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The Trolley Solution

PC (Microsoft Windows) • 2025

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Quick resume

The Trolley Solution is a compilation of point-and-click minigames based on the famous thought experiment originally proposed by Philippa Foot.

Global score

79/100

Genres

Action, Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Highly creative and varied mini-games
    • Humorous and absurd tone
    • Philosophical and thought-provoking elements
    • Accessible gameplay and controls
    • Good value for price on sale

    Cons

    • Some mini-games are tedious or frustrating
    • Replayability limited and can feel repetitive
    • Certain jokes or content may not appeal to all
    • Dlc pricing and paywall criticized
    • Lack of meaningful multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make critical decisions affecting outcomes in complex scenarios, with freedom to choose different strategies and moral paths."

      Capsule for Gods Will Be Watching Gods Will Be Watching

      "Players make meaningful choices in moral dilemmas and select different solutions, with some freedom to solve levels out of order."

    • Competence

      Game with the same Competence vibe

      1

      "Mini-games require some skill and interaction, but are simple and short with limited challenge."

      Capsule for Just, Bearly Just, Bearly

      "Some mini-games require skill and quick reactions, but others are repetitive or tedious, leading to mixed competence experiences."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and strategy rather than direct competition; leaderboards exist but are not a major focus."

      Capsule for Infectonator 3: Apocalypse Infectonator 3: Apocalypse

      "Focus is primarily on personal experience and choices; leaderboards exist but are secondary and not a main motivation."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players tend to engage for a few hours with some replayability via collectibles and achievements."

      Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

      "Players often engage for a few hours with multiple playthroughs for achievements, though some find replay tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is primarily a solo experience with no cooperative multiplayer elements described."

      Capsule for The Last of Us™ Part II Remastered The Last of Us™ Part II Remastered

      "Game is designed as a solo experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative gameplay with custom ride building, park design, and scenario editing encourages player creativity."

      Capsule for RollerCoaster Tycoon® 2: Triple Thrill Pack RollerCoaster Tycoon® 2: Triple Thrill Pack

      "Highly creative with a wide variety of unique mini-games and humorous twists on the trolley problem."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

      Capsule for My Friend Pedro My Friend Pedro

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual, humorous distraction and stress relief with absurd and silly themes."

      Capsule for The Culling Of The Cows The Culling Of The Cows

      "Players use the game for humor, distraction, and lighthearted engagement with philosophical themes."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation, not obligation or pressure."

      Capsule for ΔV: Rings of Saturn ΔV: Rings of Saturn

      "Players engage voluntarily out of interest and intrinsic motivation, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different minion types, strategies, and moral choices, as well as exploration of various areas."

      Capsule for Overlord™ Overlord™

      "Game encourages trying different solutions and exploring many varied mini-games and scenarios."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players unlock new areas and discover hidden mini-games and features as they progress."

      Capsule for Scream Collector Scream Collector

      "Players discover many different mini-games and hidden content, with surprises throughout."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization options exist, mostly functional rather than focused on self-expression."

      Capsule for Phasmophobia Phasmophobia

      "Some customization options like color palettes exist, but limited self-expression overall."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features surreal, imaginative, and absurd scenarios far from realistic experiences."

      Capsule for Zort Zort

      "Game embraces absurd, imaginative, and surreal scenarios beyond realistic experiences."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with minimal social connection, though some players share experiences via streaming or watching."

      Capsule for At Dead Of Night At Dead Of Night

      "Primarily a single-player experience with minimal social connection, though some streaming and sharing occurs."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills and learn game mechanics, though some games are noted as repetitive or simple."

      Capsule for Capcom Beat 'Em Up Bundle Capcom Beat 'Em Up Bundle

      "Players learn philosophical concepts and improve skills in mini-games, though some content is repetitive."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during mini-games and board turns; not idle play."

      Capsule for Pummel Party Pummel Party

      "Requires active attention and interaction; some longer mini-games may feel tedious but not idle."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close relationship formation; social interaction is minimal and surface-level at best."

      Capsule for Storyteller Storyteller

      "No close relationship building; social interactions are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; players act independently."

      Capsule for House Flipper House Flipper

      "No leadership or management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock achievements, cheats, and upgrades, showing accumulation and progression."

      Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

      "Players unlock achievements, cards, and new levels, showing some accumulation and advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Humorous and lighthearted tone provides some relaxation, but some minigames can be frustrating."

      Capsule for Air Marty Air Marty

      "Humorous and lighthearted tone provides some relaxation, but some mini-games cause frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Simple but charming art style and sound design provide moderate sensory enjoyment."

      Capsule for Birds Aren't Real: The Game Birds Aren't Real: The Game

      "Visual and auditory humor and quirky sound design provide sensory enjoyment, though art is minimalist."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements exist but social status is not a primary motivator."

      Capsule for Swords and Sandals Classic Collection Swords and Sandals Classic Collection

      "Limited social recognition; achievements exist but social status is not a primary motivator."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and humor present but story is light and secondary to gameplay"

      Capsule for Zombidle : REMONSTERED Zombidle : REMONSTERED

      "Narrative elements and meta jokes exist, but overall story is light and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some problem solving in minigames and puzzle pieces, but overall gameplay is straightforward and casual."

      Capsule for Later Alligator Later Alligator

      "Some problem-solving in mini-games and moral choices, but many levels are straightforward or repetitive."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in timed puzzles and challenging moments, but mostly controlled gameplay."

      Capsule for We Were Here Forever We Were Here Forever

      "Some suspense in timed or challenging mini-games, but mostly controlled and humorous situations."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value for price given current content, though some feel it is short."

      Capsule for Storebound Storebound

      "Generally considered good value for price by many, though some feel content is short or padded."

    • Violence

      Game with the same Violence vibe

      3

      "Game involves combat and elimination of players, with thematic violent animations."

      Capsule for Town of Salem 2 Town of Salem 2

      "Game involves running over characters in trolley problem scenarios with cartoonish violence."

    • Survival

      Game with the same Survival vibe

      -2

      "Low-risk environment with minimal threat; no hardcore survival mechanics."

      Capsule for Fable Anniversary Fable Anniversary

      "No real survival mechanics; low-risk environment with no threat management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026