DEATHLOOP similar games & best alternatives
DEATHLOOP
2021
Related articles
Quick resume
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
Global score
76/100
Genres
Action, Adventure, Shooter
Similar games
Pros
- Unique time loop mechanic
- Stylish art direction and soundtrack
- Creative freedom in combat and stealth
- Engaging character interactions and writing
- Intricate level design with multiple approaches
Cons
- Repetitive gameplay loop can feel tedious
- Ai sometimes dumb or inconsistent
- Multiplayer invasions can be disruptive and laggy
- Lack of difficulty options and challenge
- Technical performance issues on some pcs
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore levels, choose weapons, and experiment with movement and combat styles."
DUSK
"Players have freedom to choose playstyle, approach levels in multiple ways, and experiment with powers and weapons."
-
Competence
Game with the same Competence vibe
3"The game offers skill-based platforming, puzzle solving, and combat challenges that require some brain usage and strategy, though combat is relatively simple."
Journey To The Savage Planet
"Game offers skill-based combat and puzzle solving, though overall difficulty is considered low and AI is sometimes dumb."
-
Competition
Game with the same Competition vibe
2"Optional PvP invasions exist but are low risk and brief; most gameplay focuses on personal or cooperative goals."
Saleblazers
"Includes optional PvP invasions where players can invade others, but invasions are often seen as disruptive and can be disabled."
-
Continuation
Game with the same Continuation vibe
3"Many players report addictive gameplay loops and repeated playthroughs, though some find late-game pacing tedious."
Sip Fisher
"Time loop mechanic encourages repeated playthroughs; many players report long sessions and replaying to discover secrets."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily single-player with limited or no multiplayer cooperative elements."
Fate of the World: Tipping Point
"Main gameplay is single-player focused with limited cooperation; multiplayer invasions are adversarial rather than cooperative."
-
Creativity
Game with the same Creativity vibe
4"Players can creatively combine powers, weapons, and routes to solve objectives in many ways."
Dishonored
"Players can creatively combine powers, weapons, and stealth or combat approaches to solve objectives in multiple ways."
-
Domination
Game with the same Domination vibe
1"Some trash talk and power dynamics in PvP, but overall interactions emphasize teamwork and mutual respect."
Knightfall: A Daring Journey
"Some PvP trash talk and power dynamics in invasions, but mostly balanced interactions and mutual respect reported."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a fictional world and escape real life, enjoying exploration and combat."
The Mummy Demastered
"Players use the game to immerse in a unique world and story, escaping real life through exploration and combat."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
KARDS - The WW2 Card Game
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new strategies, routes, and creative problem solving."
RV There Yet?
"Game encourages trying new routes, powers, and strategies to solve puzzles and combat scenarios."
-
Exploration
Game with the same Exploration vibe
4"Exploration of new map areas and discovery of resources is a core gameplay element."
Terraformers: First Steps on Mars
"Exploring the same maps at different times of day with changing conditions is a core gameplay element."
-
Expression
Game with the same Expression vibe
3"Players customize characters' weapons, skills, and loadouts extensively, expressing individual play preferences."
Sairento VR
"Players customize loadouts, powers, and weapons, expressing personal playstyle and preferences."
-
Fantasy
Game with the same Fantasy vibe
4"Set in an alternate dimension with sci-fi and surreal elements, evoking imaginative fiction."
INDUSTRIA
"Set in a stylized 1960s alternate universe with supernatural powers and time loops, emphasizing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a single-player or competitive multiplayer experience with limited social community interaction."
Sacrifice
"Primarily a single-player experience with limited social connection; multiplayer invasions are optional and adversarial."
-
Growth
Game with the same Growth vibe
3"Players learn enemy patterns, puzzle solutions, and improve combat skills through play and replay."
Hollowbody
"Players learn enemy patterns, map layouts, and puzzle solutions, improving skill and knowledge over loops."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related mechanics."
Kaze and the Wild Masks
"Typical sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and engagement; not designed for background or idle play."
Metaphor: ReFantazio
"Requires focused attention and engagement; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative character interactions; no real social or emotional connection with other players."
Loco Motive
"Limited to character interactions and banter; no deep social or emotional connections with other players."
-
Leadership
Game with the same Leadership vibe
-3"No explicit leadership roles; players act independently or competitively without group management."
Nimbatus - The Space Drone Constructor
"No leadership roles; players act independently or adversarially in invasions without group management."
-
Progression
Game with the same Progression vibe
4"Players accumulate weapon and power upgrades, unlocking new abilities and improving effectiveness."
Advent Rising
"Players accumulate weapons, upgrades, and powers over loops, enabling stronger builds and new strategies."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the gameplay satisfying and flow-inducing, but others note tension and frustration"
Children of the Sun
"Some players find the gameplay flow satisfying, but invasions and repetition can cause frustration and tension."
-
Sensation
Game with the same Sensation vibe
3"Stylish combat animations and unique sound design provide sensory stimulation and emotional fun."
The Matchless Kungfu
"Stylish visuals, sound design, and satisfying combat provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
1"Some recognition through multiplayer and achievements, but mostly individual-focused gameplay."
Battlestar Galactica Deadlock
"Some recognition through multiplayer cosmetics and achievements, but mostly individual focus."
-
Story
Game with the same Story vibe
3"Engaging narrative with character interactions and overarching plot, though some find story repetitive or simple."
Cattails: Wildwood Story
"Narrative and character interactions are engaging and a highlight, though some find the story confusing or underwhelming."
-
Strategy
Game with the same Strategy vibe
4"Requires planning routes, timing takedowns, and problem solving to complete objectives."
Brush Burial: Gutter World
"Requires planning routes, timing, and approaches to complete objectives within the time loop constraints."
-
Thrill
Game with the same Thrill vibe
2"Combat and survival elements provide moments of suspense and excitement, though overall difficulty is moderate."
Dead Island Definitive Edition
"Invasions and combat provide moments of suspense and excitement, though overall difficulty is moderate."
-
Value
Game with the same Value vibe
2"Generally considered good value when purchased on sale; some complaints about price at full cost."
Mahjong
"Generally considered worth the price on sale; some criticize full price due to technical issues and repetition."
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat and destruction is central, with fast shooting and enemy kills."
Force Reboot
"Combat and assassination are central, with enjoyment of gunplay and creative kills emphasized."
-
Survival
Game with the same Survival vibe
1"Players avoid damage and death in combat, but threats are moderate and forgiving."
Slay the Dragon!
"Some threat from enemies and invasions, but player has multiple lives and combat is forgiving."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026