The Mummy Demastered Thumbnail

The Mummy Demastered similar games & best alternatives

The Mummy Demastered

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch, Linux • 2017

Related articles

Quick resume

A powerful ancient evil has arisen, and the war to save humanity has begun! As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet.

Global score

75/100

Genres

Action, Adventure, Platform, Shooter, Puzzle

Similar games

    Pros

    • Tight controls and enjoyable combat
    • Beautiful pixel art and animation
    • Excellent synthwave soundtrack
    • Interesting death mechanic
    • Rewarding exploration and progression

    Cons

    • Short game length
    • Some repetitive enemy design
    • Lack of replay modes or difficulty options
    • Death mechanic can be frustrating
    • Minimal story and character development

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the map non-linearly, choose weapons and abilities, and direct their own progression."

      Capsule for Guns of Fury Guns of Fury

      "Players have freedom to explore the map, choose weapons and upgrades, and direct their own progression."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat, boss fights, crafting complexity, and progression challenges, though some bosses are considered easy."

      Capsule for Tinkerlands Tinkerlands

      "Game offers skill-based combat and boss fights with some challenge, but overall difficulty is moderate and bosses can be easy."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player exploration and progression without competitive or ranked modes."

      Capsule for Spaceport Hope Spaceport Hope

      "Focus is on single-player exploration and progression without ranked or multiplayer competition."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players enjoy replaying and speedrunning, but many note the game is short and can be completed quickly."

      Capsule for Hello Neighbor 2 Hello Neighbor 2

      "Some players enjoy replaying for 100% completion or speedrunning, but the game is short and lacks replay modes."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay."

      Capsule for Sifu Sifu

      "Entirely single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize squad composition and weapon loadouts, but level design and gameplay are mostly predefined."

      Capsule for Planet R-12 Planet R-12

      "Players can customize loadouts and explore different weapons, but level design and progression are mostly predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is individual and cooperative elements are absent."

      Capsule for Dungeon of Zolthan Dungeon of Zolthan

      "No social dominance or power over others; gameplay is individual and cooperative elements are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a unique world and story, escaping real life through exploration and combat."

      Capsule for DEATHLOOP DEATHLOOP

      "Players use the game to immerse themselves in a fictional world and escape real life, enjoying exploration and combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, combat styles, and upgrade paths."

      Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

      "Players experiment with different weapons, upgrades, and routes through the map."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game rewards discovering secrets, hidden paths, and revisiting areas with new abilities."

      Capsule for Death's Door Death's Door

      "Game rewards discovery of new areas, secrets, and backtracking with upgrades."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly uses predefined character models and assets."

      Capsule for Outcast - Second Contact Outcast - Second Contact

      "Limited character customization; mostly uses predefined character and visual style."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark fantasy world with vampires, undead, and supernatural elements, evoking imaginative fiction."

      Capsule for Vampire Survivors Vampire Survivors

      "Set in a fictional supernatural world with undead enemies and magical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; solo play only."

      Capsule for Blue Fire Blue Fire

      "No multiplayer or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Players improve skills and stats through upgrades and learn enemy patterns to progress."

      Capsule for Princess Remedy in a World of Hurt Princess Remedy in a World of Hurt

      "Players learn enemy patterns, improve skills, and gain upgrades to progress."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; no background or idle play."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Requires focused attention and continuous engagement; no background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapon upgrades, ammo types, and assist abilities to improve effectiveness."

      Capsule for The Culling Of The Cows The Culling Of The Cows

      "Players accumulate weapons, ammo, health upgrades, and relics to become stronger."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally balanced challenge with some tension in boss fights and difficult sections."

      Capsule for Pharaoh Rebirth+ Pharaoh Rebirth+

      "Generally balanced challenge with some tension during boss fights and death mechanic."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals and synth-heavy soundtrack provide sensory stimulation."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Enjoyable pixel art visuals and synthwave soundtrack provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      1

      "Minimal story present; some background and setting but little narrative depth or character interaction."

      Capsule for Gun Wings Gun Wings

      "Minimal story with basic plot and limited narrative depth."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan weapon loadouts, ammo usage, and navigation tactics to survive and progress."

      Capsule for Sublevel Zero Redux Sublevel Zero Redux

      "Players must plan weapon use, ammo management, and route exploration."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in battles and boss fights, but overall a moderate level of tension."

      Capsule for Wizard101 Wizard101

      "Some suspense from boss fights and death mechanic, but overall moderate tension."

    • Value

      Game with the same Value vibe

      1

      "Players find good value especially on sale, though some consider price high for short length."

      Capsule for The Gardens Between The Gardens Between

      "Generally positive value for money especially on sale; some players find short length a downside."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on shooting and defeating enemies with various weapons."

      Capsule for HROT HROT

      "Combat focused on shooting enemies and bosses with various weapons."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources like ammo and health to survive levels."

      Capsule for Turok Turok

      "Players must manage health and ammo, avoid death, and recover lost gear after dying."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026