The Surge 2 similar games & best alternatives
The Surge 2
2019
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Quick resume
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Global score
76/100
Genres
Action, Role-playing (RPG), Adventure
Similar games
Pros
- Satisfying and skillful combat
- Extensive customization and builds
- Large interconnected maps with exploration
- Unique directional parry system
- Good replayability with ng+
Cons
- Weak and confusing story
- Some technical issues and performance hiccups
- Repetitive enemy types
- Lack of social or cooperative features
- Navigation can be confusing without detailed map
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, weapons, and mutations, allowing personal playstyle and build customization."
Nuclear Throne
"Players have freedom to customize characters, choose weapons, and build their own playstyle with implants and gear."
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Competence
Game with the same Competence vibe
4"Combat is challenging, fast-paced, and skill-based with precise parry mechanics and boss fights requiring mastery, providing strong feedback and skill tests."
Thymesia
"Challenging combat with skill-based directional parrying and boss fights requiring mastery of mechanics."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration rather than direct competition or leaderboards."
GRIME II
"Focus is on personal progression and exploration rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging gameplay that encourages continued play despite difficulty; NG+ mode adds replayability."
DarkMaus
"Players report wanting to replay the game, engage in NG+ and build different character setups."
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player experience with no multiplayer or cooperative elements; focus on individual play."
Bunker Punks
"Single-player experience with limited social or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
4"Extensive weapon and item customization, varied classes, and build experimentation encourage creative playstyles."
SYNTHETIK: Legion Rising
"Extensive customization options for weapons, armor sets, implants, and builds encourage creative playstyles."
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Domination
Game with the same Domination vibe
-4"Interactions are primarily with AI enemies; no evidence of player dominance or social power dynamics."
Fida Puti Samurai
"Interactions are mostly with AI enemies; no evidence of player dominance or social power dynamics."
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Escapism
Game with the same Escapism vibe
4"Players use the game as an immersive fantasy escape with engaging tactical combat and exploration."
Rogue Empire: Dungeon Crawler RPG
"Players use the game as an immersive sci-fi fantasy escape with challenging combat and exploration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
Gnomoria
"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encouraged to try different weapons, builds, and parry mechanics; exploration and discovery of new abilities."
GRIME
"Encourages trying different weapons, builds, and combat tactics including directional parrying."
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Exploration
Game with the same Exploration vibe
4"Large interconnected map with secrets, collectibles, and gating abilities encourages discovery and backtracking."
F.I.S.T.: Forged In Shadow Torch
"Large interconnected maps with shortcuts, secrets, and layered environments encourage discovery."
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Expression
Game with the same Expression vibe
4"Character and weapon customization, including clothing and accessories, allow personal expression."
GOD EATER 2 Rage Burst
"Character customization and armor/weapon appearance allow for personal expression."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional 80s/90s action movie style world with exaggerated combat and sci-fi elements."
Guns of Fury
"Set in a dystopian sci-fi world with exosuits, nanites, and futuristic combat."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solo experience."
Ratchet & Clank: Rift Apart
"Minimal social interaction; primarily a solo experience."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve combat proficiency over time."
Pharaonic
"Players develop skills, learn enemy patterns, and improve combat proficiency over time."
-
Health
Game with the same Health vibe
-4"Typical sedentary gaming experience with no physical activity elements."
TOXIKK™
"Typical sedentary gaming experience with no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during combat and exploration."
KINGDOM HEARTS -HD 1.5+2.5 ReMIX-
"Requires focused attention and continuous engagement during combat and exploration."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing in gameplay."
Neon Abyss
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; single-player focused."
Project Lazarus
"No leadership or group management roles; single-player focused."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on acquiring and upgrading weapons, badges, and gear to become stronger."
Archvale
"Strong emphasis on acquiring and upgrading weapons, armor, and implants."
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Relaxation
Game with the same Relaxation vibe
-2"Challenging and tense gameplay with moments of flow but overall sustained tension."
Revita
"Challenging and tense combat with some flow moments but overall demanding."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation from sound design, visual effects, and impactful combat feedback."
Void Sols: Prologue
"Satisfying combat feedback, impactful sound design, and visual effects provide sensory stimulation."
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Status
Game with the same Status vibe
-3"No social status or recognition systems; focus on individual achievement."
LIGHTNING RETURNS™: FINAL FANTASY® XIII
"No social status or recognition systems; focus on individual achievement."
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Story
Game with the same Story vibe
2"Narrative is present but considered weaker than previous entries; story supplemented by environmental lore."
Fallout 4
"Narrative present but considered weak or confusing; story unfolds through environmental storytelling."
-
Strategy
Game with the same Strategy vibe
4"Combat requires strategic timing, pattern recognition, and tactical weapon and armor choices."
Tails of Iron
"Combat requires timing, pattern recognition, and tactical use of directional parries and builds."
-
Thrill
Game with the same Thrill vibe
3"Combat and boss fights provide suspense and excitement through challenge and risk."
Dark Light
"Combat and boss fights provide suspense and adrenaline through risk and challenge."
-
Value
Game with the same Value vibe
3"Players report good value for price, especially on sale, with several hours of gameplay and replayability."
Zombie Shooter 2
"Players report good value especially on sale, with many hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
4"Combat focused on violent melee and ranged attacks, blood effects, and boss battles."
Castlevania: Lords of Shadow 2
"Combat focused on brutal limb severing, executions, and violent melee combat."
-
Survival
Game with the same Survival vibe
3"Players manage health, buffs, and resources to survive challenging encounters."
DRAGON QUEST I & II HD-2D Remake
"Players manage resources like energy and healing charges to survive challenging encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026