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Sail Forth similar games & best alternatives

Sail Forth

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2, Linux • 2022

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Quick resume

Sail a fleet of customizable ships across an ocean whose ancient depths have swallowed the key to the mysterious past. Befriend fishfolk to expand your boat crews, take up arms against petulant pirates, and chart a course across an expansive watery world. Will you answer the call of High Adventure?

Global score

92/100

Genres

Action, Adventure, Indie, Simulator, Strategy, Role-playing (RPG), Racing

Similar games

    Pros

    • Relaxing and immersive sailing mechanics
    • Open world exploration with secrets and variety
    • Customizable ships, crew, and fleet
    • Polished visuals and sound design
    • Frequent updates and developer support

    Cons

    • Fleet ai can be frustrating and cause collisions
    • Some repetitive or padded content in late game
    • Lack of clear mission guidance can confuse players
    • Minor bugs and glitches reported
    • Limited social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore open world, customize ship and crew, and choose combat styles and upgrades."

      Capsule for Like a Dragon: Pirate Yakuza in Hawaii Like a Dragon: Pirate Yakuza in Hawaii

      "Players have freedom to explore open world, customize ships and crew, choose combat and sailing strategies, and manage fleet as they wish."

    • Competence

      Game with the same Competence vibe

      3

      "Naval combat and ship upgrades provide skill-based challenges; however, land combat is simpler and repetitive."

      Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

      "Sailing mechanics and naval combat offer skill-based challenges with feedback; progression through upgrades and fleet management enhances competence."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."

      Capsule for Foregone Foregone

      "Focus is on personal exploration and progression without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual engagement, and desire to keep improving and expanding their stations."

      Capsule for Outworld Station Outworld Station

      "Players report long play sessions, habitual engagement, and desire to keep upgrading fleet and exploring."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual fleet management and personal progression; limited multiplayer interaction and no strong cooperative gameplay elements."

      Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

      "Gameplay centers on single-player with AI-controlled fleet members; limited direct cooperation with other players."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of ships, decals, fleet composition, and base building allow creative expression within game systems."

      Capsule for Starpoint Gemini Warlords Starpoint Gemini Warlords

      "Customization of ships, crew, weapons, and fleet composition allows creative expression within game systems."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced gameplay and shared decision-making rather than exerting control or superiority over others."

      Capsule for Dark Deity 2 Dark Deity 2

      "Interactions emphasize balanced gameplay and personal progression rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Game offers immersive sailing, exploration, and distraction from real life with relaxing and engaging gameplay."

      Capsule for Windward Horizon Windward Horizon

      "Game provides relaxing, immersive sailing and exploration experience that serves as a stress relief and distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with ship builds, tactics, and economic strategies; some routine grinding but also exploration of mechanics."

      Capsule for Windward Horizon Windward Horizon

      "Players experiment with ship builds, weapon loadouts, and sailing tactics; exploration encourages trying new things."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new islands, ingredients, and secrets in an open world."

      Capsule for The Brew Barons The Brew Barons

      "Core gameplay involves discovering new islands, secrets, and environmental variety in an open world archipelago."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of ships with colors, sails, and equipment supports self-expression."

      Capsule for Windward Horizon Windward Horizon

      "Customization of ship appearance, flags, sails, and crew provides avenues for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative characters, story, and fantasy elements in a lighthearted setting."

      Capsule for Floppy Knights Floppy Knights

      "Game features whimsical characters, lighthearted dialogue, and fantastical elements blended with semi-realistic sailing."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with minimal social interaction or community involvement."

      Capsule for Kindergarten 3 Kindergarten 3

      "Primarily a single-player experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop sailing skills, navigation knowledge, and progress through acquiring better ships and equipment."

      Capsule for Sailwind Sailwind

      "Players develop skills in sailing and combat, learn game mechanics, and improve fleet capabilities over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention to sail handling and navigation; not designed for casual or background play."

      Capsule for eSail Sailing Simulator eSail Sailing Simulator

      "Requires active attention for sailing, combat, and management; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional or social connection; interactions are mostly with NPCs in-game without deep relationships."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Limited social or emotional connections; interactions are mostly with NPCs and AI crew without deep relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage the ship and crew, making strategic decisions and directing activities."

      Capsule for Stardeus Stardeus

      "Players lead and manage a fleet of ships and crew, making strategic decisions and directing actions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating resources, upgrading ships, and advancing capabilities."

      Capsule for ΔV: Rings of Saturn ΔV: Rings of Saturn

      "Strong emphasis on accumulating ships, upgrades, crew, and resources to enhance fleet power and capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as chill, cozy, and relaxing with a good balance of challenge and flow."

      Capsule for The Brew Barons The Brew Barons

      "Many players describe the game as chill, cozy, and relaxing with a good balance of challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, dynamic weather, and sound provide sensory stimulation and emotional enjoyment."

      Capsule for Train Sim World® 3 Train Sim World® 3

      "Enjoyable visuals, sound design, and dynamic weather contribute to sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "There is a narrative and quests, but the story is light and exploration-driven rather than plot-heavy."

      Capsule for Salt Salt

      "There is a light narrative and quests, but much of the experience is player-driven exploration and activities."

    • Strategy

      Game with the same Strategy vibe

      3

      "Naval combat and resource management require planning and tactical thinking."

      Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

      "Naval combat and fleet management require tactical thinking and planning, though combat is accessible and arcade-like."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide moments of tension and excitement."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "Combat and boss fights provide moments of tension and excitement, balanced with overall relaxed gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report good content volume, replayability, and free updates; positive value for price."

      Capsule for GRIME GRIME

      "Players report good content amount, frequent updates, and satisfying gameplay for the price paid."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves ship battles and destruction, but within a strategic and narrative context."

      Capsule for Sierra Ops - Space Strategy Visual Novel Sierra Ops - Space Strategy Visual Novel

      "Naval combat involves ship battles and destruction, but presented in a lighthearted and non-gratuitous manner."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage health and resources in combat, but game is generally forgiving and not highly punishing."

      Capsule for BDSM: Big Drunk Satanic Massacre BDSM: Big Drunk Satanic Massacre

      "Players manage ship health and resources to avoid sinking, but game is forgiving and not highly punishing."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation, Exploration. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026