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The Last of Us™ Part II Remastered similar games & best alternatives

The Last of Us™ Part II Remastered

PC (Microsoft Windows), PlayStation 5 • 2025

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Quick resume

Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.

Global score

91/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Immersive and emotional storytelling
    • Stunning graphics and sound design
    • Refined and challenging gameplay mechanics
    • Well-optimized pc port compared to predecessor
    • Engaging additional modes like no return

    Cons

    • Controversial and divisive narrative elements
    • Emotional intensity can be overwhelming
    • Some pacing issues and slow exploration sections
    • Occasional technical bugs and crashes reported
    • Limited multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different playstyles such as stealth, direct combat, or vehicle use, allowing personal approach to objectives."

      Capsule for Crysis Warhead® Crysis Warhead®

      "Players can choose different playstyles including stealth or combat and switch between characters with distinct perspectives, allowing some freedom in approach."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging gameplay with skill-based combat, stealth, and problem solving, rewarding mastery and experimentation."

      Capsule for Streets of Rogue Streets of Rogue

      "The game features challenging AI, strategic combat, stealth mechanics, and skill-based encounters that reward player mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player narrative experience without competitive multiplayer or leaderboards."

      Capsule for Mafia: The Old Country Mafia: The Old Country

      "Focus is on narrative-driven single-player experience with no mention of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report multiple playthroughs, new game+ modes, and long play sessions indicating strong attachment."

      Capsule for Dead Space™ 2 Dead Space™ 2

      "Many players report long playtimes, multiple playthroughs, and engagement with additional modes like No Return, indicating strong attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is designed as a solo experience with no cooperative or multiplayer elements."

      Capsule for The Trolley Solution The Trolley Solution

      "The game is primarily a solo experience with no cooperative multiplayer elements described."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different characters and strategies, but gameplay follows structured fighting mechanics with limited creation."

      Capsule for SAMURAI SHODOWN SAMURAI SHODOWN

      "Players can experiment with different combat approaches and exploration, but the game follows a linear narrative with limited creation or modification."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize story and character development rather than exerting power over others."

      Capsule for Yakuza 0 Yakuza 0

      "Interactions focus on story and character development rather than exerting power over others; no toxic or dominating social behavior reported."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players describe immersive, magical worlds and emotional storytelling that provide strong escape from reality."

      Capsule for Moss: Book II Moss: Book II

      "Players describe immersive, emotional, and intense experiences that provide escape from real life through storytelling and gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection, not due to obligation or external pressure."

      Capsule for Milk outside a bag of milk outside a bag of milk Milk outside a bag of milk outside a bag of milk

      "Players engage voluntarily out of personal interest and emotional connection, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different combat tactics, exploring various mechanics, and adapting to changing gameplay styles."

      Capsule for Silly Polly Beast Silly Polly Beast

      "The game encourages trying different tactics and playstyles, especially with the No Return mode and varied combat approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied locations and environments, uncovering story elements and secrets."

      Capsule for The Drifter The Drifter

      "Players explore detailed environments and uncover story elements, though the game is not open-world but offers meaningful exploration."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization; focus is on preset characters and narrative rather than player self-expression."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "Limited character customization; focus is on narrative and preset character designs rather than player-driven expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a fictional zombie apocalypse with some supernatural elements (Invisible Strain), but grounded in survival realism."

      Capsule for Survivalist: Invisible Strain Survivalist: Invisible Strain

      "Set in a post-apocalyptic world with fictional infected creatures, but grounded in realistic human emotions and situations."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with minimal social interaction or community involvement."

      Capsule for Kindergarten 3 Kindergarten 3

      "Primarily a single-player experience with minimal social interaction or community involvement described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in stealth, strategy, and problem solving, with learning encouraged through challenging gameplay."

      Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

      "Players develop skills in combat, stealth, and strategic thinking; the game challenges players to improve and adapt."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players report stress and emotional strain."

      Capsule for Chinese Parents Chinese Parents

      "Sedentary gameplay with no physical activity; some players mention emotional strain due to intense themes."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and engagement; players report immersive, focused play sessions."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Requires continuous attention and engagement; players report immersive and intense gameplay sessions."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connections to characters and story, but limited social interaction with other players."

      Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

      "Emotional connection to characters and story is strong, but limited social interaction or relationship-building with other players."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No leadership or group management roles; gameplay is individual and mission-focused."

      Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

      "No leadership or group management elements; gameplay is focused on individual player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, unlock skills, and upgrade abilities throughout the game."

      Capsule for BLACKTAIL BLACKTAIL

      "Players collect upgrades, craft items, and improve weapons and skills throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game maintains tension and suspense, with moments of horror and action that create emotional strain."

      Capsule for Resident Evil Requiem Resident Evil Requiem

      "The game is emotionally intense and often stressful, with heavy themes and suspenseful gameplay."

    • Sensation

      Game with the same Sensation vibe

      5

      "Highly praised for stunning visuals, sound design, and immersive sensory experience."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Highly praised for stunning visuals, detailed sound design, and immersive atmospheric effects."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal experience rather than social recognition or status."

      Capsule for Half-Life Half-Life

      "Focus is on personal experience rather than social recognition or status within a community."

    • Story

      Game with the same Story vibe

      5

      "Narrative is a core strength with deep, complex, and emotionally engaging storylines and characters."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "Narrative is central, with deep emotional storytelling, complex characters, and cinematic presentation."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, problem solving, and tactical thinking to navigate stealth challenges and enemy AI."

      Capsule for Tom Clancy's Splinter Cell® Tom Clancy's Splinter Cell®

      "Combat and stealth require planning, tactical thinking, and adapting to enemy AI behavior."

    • Thrill

      Game with the same Thrill vibe

      4

      "Gameplay provides suspense, tension, and adrenaline through stealth and violent encounters."

      Capsule for Manhunt Manhunt

      "Gameplay includes suspenseful encounters, tense stealth sections, and high stakes survival moments."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to extensive content, quality design, and satisfying gameplay."

      Capsule for Patrick's Parabox Patrick's Parabox

      "Players report the game offers a rich experience with long playtime and high quality, justifying the price."

    • Violence

      Game with the same Violence vibe

      5

      "Game features graphic combat, dismemberment, body horror, and brutal violence as core thematic and gameplay elements."

      Capsule for Fear & Hunger 2: Termina Fear & Hunger 2: Termina

      "The game features brutal combat, graphic violence, and intense action sequences as core gameplay elements."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid threats, and survive hostile environments."

      Capsule for Into the Radius 2 Into the Radius 2

      "Players manage resources, avoid threats, and use strategic defense to survive hostile environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Story, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026