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Night At the Gates of Hell similar games & best alternatives

Night At the Gates of Hell

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation 5 • 2022

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Quick resume

From the sick mind behind Bloodwash, Jordan King, comes his latest experiment in terror. Inspired by the Italian zombie flicks from Lucio Fulci and Bruno Mattei, Night of the Gates of Hell promises to be a blood dripping, neon soaked, flesh rotting experience.

Global score

90/100

Genres

Action, Adventure, Indie, Shooter

Similar games

    Pros

    • Strong homage to 80s italian horror films
    • Tense survival horror gameplay with skill-based combat
    • Engaging atmosphere with retro ps1-style visuals
    • Includes two extra bonus game modes
    • Good value for price with replayability

    Cons

    • Some inconsistent hitboxes and aiming frustration
    • Occasional bugs and lack of save system beyond checkpoints
    • Jump scares can be loud and cheap
    • Short overall playtime
    • Some pacing issues in later levels

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore levels, use various attacks, and choose how to approach combat, though some routines exist due to simple mechanics."

      Capsule for Pew Dew Redemption Pew Dew Redemption

      "Players have freedom to explore different levels, solve puzzles, and choose how to approach combat with limited resources."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful aiming, limb dismemberment, resource management, and quick reactions, with challenging combat and puzzle elements."

      Capsule for Dead Space™ 2 Dead Space™ 2

      "Requires skillful aiming for headshots, resource management, and puzzle solving; combat mechanics reward precision and timing."

    • Competition

      Game with the same Competition vibe

      -4

      "Focuses on solo experience and personal progression without competitive or ranked multiplayer elements."

      Capsule for Days Gone Days Gone

      "Focuses on solo survival and personal progression without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and atmosphere encouraging multiple playthroughs and long sessions."

      Capsule for Killer Frequency Killer Frequency

      "Players report engaging atmosphere and story that encourage playing through multiple levels and extras, though some find pacing uneven."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay or multiplayer interaction."

      Capsule for Arid Arid

      "Entirely single-player experience with no cooperative gameplay or multiplayer interaction."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in exploration and puzzle solving with some freedom in approach, but within predefined level design and narrative."

      Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

      "Players engage in exploration and puzzle solving with some freedom, but mostly follow scripted sequences and predefined level design."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."

      Capsule for Dark Deception Dark Deception

      "No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a fictional horror world with atmospheric tension and nostalgic escapism from real life."

      Capsule for Flesh Made Fear Flesh Made Fear

      "Strong immersion in a fictional horror world with campy, grotesque atmosphere provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and atmosphere."

      Capsule for Golgotha Golgotha

      "Players engage voluntarily driven by intrinsic interest in horror and retro aesthetics rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration and puzzle solving encourage trying new things, but mostly follows established horror game routines."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "Some exploration and puzzle elements encourage trying new approaches, but gameplay largely follows established survival horror routines."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore detailed environments and revisit locations to uncover clues and advance the story."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players explore varied environments, uncover story notes, and discover hidden elements inspired by Italian horror films."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly uses predefined character and visual style."

      Capsule for The Mummy Demastered The Mummy Demastered

      "Limited character customization or visual expression; mostly uses preset character models and environments."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in fictional horror and sci-fi elements with zombies, bioweapons, and supernatural threats."

      Capsule for Resident Evil 3 Resident Evil 3

      "Strongly rooted in imaginative horror fiction with supernatural zombies, cults, and grotesque scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily a solo experience with no multiplayer or community features."

      Capsule for Sonic Adventure DX Sonic Adventure DX

      "Minimal social connection; primarily a solo experience with no multiplayer or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in puzzle solving and game mechanics through gameplay."

      Capsule for Garten of Banban 7 Garten of Banban 7

      "Players develop aiming skills, resource management, and puzzle-solving abilities through gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."

      Capsule for The Killing Antidote The Killing Antidote

      "Sedentary gameplay typical of first-person survival horror with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement in combat and exploration."

      Capsule for RAIDOU Remastered: The Mystery of the Soulless Army RAIDOU Remastered: The Mystery of the Soulless Army

      "Requires focused attention and continuous engagement due to tense combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships; interactions are limited to NPC dialogue."

      Capsule for Freedom Planet 2 Freedom Planet 2

      "No evidence of forming close relationships; interactions are limited to scripted NPC dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Pro Office Calculator Pro Office Calculator

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, ammo, health upgrades, and unlock new areas, showing clear progression."

      Capsule for Darkenstein 3D Darkenstein 3D

      "Players accumulate weapons, ammo, and unlock new levels and extras, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense atmosphere and jump scares create sustained suspense rather than relaxation."

      Capsule for Oakwood Oakwood

      "Tense atmosphere and jump scares create sustained alertness rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from fast action, gore effects, retro visuals, and energetic soundtrack."

      Capsule for STRAFE: Gold Edition STRAFE: Gold Edition

      "Strong sensory stimulation through retro visuals, unsettling sound design, and gore effects."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

      Capsule for Balatro Balatro

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with complex plot, character development, and horror themes."

      Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

      "Narrative immersion with voiced characters, scripted events, and references to Italian horror films."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires puzzle solving, timing, and planning to progress."

      Capsule for Flashback Flashback

      "Requires planning resource use, aiming carefully, and solving puzzles to progress."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares and tense moments provide suspense and excitement."

      Capsule for Mr. Hopp's Playhouse 2 Mr. Hopp's Playhouse 2

      "Jump scares and tense combat provide suspense and adrenaline-inducing moments."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price due to short length but enjoyable gameplay."

      Capsule for ANIME WAR — Modern Campaign ANIME WAR — Modern Campaign

      "Generally considered good value for price with multiple game modes and replayability, though some mention short length."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on violent combat, dismemberment, and explosive zombie kills."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Gameplay centers on combat, headshots, gore, and violent zombie encounters."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death, managing resources, and overcoming threats."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Core gameplay involves avoiding death, managing limited ammo and knives, and overcoming zombie threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026