Lies of P similar games & best alternatives
Lies of P
2023
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Quick resume
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Global score
92/100
Genres
Action, Adventure, Role-playing (RPG)
Similar games
Pros
- Engaging and satisfying combat
- Deep and immersive story
- Weapon customization system
- Beautiful visuals and soundtrack
- Strong replayability with dlc
Cons
- Linear level design limits exploration
- Parry timing can be unforgiving
- Some bosses feel like health sponges
- Complex control scheme on keyboard/mouse
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can customize characters, choose from multiple classes and weapons, and craft their own weapons, allowing significant control over play style."
The Ultimatest Battle
"Players can customize weapons by combining blades and handles, choose playstyles, and make meaningful story decisions, indicating high player control."
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Competence
Game with the same Competence vibe
5"The game emphasizes skillful dodging, parrying, and boss pattern mastery with increasing difficulty and rewarding player improvement."
Bleed 2
"The game demands skillful combat including parrying, dodging, and learning boss patterns, with satisfying feedback and progression."
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Competition
Game with the same Competition vibe
-3"No strong competitive modes; focus is on personal progression and building rather than PvP or ranked play."
Islet Online
"No PvP or ranked modes; focus is on personal challenge and mastery rather than competing against others."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, multiple playthroughs, and engagement with DLC and NG+ content."
Blasphemous
"Players report multiple playthroughs, NG+ content, and DLC engagement, showing strong desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer elements."
Resident Evil 2
"Entirely single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
5"Extensive weapon modding system and build experimentation encourage creative playstyles."
VOID/BREAKER
"Weapon assembly system allows creative combinations; players experiment with builds and playstyles."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solo and respectful."
Floppy Knights
"No evidence of exerting control over others; gameplay is solo and respectful."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a rich fantasy world with deep lore and emergent stories, providing strong escape from real life."
Conquest of Elysium 4
"Players immerse in a dark fantasy world with rich lore and atmosphere, providing strong escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
Gnomoria
"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, weapons, and strategies with extensive customization."
Metal Bringer
"Encouraged by weapon customization and multiple combat approaches; players try new tactics and builds."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of changing environments and secrets, though the game is mostly linear."
Neva
"Game is mostly linear but contains secrets and side areas rewarding exploration."
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Expression
Game with the same Expression vibe
3"Customization of character builds and weapons allows some self-expression, though no cosmetic focus."
Dungeon Munchies
"Customization of weapons and character builds allows some self-expression, though cosmetic options less emphasized."
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Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative fiction with supernatural elements, personas, and a dark, dramatic story."
Persona 3 Portable
"Strongly rooted in imaginative dark fantasy setting inspired by Pinocchio with supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-5"Minimal social interaction; focus is on solo play and personal achievement."
Swarmlake
"Minimal social interaction; focus on solo play and individual experience."
-
Growth
Game with the same Growth vibe
5"Players develop skills, learn enemy patterns, and improve through repeated play and mastery."
The Binding of Isaac
"Players develop skills, learn enemy patterns, and improve through repeated play and mastery."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related mechanics."
Kaze and the Wild Masks
"Typical sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not suited for casual or background play."
MotoGP™23
"Requires focused attention and continuous engagement; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative relationships; no social or emotional player interactions."
Game of Thrones
"Limited to narrative interactions; no close social or emotional player relationships."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
-
Progression
Game with the same Progression vibe
5"Strong progression through ability upgrades, weapon modifications, and story advancement."
Control Ultimate Edition
"Strong progression through weapon upgrades, skill unlocks, and story advancement."
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Relaxation
Game with the same Relaxation vibe
-2"Game is challenging and can be tense, requiring focus and skill rather than pure relaxation."
Dungeons & Dragons: Chronicles of Mystara
"Game is challenging and tense at times, requiring focus and skill, though some find it rewarding and satisfying."
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Sensation
Game with the same Sensation vibe
4"Highly praised visuals, sound design, and music provide strong sensory stimulation."
BEAUTIFUL DESOLATION
"Highly praised visuals, sound design, and soundtrack provide rich sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal and not publicly ranked."
Hogwarts Legacy
"No social status or recognition systems; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
5"Rich narrative with meaningful characters, lore, and multiple endings; story is a major draw."
Withering Rooms
"Narrative is a major draw with engaging characters, lore, and multiple endings."
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Strategy
Game with the same Strategy vibe
4"Combat and boss fights require planning, timing, and tactical decision-making."
The First Berserker: Khazan
"Combat and boss fights require planning, timing, and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
4"Players experience suspense and excitement from challenging combat and boss fights."
NINJA GAIDEN 4
"Players experience suspense and excitement from challenging combat and boss encounters."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value with extensive content, replayability, and quality design."
Windswept
"Players feel the game offers strong value through quality content, replayability, and DLC."
-
Violence
Game with the same Violence vibe
4"Combat involves melee fighting, destruction of enemies, and visceral action."
Atlas Fallen: Reign Of Sand
"Combat involves visceral melee fighting, parrying, and defeating enemies and bosses."
-
Survival
Game with the same Survival vibe
3"Players must manage health, stamina, and resources to survive challenging encounters."
Death's Gambit: Afterlife
"Players manage health, stamina, and resources to survive challenging encounters."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026