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Flashback similar games & best alternatives

Flashback

PC (Microsoft Windows), Xbox One, Xbox 360, PlayStation 3 • 2019

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Quick resume

FLASHBACK™, the hit action-adventure game with over 2.2 million units sold, is back!

Global score

78/100

Genres

Action, Adventure, Role-playing (RPG), Platform

Similar games

    Pros

    • Faithful to original classic gameplay and story
    • Option to play original or remastered graphics and sound
    • Rewind feature reduces frustration
    • Strong nostalgic and sci-fi atmosphere
    • Achievement and collectible additions

    Cons

    • Clunky and unintuitive controls
    • Lack of control customization
    • Some sound and translation issues
    • Minor bugs and save system quirks
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose between classic and remastered modes, adjust battle speed, and manage inventory with new or classic systems, indicating moderate player control over gameplay experience."

      Capsule for LUNAR Remastered Collection LUNAR Remastered Collection

      "Players can choose between original and remastered modes, toggle graphical filters, and use rewind feature optionally, allowing some control over gameplay experience."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging platforming and puzzle-solving that require skillful execution and mastery, especially in later levels and timed challenges."

      Capsule for Fly'N Fly'N

      "Game requires skillful platforming, precise timing, and puzzle solving; rewind feature helps but does not remove challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience focused on personal progress without any competitive or ranked elements."

      Capsule for Lost Horizon Lost Horizon

      "Single-player experience focused on personal progress without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, nostalgia-driven repeated playthroughs, and strong attachment to the game."

      Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

      "Many players report long playtimes and repeated playthroughs due to nostalgia and challenge."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative features."

      Capsule for Plantera Plantera

      "Entirely single-player with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Gameplay follows fixed mechanics and level designs; no player creation or modification."

      Capsule for Zuma Deluxe Zuma Deluxe

      "Gameplay follows a fixed narrative and level design with no player creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; focus on individual experience."

      Capsule for Alan Wake Alan Wake

      "No player versus player or dominance mechanics; focus on individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi atmosphere and exploration provide escape from real life"

      Capsule for Environmental Station Alpha Environmental Station Alpha

      "Strong nostalgic and immersive sci-fi atmosphere provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest and nostalgia rather than obligation."

      Capsule for Mafia Mafia

      "Players engage voluntarily driven by nostalgia and interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore interactive elements and try different visual modes, but core gameplay is consistent."

      Capsule for Cats Hidden in Christmas Cats Hidden in Christmas

      "Some exploration of different modes and filters; gameplay itself is fixed but requires learning."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore diverse environments and uncover secrets within a linear structure."

      Capsule for Half-Life 2 Half-Life 2

      "Players explore varied environments and uncover secrets, though within a linear structure."

    • Expression

      Game with the same Expression vibe

      1

      "Some customization of character colors for accessibility, but limited self-expression otherwise."

      Capsule for Path of Giants Path of Giants

      "Limited expression through toggling character shirt color and graphical filters."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong sci-fi narrative with aliens, interdimensional themes, and imaginative environments creates a highly fictional experience."

      Capsule for Vertigo Remastered Vertigo Remastered

      "Strong sci-fi narrative with aliens, amnesia, and dystopian settings."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn puzzles, and progress through story; some learning curve with controls and mechanics."

      Capsule for Twinsen's Little Big Adventure 2 Classic Twinsen's Little Big Adventure 2 Classic

      "Players develop skills mastering controls and puzzles; learning curve noted."

    • Health

      Game with the same Health vibe

      -5

      "Traditional sedentary gameplay with no physical activity elements."

      Capsule for FINAL FANTASY III FINAL FANTASY III

      "Traditional sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus; not a casual or background game."

      Capsule for BioGun BioGun

      "Requires continuous attention and focus; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary gameplay."

      Capsule for Portal Portal

      "No social or emotional relationship building; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, unlock weapons, and progress through story and levels."

      Capsule for Eternal Evil Eternal Evil

      "Players collect items, unlock achievements, and progress through levels and story."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the gameplay fun and nostalgic, but difficulty spikes and clunky controls can cause frustration."

      Capsule for MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED

      "Some players find nostalgic enjoyment and flow, but difficulty and clunky controls cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals and synthwave soundtrack provide sensory pleasure."

      Capsule for VA-11 Hall-A: Cyberpunk Bartender Action VA-11 Hall-A: Cyberpunk Bartender Action

      "Enjoyable pixel art, animations, and synthwave soundtrack provide sensory pleasure."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with cutscenes, character interactions, and a continuous campaign plot."

      Capsule for STAR WARS™: TIE Fighter Special Edition STAR WARS™: TIE Fighter Special Edition

      "Strong narrative immersion with cinematic cutscenes and sci-fi plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning, timing, and logical problem solving to complete puzzles."

      Capsule for Eets Munchies Eets Munchies

      "Requires puzzle solving, timing, and planning to progress."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging combat and platforming create tension and excitement, especially with difficulty spikes."

      Capsule for Capsized Capsized

      "Tension from challenging platforming and combat sections; rewind reduces frustration."

    • Value

      Game with the same Value vibe

      3

      "Good value for nostalgic players and fans; some bugs and repetitiveness noted but generally worth price on sale."

      Capsule for Asterix & Obelix XXL: Romastered Asterix & Obelix XXL: Romastered

      "Good value for nostalgic players and fans of classic platformers; some complaints about price and minor bugs."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves shooting alien enemies and bosses; violence is cartoonish and sci-fi themed."

      Capsule for Xeodrifter Xeodrifter

      "Combat involves shooting aliens and enemies; violence is stylized and moderate."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources to progress."

      Capsule for Mega Man X Legacy Collection 2 Mega Man X Legacy Collection 2

      "Players must avoid death and manage limited resources; rewind helps mitigate failure."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Continuation. It leans lower than usual among comparable games on Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026