skill upgrades."

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      "Strong RPG progression with leveling, skill improvement, and equipment upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is tense and challenging, though some find flow in mastering combat and exploration"

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      "Game can be tense and challenging, especially early on, though some find flow in mastery."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and atmospheric effects contribute to sensory engagement."

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      "Enjoyable visuals, sounds, and atmospheric effects contribute to sensory engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leveling and community reputation but not a major focus."

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      "Some recognition through reputation systems but mostly focused on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with historical context and character development; story is a major draw."

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      "Engaging narrative with historical context and character development."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and quest approaches require planning, tactical thinking, and problem solving."

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      "Combat and quest solutions require planning, tactics, and problem solving."

    • Thrill

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      3

      "Tense combat and survival elements create suspense and excitement."

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      "Tense combat and survival elements create suspense and excitement."

    • Value

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      4

      "Players report high value for time invested due to length, depth, and replayability."

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      "Players report high value for time invested due to depth, length, and quality."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and violence are core gameplay elements, including gunfights and melee combat."

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      "Combat and fighting are core gameplay elements involving realistic melee and ranged violence."

    • Survival

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      4

      "Survival mechanics like hunger, injuries, and resource management are important gameplay aspects."

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      "Survival mechanics like hunger, fatigue, and injury management are important gameplay aspects."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Status. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026