Lies of P Thumbnail

Lies of P similar games & best alternatives

Lies of P

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

Related articles

Quick resume

Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.

Global score

92/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Engaging and satisfying combat
    • Deep and immersive story
    • Weapon customization system
    • Beautiful visuals and soundtrack
    • Strong replayability with dlc

    Cons

    • Linear level design limits exploration
    • Parry timing can be unforgiving
    • Some bosses feel like health sponges
    • Complex control scheme on keyboard/mouse
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters, choose from multiple classes and weapons, and craft their own weapons, allowing significant control over play style."

      Capsule for The Ultimatest Battle The Ultimatest Battle

      "Players can customize weapons by combining blades and handles, choose playstyles, and make meaningful story decisions, indicating high player control."

    • Competence

      Game with the same Competence vibe

      5

      "The game emphasizes skillful dodging, parrying, and boss pattern mastery with increasing difficulty and rewarding player improvement."

      Capsule for Bleed 2 Bleed 2

      "The game demands skillful combat including parrying, dodging, and learning boss patterns, with satisfying feedback and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "No strong competitive modes; focus is on personal progression and building rather than PvP or ranked play."

      Capsule for Islet Online Islet Online

      "No PvP or ranked modes; focus is on personal challenge and mastery rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, multiple playthroughs, and engagement with DLC and NG+ content."

      Capsule for Blasphemous Blasphemous

      "Players report multiple playthroughs, NG+ content, and DLC engagement, showing strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer elements."

      Capsule for Resident Evil 2 Resident Evil 2

      "Entirely single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive weapon modding system and build experimentation encourage creative playstyles."

      Capsule for VOID/BREAKER VOID/BREAKER

      "Weapon assembly system allows creative combinations; players experiment with builds and playstyles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and respectful."

      Capsule for Floppy Knights Floppy Knights

      "No evidence of exerting control over others; gameplay is solo and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a rich fantasy world with deep lore and emergent stories, providing strong escape from real life."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "Players immerse in a dark fantasy world with rich lore and atmosphere, providing strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, weapons, and strategies with extensive customization."

      Capsule for Metal Bringer Metal Bringer

      "Encouraged by weapon customization and multiple combat approaches; players try new tactics and builds."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of changing environments and secrets, though the game is mostly linear."

      Capsule for Neva Neva

      "Game is mostly linear but contains secrets and side areas rewarding exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of character builds and weapons allows some self-expression, though no cosmetic focus."

      Capsule for Dungeon Munchies Dungeon Munchies

      "Customization of weapons and character builds allows some self-expression, though cosmetic options less emphasized."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative fiction with supernatural elements, personas, and a dark, dramatic story."

      Capsule for Persona 3 Portable Persona 3 Portable

      "Strongly rooted in imaginative dark fantasy setting inspired by Pinocchio with supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social interaction; focus is on solo play and personal achievement."

      Capsule for Swarmlake Swarmlake

      "Minimal social interaction; focus on solo play and individual experience."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn enemy patterns, and improve through repeated play and mastery."

      Capsule for The Binding of Isaac The Binding of Isaac

      "Players develop skills, learn enemy patterns, and improve through repeated play and mastery."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suited for casual or background play."

      Capsule for MotoGP™23 MotoGP™23

      "Requires focused attention and continuous engagement; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to narrative relationships; no social or emotional player interactions."

      Capsule for Game of Thrones Game of Thrones

      "Limited to narrative interactions; no close social or emotional player relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through ability upgrades, weapon modifications, and story advancement."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Strong progression through weapon upgrades, skill unlocks, and story advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and can be tense, requiring focus and skill rather than pure relaxation."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Game is challenging and tense at times, requiring focus and skill, though some find it rewarding and satisfying."

    • Sensation

      Game with the same Sensation vibe

      4

      "Highly praised visuals, sound design, and music provide strong sensory stimulation."

      Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

      "Highly praised visuals, sound design, and soundtrack provide rich sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Rich narrative with meaningful characters, lore, and multiple endings; story is a major draw."

      Capsule for Withering Rooms Withering Rooms

      "Narrative is a major draw with engaging characters, lore, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and boss fights require planning, timing, and tactical decision-making."

      Capsule for The First Berserker: Khazan The First Berserker: Khazan

      "Combat and boss fights require planning, timing, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense and excitement from challenging combat and boss fights."

      Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

      "Players experience suspense and excitement from challenging combat and boss encounters."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value with extensive content, replayability, and quality design."

      Capsule for Windswept Windswept

      "Players feel the game offers strong value through quality content, replayability, and DLC."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee fighting, destruction of enemies, and visceral action."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Combat involves visceral melee fighting, parrying, and defeating enemies and bosses."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, stamina, and resources to survive challenging encounters."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Players manage health, stamina, and resources to survive challenging encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026