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Find 100 Ducks and Blast Them! similar games & best alternatives

Find 100 Ducks and Blast Them!

PC (Microsoft Windows) • 2025

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Quick resume

Yes! In this game you must blast 100 toy ducks! Relax, take aim, and let the feathers fly! With light-hearted gameplay and cute ducks to hunt, it's a casual first-person experience full of wholesome, family-friendly fun!

Global score

97/100

Genres

Casual, Indie, Simulator, Free To Play

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    Pros

    • Free to play
    • Fun and relaxing gameplay
    • Clever hidden ducks and secrets
    • Achievements and speedrun challenge
    • Humorous and charming presentation

    Cons

    • Short playtime
    • Duck radar can reduce challenge
    • Some minor bugs and clipping issues
    • Lack of customization options
    • No multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the living room environment, interact with many objects, and choose how to play the duck shooting segments and progress through multiple endings."

      Capsule for Duck Season Duck Season

      "Players freely explore a 3D environment to find and shoot ducks with optional cheats and upgrades, allowing personal choice in play style."

    • Competence

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      3

      "The game offers skill challenges in platforming, puzzles, and combat with feedback and progression through upgrades."

      Capsule for SteamWorld Dig 2 SteamWorld Dig 2

      "The game offers skill challenges like speedrunning and hidden duck finding, with feedback through achievements and upgrades."

    • Competition

      Game with the same Competition vibe

      2

      "Some players mention speedrunning and world records, indicating light competitive elements, but mostly personal challenge."

      Capsule for Bean Bean

      "Some players race friends or try speedrun achievements, indicating light competitive elements without heavy ranking systems."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short playtime but some players replay to explore different choices and achievements, showing mild habitual engagement."

      Capsule for A Game About A Game About

      "Short play sessions with some replay value through secrets and achievements encourage occasional return but not long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

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      "The game is a single-player experience with no cooperative or multiplayer features."

      Capsule for No Case Should Remain Unsolved No Case Should Remain Unsolved

      "The game is a single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players explore and discover secrets, but gameplay follows a set path with limited creative modification."

      Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

      "Players can unlock cheats and explore secrets, but core gameplay follows a fixed structure of finding and shooting ducks."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and non-confrontational."

      Capsule for Transport Fever 2 Transport Fever 2

      "No evidence of exerting control over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, silly distraction and stress relief with humorous and lighthearted content."

      Capsule for Bacon May Die Bacon May Die

      "Players use the game as a relaxing, fun distraction with humorous elements and lighthearted gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

      Capsule for Ale & Tale Tavern Ale & Tale Tavern

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore secrets, try different quest paths and endings, and experiment with stealth or combat approaches."

      Capsule for Strife: Veteran Edition Strife: Veteran Edition

      "Players explore the environment, discover secrets, and try different approaches including cheat codes."

    • Exploration

      Game with the same Exploration vibe

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      "Core gameplay involves exploring an island, meeting residents, and discovering hidden events and easter eggs."

      Capsule for Pineapple on pizza Pineapple on pizza

      "Core gameplay involves discovering hidden ducks and Easter eggs in a 3D environment."

    • Expression

      Game with the same Expression vibe

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      "No customization or personalization features reported; players use standard presentation."

      Capsule for CAPTURED CAPTURED

      "No customization or personalization features reported; players use default presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game is a simplified, semi-realistic capitalist simulation with humorous elements, not strong fantasy."

      Capsule for AdVenture Capitalist AdVenture Capitalist

      "The game is whimsical and humorous but set in a plausible suburban environment with rubber ducks, not heavy fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Mostly solo play with minimal social connection; some social sharing but no in-game community."

      Capsule for Placid Plastic Duck Simulator Placid Plastic Duck Simulator

      "Mostly solo play with minimal social interaction; some players mention competing with friends but no community features."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop stealth and puzzle-solving skills, though some find puzzles obscure; learning curve present but not extreme."

      Capsule for Budget Cuts Budget Cuts

      "Players develop skills in finding hidden objects and speedrunning, with some learning involved in secrets and puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and exploration; not designed for background or idle play."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Requires active attention and exploration; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; gameplay is individual."

      Capsule for Taur Taur

      "No evidence of forming close relationships or emotional sharing; gameplay is individual."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock achievements, cards, and new levels, showing some accumulation and advancement."

      Capsule for The Trolley Solution The Trolley Solution

      "Players unlock achievements, cheats, and upgrades, showing accumulation and progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "The game is described as chill, relaxing, and emotionally soothing with smooth gameplay and calming music."

      Capsule for The Multi-Medium The Multi-Medium

      "Described as a chill, relaxing game with a soothing vibe and satisfying gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and satisfying sound effects provide sensory enjoyment, though not highly intense stimulation."

      Capsule for Bloons Monkey City Bloons Monkey City

      "Colorful visuals and sound effects provide sensory enjoyment, though not extreme stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with light lore; story is simple and mostly implied rather than explicit."

      Capsule for Spooky Cats Spooky Cats

      "Contains light lore and Easter eggs with some narrative elements, but story is minimal."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some logical puzzle solving and planning required but mostly straightforward hidden object gameplay."

      Capsule for Hope Lake Hope Lake

      "Some puzzle elements and planning for speedruns, but mostly straightforward hidden object gameplay."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild excitement from movement and exploration, but no high-risk or suspenseful moments."

      Capsule for BOOMEROAD BOOMEROAD

      "Mild excitement from speedrunning and finding tricky ducks, but overall low suspense or risk."

    • Value

      Game with the same Value vibe

      5

      "Free to play with high enjoyment and replay value relative to its cost."

      Capsule for Hello Neighbor Alpha 1 Hello Neighbor Alpha 1

      "Free to play with high enjoyment and replay value relative to time invested."

    • Violence

      Game with the same Violence vibe

      2

      "Gameplay involves shooting ducks and occasional violent horror scenes, but not gratuitous or excessive destruction."

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      "Players shoot rubber ducks with humorous, non-violent effects; playful destruction is central."

    • Survival

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      -5

      "No survival or threat avoidance mechanics; stable and safe environment."

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      "No survival or threat avoidance mechanics; stable and safe environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competition, Violence. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026