The Last of Us™ Part II Remastered similar games & best alternatives
The Last of Us™ Part II Remastered
2025
Related articles
Quick resume
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
Global score
91/100
Genres
Action, Adventure, Shooter
Similar games
Pros
- Immersive and emotional storytelling
- Stunning graphics and sound design
- Refined and challenging gameplay mechanics
- Well-optimized pc port compared to predecessor
- Engaging additional modes like no return
Cons
- Controversial and divisive narrative elements
- Emotional intensity can be overwhelming
- Some pacing issues and slow exploration sections
- Occasional technical bugs and crashes reported
- Limited multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different playstyles such as stealth, direct combat, or vehicle use, allowing personal approach to objectives."
Crysis Warhead®
"Players can choose different playstyles including stealth or combat and switch between characters with distinct perspectives, allowing some freedom in approach."
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Competence
Game with the same Competence vibe
4"The game offers challenging gameplay with skill-based combat, stealth, and problem solving, rewarding mastery and experimentation."
Streets of Rogue
"The game features challenging AI, strategic combat, stealth mechanics, and skill-based encounters that reward player mastery."
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Competition
Game with the same Competition vibe
-3"Focus is on single-player narrative experience without competitive multiplayer or leaderboards."
Mafia: The Old Country
"Focus is on narrative-driven single-player experience with no mention of competitive multiplayer or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report multiple playthroughs, new game+ modes, and long play sessions indicating strong attachment."
Dead Space™ 2
"Many players report long playtimes, multiple playthroughs, and engagement with additional modes like No Return, indicating strong attachment."
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Cooperation
Game with the same Cooperation vibe
-4"Game is designed as a solo experience with no cooperative or multiplayer elements."
The Trolley Solution
"The game is primarily a solo experience with no cooperative multiplayer elements described."
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Creativity
Game with the same Creativity vibe
2"Players can experiment with different characters and strategies, but gameplay follows structured fighting mechanics with limited creation."
SAMURAI SHODOWN
"Players can experiment with different combat approaches and exploration, but the game follows a linear narrative with limited creation or modification."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize story and character development rather than exerting power over others."
Yakuza 0
"Interactions focus on story and character development rather than exerting power over others; no toxic or dominating social behavior reported."
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Escapism
Game with the same Escapism vibe
5"Players describe immersive, magical worlds and emotional storytelling that provide strong escape from reality."
Moss: Book II
"Players describe immersive, emotional, and intense experiences that provide escape from real life through storytelling and gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not due to obligation or external pressure."
Milk outside a bag of milk outside a bag of milk
"Players engage voluntarily out of personal interest and emotional connection, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different combat tactics, exploring various mechanics, and adapting to changing gameplay styles."
Silly Polly Beast
"The game encourages trying different tactics and playstyles, especially with the No Return mode and varied combat approaches."
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Exploration
Game with the same Exploration vibe
3"Players explore varied locations and environments, uncovering story elements and secrets."
The Drifter
"Players explore detailed environments and uncover story elements, though the game is not open-world but offers meaningful exploration."
-
Expression
Game with the same Expression vibe
-2"Limited customization; focus is on preset characters and narrative rather than player self-expression."
Brothers - A Tale of Two Sons
"Limited character customization; focus is on narrative and preset character designs rather than player-driven expression."
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Fantasy
Game with the same Fantasy vibe
2"Set in a fictional zombie apocalypse with some supernatural elements (Invisible Strain), but grounded in survival realism."
Survivalist: Invisible Strain
"Set in a post-apocalyptic world with fictional infected creatures, but grounded in realistic human emotions and situations."
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Fellowship
Game with the same Fellowship vibe
-3"Primarily a single-player experience with minimal social interaction or community involvement."
Kindergarten 3
"Primarily a single-player experience with minimal social interaction or community involvement described."
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Growth
Game with the same Growth vibe
4"Players develop skills in stealth, strategy, and problem solving, with learning encouraged through challenging gameplay."
METAL GEAR SOLID - Master Collection Version
"Players develop skills in combat, stealth, and strategic thinking; the game challenges players to improve and adapt."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some players report stress and emotional strain."
Chinese Parents
"Sedentary gameplay with no physical activity; some players mention emotional strain due to intense themes."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and engagement; players report immersive, focused play sessions."
UNCHARTED™: Legacy of Thieves Collection
"Requires continuous attention and engagement; players report immersive and intense gameplay sessions."
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Intimacy
Game with the same Intimacy vibe
1"Emotional connections to characters and story, but limited social interaction with other players."
Yakuza 6: The Song of Life
"Emotional connection to characters and story is strong, but limited social interaction or relationship-building with other players."
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Leadership
Game with the same Leadership vibe
-3"No leadership or group management roles; gameplay is individual and mission-focused."
Project Nimbus: Complete Edition
"No leadership or group management elements; gameplay is focused on individual player experience."
-
Progression
Game with the same Progression vibe
4"Players collect items, unlock skills, and upgrade abilities throughout the game."
BLACKTAIL
"Players collect upgrades, craft items, and improve weapons and skills throughout the game."
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Relaxation
Game with the same Relaxation vibe
-3"The game maintains tension and suspense, with moments of horror and action that create emotional strain."
Resident Evil Requiem
"The game is emotionally intense and often stressful, with heavy themes and suspenseful gameplay."
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Sensation
Game with the same Sensation vibe
5"Highly praised for stunning visuals, sound design, and immersive sensory experience."
Half-Life: Alyx
"Highly praised for stunning visuals, detailed sound design, and immersive atmospheric effects."
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Status
Game with the same Status vibe
-3"Focus is on personal experience rather than social recognition or status."
Half-Life
"Focus is on personal experience rather than social recognition or status within a community."
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Story
Game with the same Story vibe
5"Narrative is a core strength with deep, complex, and emotionally engaging storylines and characters."
The Witcher 3: Wild Hunt
"Narrative is central, with deep emotional storytelling, complex characters, and cinematic presentation."
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Strategy
Game with the same Strategy vibe
4"Requires planning, problem solving, and tactical thinking to navigate stealth challenges and enemy AI."
Tom Clancy's Splinter Cell®
"Combat and stealth require planning, tactical thinking, and adapting to enemy AI behavior."
-
Thrill
Game with the same Thrill vibe
4"Gameplay provides suspense, tension, and adrenaline through stealth and violent encounters."
Manhunt
"Gameplay includes suspenseful encounters, tense stealth sections, and high stakes survival moments."
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Value
Game with the same Value vibe
4"Players report high value for time and money due to extensive content, quality design, and satisfying gameplay."
Patrick's Parabox
"Players report the game offers a rich experience with long playtime and high quality, justifying the price."
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Violence
Game with the same Violence vibe
5"Game features graphic combat, dismemberment, body horror, and brutal violence as core thematic and gameplay elements."
Fear & Hunger 2: Termina
"The game features brutal combat, graphic violence, and intense action sequences as core gameplay elements."
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Survival
Game with the same Survival vibe
4"Players must manage resources, avoid threats, and survive hostile environments."
Into the Radius 2
"Players manage resources, avoid threats, and use strategic defense to survive hostile environments."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Story, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026