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Saleblazers similar games & best alternatives

Saleblazers

PC (Microsoft Windows), Mac • 2023

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Quick resume

Fight. Sell. Survive. Live off the land, build your perfect shop, and defend against nightly horrors in this open world survival shop simulator for 1-8 players.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Early Access

Similar games

    Pros

    • Deep and varied gameplay loop
    • Strong multiplayer cooperation
    • Extensive building and customization
    • Active and responsive developers
    • Large open world with exploration

    Cons

    • Early access bugs and jank
    • Performance issues on some systems
    • Combat can feel clunky
    • Employee management needs polish
    • Some ui and quality-of-life improvements needed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to choose playstyles, build bases, automate production, and explore at their own pace."

      Capsule for Craftopia Craftopia

      "Players have freedom to choose playstyle, build shops, explore, fight, craft, and manage employees with many self-directed decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful crafting, combat, base defense, and resource management with feedback and progression."

      Capsule for Bum Simulator Bum Simulator

      "Gameplay involves skillful combat, shop management, crafting, and exploration with meaningful progression and feedback."

    • Competition

      Game with the same Competition vibe

      1

      "Includes optional PvP invasions where players can invade others, but invasions are often seen as disruptive and can be disabled."

      Capsule for DEATHLOOP DEATHLOOP

      "Optional PvP invasions exist but are low risk and brief; most gameplay focuses on personal or cooperative goals."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual play due to relaxing gameplay and ongoing updates."

      Capsule for Bulwark: Falconeer Chronicles Bulwark: Falconeer Chronicles

      "Many players report long play sessions and habitual engagement due to deep gameplay loop and ongoing updates."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong multiplayer focus with cooperative missions, teamwork, and shared objectives highlighted in reviews."

      Capsule for VTOL VR VTOL VR

      "Strong multiplayer focus with cooperative roles in shopkeeping, crafting, exploring, and combat."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive crafting, building, and inventory management systems allow creative expression and customization."

      Capsule for Signs of Life Signs of Life

      "Extensive building, decorating, shop customization, and crafting systems encourage creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are mostly single-player or balanced PvP; no strong emphasis on dominating others socially or competitively."

      Capsule for DOOM Eternal DOOM Eternal

      "Interactions emphasize shared play and cooperation; PvP is limited and balanced without harsh penalties."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive action experience to relax and escape, appreciating the world and story."

      Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

      "Players use the game as a fun, immersive escape with exploration, shopkeeping, and combat in a vibrant world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different activities, explore mechanics, and customize extensively."

      Capsule for Garden Paws Garden Paws

      "Players try different builds, combat styles, shop layouts, and explore a large world with many mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with diverse biomes, hidden locations, and side quests encourages discovery and curiosity."

      Capsule for Far Cry® 6 Far Cry® 6

      "Large open world with many biomes, secrets, quests, and points of interest encourages discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization and decorative building options allow personal expression."

      Capsule for LEGO® Bricktales LEGO® Bricktales

      "Character customization, shop decoration, and building design allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features imaginative elements like demons, magic, and fantasy creatures in a fictional village setting."

      Capsule for Stacklands Stacklands

      "Game features imaginative elements like cultists, magic, and quirky NPCs in a fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus with cooperative gameplay and shared objectives."

      Capsule for Carrier Command 2 Carrier Command 2

      "Strong community and multiplayer focus with cooperative gameplay and social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock tech trees, and improve talents over time."

      Capsule for ICARUS ICARUS

      "Players develop skills, unlock tech trees, and improve shops and characters over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement; some automation but not idle gameplay."

      Capsule for AETHUS AETHUS

      "Gameplay requires active attention and management; some automation but still demands focus."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Multiplayer social interactions exist but focus is more on cooperative tasks than close emotional bonds."

      Capsule for ContractVille ContractVille

      "Multiplayer social interactions exist but focus is more on cooperative gameplay than close relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players often take managerial roles directing employees and coordinating tasks, showing leadership elements."

      Capsule for Supermarket Together Supermarket Together

      "Players manage employees and coordinate group activities, showing leadership elements."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, item collection, equipment upgrades, and unlocking content."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Strong progression through leveling, research, shop upgrades, and item collection."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow; some tension in combat but overall enjoyable and satisfying."

      Capsule for Whisker Squadron: Survivor Whisker Squadron: Survivor

      "Gameplay balances challenge and flow; some tension from combat but overall satisfying and fun."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant art style, music, and sound design provide sensory enjoyment and emotional engagement."

      Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

      "Vibrant art style, sound effects, and music provide sensory enjoyment and emotional fun."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through multiplayer rankings and cosmetic items, but not a strong focus."

      Capsule for Hamster Playground Hamster Playground

      "Some social recognition through multiplayer and shop reputation but limited emphasis on status."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with lore and missions integrated into gameplay."

      Capsule for Grounded Grounded

      "Engaging narrative with quests, characters, and lore integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning base layouts, resource management, and combat tactics."

      Capsule for No Man's Sky No Man's Sky

      "Players plan shop layouts, employee schedules, combat tactics, and resource management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Invasions and combat provide moments of suspense and excitement, though overall difficulty is moderate."

      Capsule for DEATHLOOP DEATHLOOP

      "Combat and night invasions provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for price due to extensive content, frequent updates, and unique gameplay."

      Capsule for No Time No Time

      "Players perceive strong value for price due to content depth, frequent updates, and multiplayer."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and defeating enemies are core gameplay elements, involving weapons and destruction."

      Capsule for Unexplored Unexplored

      "Combat and defeating enemies are core gameplay elements with various weapons and tactics."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and threats to survive and progress."

      Capsule for Aground Aground

      "Players manage resources, defend shops, and overcome threats in a survival context."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026