Sail Forth similar games & best alternatives
Sail Forth
2022
Related articles
Quick resume
Sail a fleet of customizable ships across an ocean whose ancient depths have swallowed the key to the mysterious past. Befriend fishfolk to expand your boat crews, take up arms against petulant pirates, and chart a course across an expansive watery world. Will you answer the call of High Adventure?
Global score
92/100
Genres
Action, Adventure, Indie, Simulator, Strategy, Role-playing (RPG), Racing
Similar games
Pros
- Relaxing and immersive sailing mechanics
- Open world exploration with secrets and variety
- Customizable ships, crew, and fleet
- Polished visuals and sound design
- Frequent updates and developer support
Cons
- Fleet ai can be frustrating and cause collisions
- Some repetitive or padded content in late game
- Lack of clear mission guidance can confuse players
- Minor bugs and glitches reported
- Limited social or multiplayer features
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore open world, customize ship and crew, and choose combat styles and upgrades."
Like a Dragon: Pirate Yakuza in Hawaii
"Players have freedom to explore open world, customize ships and crew, choose combat and sailing strategies, and manage fleet as they wish."
-
Competence
Game with the same Competence vibe
3"Naval combat and ship upgrades provide skill-based challenges; however, land combat is simpler and repetitive."
Assassin’s Creed® IV Black Flag™
"Sailing mechanics and naval combat offer skill-based challenges with feedback; progression through upgrades and fleet management enhances competence."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."
Foregone
"Focus is on personal exploration and progression without ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, habitual engagement, and desire to keep improving and expanding their stations."
Outworld Station
"Players report long play sessions, habitual engagement, and desire to keep upgrading fleet and exploring."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual fleet management and personal progression; limited multiplayer interaction and no strong cooperative gameplay elements."
Airship: Kingdoms Adrift
"Gameplay centers on single-player with AI-controlled fleet members; limited direct cooperation with other players."
-
Creativity
Game with the same Creativity vibe
3"Customization of ships, decals, fleet composition, and base building allow creative expression within game systems."
Starpoint Gemini Warlords
"Customization of ships, crew, weapons, and fleet composition allows creative expression within game systems."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced gameplay and shared decision-making rather than exerting control or superiority over others."
Dark Deity 2
"Interactions emphasize balanced gameplay and personal progression rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Game offers immersive sailing, exploration, and distraction from real life with relaxing and engaging gameplay."
Windward Horizon
"Game provides relaxing, immersive sailing and exploration experience that serves as a stress relief and distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Sins of a Solar Empire II
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with ship builds, tactics, and economic strategies; some routine grinding but also exploration of mechanics."
Windward Horizon
"Players experiment with ship builds, weapon loadouts, and sailing tactics; exploration encourages trying new things."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new islands, ingredients, and secrets in an open world."
The Brew Barons
"Core gameplay involves discovering new islands, secrets, and environmental variety in an open world archipelago."
-
Expression
Game with the same Expression vibe
3"Customization of ships with colors, sails, and equipment supports self-expression."
Windward Horizon
"Customization of ship appearance, flags, sails, and crew provides avenues for self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative characters, story, and fantasy elements in a lighthearted setting."
Floppy Knights
"Game features whimsical characters, lighthearted dialogue, and fantastical elements blended with semi-realistic sailing."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a single-player experience with minimal social interaction or community involvement."
Kindergarten 3
"Primarily a single-player experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
4"Players develop sailing skills, navigation knowledge, and progress through acquiring better ships and equipment."
Sailwind
"Players develop skills in sailing and combat, learn game mechanics, and improve fleet capabilities over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires sustained attention to sail handling and navigation; not designed for casual or background play."
eSail Sailing Simulator
"Requires active attention for sailing, combat, and management; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional or social connection; interactions are mostly with NPCs in-game without deep relationships."
Ys: The Oath in Felghana
"Limited social or emotional connections; interactions are mostly with NPCs and AI crew without deep relationships."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage the ship and crew, making strategic decisions and directing activities."
Stardeus
"Players lead and manage a fleet of ships and crew, making strategic decisions and directing actions."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating resources, upgrading ships, and advancing capabilities."
ΔV: Rings of Saturn
"Strong emphasis on accumulating ships, upgrades, crew, and resources to enhance fleet power and capabilities."
-
Relaxation
Game with the same Relaxation vibe
4"Game is described as chill, cozy, and relaxing with a good balance of challenge and flow."
The Brew Barons
"Many players describe the game as chill, cozy, and relaxing with a good balance of challenge and flow."
-
Sensation
Game with the same Sensation vibe
3"Visuals, dynamic weather, and sound provide sensory stimulation and emotional enjoyment."
Train Sim World® 3
"Enjoyable visuals, sound design, and dynamic weather contribute to sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
Horizon Forbidden West™ Complete Edition
"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
-
Story
Game with the same Story vibe
2"There is a narrative and quests, but the story is light and exploration-driven rather than plot-heavy."
Salt
"There is a light narrative and quests, but much of the experience is player-driven exploration and activities."
-
Strategy
Game with the same Strategy vibe
3"Naval combat and resource management require planning and tactical thinking."
Assassin’s Creed® IV Black Flag™
"Naval combat and fleet management require tactical thinking and planning, though combat is accessible and arcade-like."
-
Thrill
Game with the same Thrill vibe
2"Combat and boss fights provide moments of tension and excitement."
Darksiders II Deathinitive Edition
"Combat and boss fights provide moments of tension and excitement, balanced with overall relaxed gameplay."
-
Value
Game with the same Value vibe
4"Players report good content volume, replayability, and free updates; positive value for price."
GRIME
"Players report good content amount, frequent updates, and satisfying gameplay for the price paid."
-
Violence
Game with the same Violence vibe
2"Combat involves ship battles and destruction, but within a strategic and narrative context."
Sierra Ops - Space Strategy Visual Novel
"Naval combat involves ship battles and destruction, but presented in a lighthearted and non-gratuitous manner."
-
Survival
Game with the same Survival vibe
1"Players must manage health and resources in combat, but game is generally forgiving and not highly punishing."
BDSM: Big Drunk Satanic Massacre
"Players manage ship health and resources to avoid sinking, but game is forgiving and not highly punishing."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation, Exploration. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026