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No Time similar games & best alternatives

No Time

PC (Microsoft Windows) • 2019

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Quick resume

Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!

Global score

97/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Early Access

Similar games

    Pros

    • Innovative and deep time travel mechanics
    • Engaging and original story with plot twists
    • Large open world spanning many eras
    • Frequent developer updates and community engagement
    • Good value for price with extensive content

    Cons

    • Bugs and technical issues due to early access
    • Manual save system can be frustrating
    • Graphics and animations are simple and sometimes janky
    • Some quests and npc behaviors can be awkward or repetitive
    • Limited character customization and social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have high freedom to explore, choose quests, build characters, and play at their own pace in an open world sandbox."

      Capsule for Age of Reforging: The Freelands Age of Reforging: The Freelands

      "Players have extensive freedom to explore, choose when and where to time travel, and decide how to engage with story or sandbox content."

    • Competence

      Game with the same Competence vibe

      3

      "Players improve skills in base building, automation, resource management, and combat over time."

      Capsule for PixelJunk™ Nom Nom Galaxy PixelJunk™ Nom Nom Galaxy

      "Players improve skills over time, mastering controls and mechanics such as time travel, flying, and puzzle solving."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal exploration and progression rather than competing against others; multiplayer is limited and cooperative."

      Capsule for Salt Salt

      "Focus is on personal exploration and story progression rather than competing with others; multiplayer exists but not emphasized."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and repeated playthroughs due to engaging mechanics and story elements."

      Capsule for MASSIVE CHALICE MASSIVE CHALICE

      "Many players report long playtimes, habitual engagement, and repeated playthroughs due to story and sandbox appeal."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer features and community interaction exist but core gameplay is largely solo."

      Capsule for Farmer Against Potatoes Idle Farmer Against Potatoes Idle

      "Some multiplayer support and community interaction, but core gameplay is largely solo and self-directed."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can combine objects, experiment with various interactions, and creatively solve puzzles in a sandbox environment."

      Capsule for Rick and Morty: Virtual Rick-ality Rick and Morty: Virtual Rick-ality

      "Players experiment with time travel mechanics, explore different eras, and engage in sandbox activities with emergent outcomes."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced gameplay and personal progression rather than exerting control or superiority over others."

      Capsule for Sail Forth Sail Forth

      "Interactions emphasize balanced, respectful play and personal discovery rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive alternate history setting, narrative adventure, and character-driven story."

      Capsule for Rosewater Rosewater

      "Strong escapism through immersive time travel, exploration of multiple eras, and engaging storylines."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and curiosity rather than obligation or external pressure."

      Capsule for Homicipher Homicipher

      "Players engage voluntarily out of intrinsic interest and curiosity rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "The core appeal is trying many unfinished, experimental games and exploring diverse mechanics and ideas."

      Capsule for Landfall Archives Landfall Archives

      "Core appeal is experimenting with time travel mechanics, testing paradoxes, and exploring novel gameplay possibilities."

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration of hidden areas, secrets, and easter eggs is a major part of the experience."

      Capsule for LOEK LOEK

      "Extensive discovery of new time periods, secrets, and easter eggs drives player curiosity and engagement."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and vehicle choices allow some self-expression, though limited."

      Capsule for Shakedown: Hawaii Shakedown: Hawaii

      "Some character outfit customization and vehicle modifications allow limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with superpowers, time travel, and sci-fi narrative."

      Capsule for Gemini: Heroes Reborn Gemini: Heroes Reborn

      "Strong fantasy elements with imaginative time travel, fictional story, and sci-fi scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Active community and developer interaction exist, but multiplayer is limited and social connections are not central."

      Capsule for Wyrmsun Wyrmsun

      "Community and developer interaction exist but social connection is not a primary focus."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn complex mechanics, and experience character progression and story development."

      Capsule for Limbus Company Limbus Company

      "Players develop skills, learn mechanics, and gain knowledge through gameplay and story progression."

    • Health

      Game with the same Health vibe

      -5

      "Gameplay is sedentary with no physical activity components."

      Capsule for LEGO® Voyagers LEGO® Voyagers

      "Gameplay is sedentary with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement rather than casual or background play."

      Capsule for Tetris® Effect: Connected Tetris® Effect: Connected

      "Requires focused attention and active engagement rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are minimal and surface-level, with limited emotional sharing or close relationships."

      Capsule for Cadria Item Shop Cadria Item Shop

      "Social interactions are limited and mostly surface-level; emotional sharing is minimal."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players follow story and complete tasks without managing others."

      Capsule for Shenmue III Shenmue III

      "Players mostly follow their own path or developer-designed story; no leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, items, and skills; progression through levels and story is a key feature."

      Capsule for Frog Fractions: Game of the Decade Edition Frog Fractions: Game of the Decade Edition

      "Players accumulate items, upgrades, and achievements as part of story and sandbox progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."

      Capsule for Last Epoch Last Epoch

      "Gameplay balances challenge and flow with moments of tension and relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are simple but effective, providing moderate sensory stimulation."

      Capsule for Card Quest Card Quest

      "Visual and auditory elements provide moderate sensory stimulation; graphics are simple but effective."

    • Status

      Game with the same Status vibe

      -3

      "Recognition is mostly within small groups or community rather than broad social status or popularity."

      Capsule for Phasmophobia Phasmophobia

      "Recognition is mostly personal or community-based rather than broad social status or popularity."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-developed characters and engaging plot."

      Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

      "Strong narrative immersion with engaging plot, characters, and evolving story acts."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in mental challenge through puzzle solving, planning dialogue approaches, and managing time loops."

      Capsule for The Forgotten City The Forgotten City

      "Players engage in problem solving, planning, and puzzle-like challenges related to time travel mechanics."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge from time pressure and critical decisions, but not extreme thrill."

      Capsule for Bio Inc. Redemption Bio Inc. Redemption

      "Some suspense and excitement from time travel paradoxes and story events, but not intense or constant."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for price with abundant content, frequent updates, and enjoyable gameplay."

      Capsule for Slap City Slap City

      "Players perceive strong value for price due to extensive content, frequent updates, and unique gameplay."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat exists but is minimal and not emphasized; focus is on story and character interaction."

      Capsule for LiEat LiEat

      "Combat exists but is limited and not a primary focus; gameplay emphasizes exploration and story."

    • Survival

      Game with the same Survival vibe

      -2

      "Low threat environment with minimal resource management or survival pressure; easy difficulty."

      Capsule for Gunbrella Gunbrella

      "Some resource management (fuel) but overall low-risk environment with minimal threat."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026