河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) Thumbnail

河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) similar games & best alternatives

河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

PC (Microsoft Windows) • 2018

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Quick resume

Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.

Global score

82/100

Genres

Adventure, Role-playing (RPG), Strategy

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    Pros

    • Deep wuxia setting and story
    • Open world with many quests and secrets
    • Complex turn-based combat with skill customization
    • High replayability and player freedom
    • Active developer support and modding community

    Cons

    • Poor optimization and frequent bugs
    • Outdated graphics and animations
    • Lack of official english translation
    • Slow pacing and grinding required
    • Some quest bugs blocking progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have full freedom to explore the vast open world, choose quests in any order, and develop characters with diverse skill builds."

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      "Players have a high degree of freedom to explore the open world, choose quests in any order, and develop characters with various skill and weapon builds."

    • Competence

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      3

      "The game offers strategic turn-based combat with skill synergies and character builds, providing meaningful challenges and feedback."

      Capsule for Galaxy of Pen & Paper +1 Galaxy of Pen & Paper +1

      "The game features complex turn-based combat with strategic positioning and skill synergies, requiring player skill and offering feedback, though some grinding is needed."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player focus with no mention of leaderboards or PvP; play is at personal pace without social comparison."

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      "The game is single-player focused with no mention of PvP or leaderboards; players engage at their own pace without social comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, replayability with different strategies, and habitual engagement despite some bugs."

      Capsule for War Mongrels War Mongrels

      "Many players report long playtimes (100+ hours), high replayability, and habitual engagement despite bugs and optimization issues."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is primarily single-player with no multiplayer or cooperative modes; interaction is with AI characters only."

      Capsule for Clone Drone in the Hyperdome Clone Drone in the Hyperdome

      "The game is single-player with limited party interaction; cooperation is minimal and mostly AI-driven."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character skills, develop various builds, craft items, and choose different playstyles."

      Capsule for Gothic® 3 Gothic® 3

      "Players can customize characters with various weapons, skills, and talent trees, creating unique builds and playstyles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of player dominance over others; interactions are single-player and balanced."

      Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

      "No evidence of player dominance over others; interactions are single-player and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive wuxia world and story provide strong escape from real life through engaging narrative and gameplay."

      Capsule for Path Of Wuxia Path Of Wuxia

      "The immersive wuxia world and story provide a strong escape from reality, appreciated by fans of the genre."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in wuxia RPGs and story; no mention of obligation or external pressure."

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      "Players engage voluntarily out of personal interest and love for wuxia, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different routes and endings, exploring various story outcomes and character interactions."

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      "Players try different weapons, skills, and quest approaches, including multiple endings and varied story paths."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with day/night cycle, hidden items, side quests, and secrets encourages discovery."

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      "Open world with many side quests, secrets, and dynamic day/night cycles encourage discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and skill builds allow some self-expression, though cosmetic options are limited."

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      "Character customization and build choices allow some self-expression, though cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong wuxia fantasy setting with martial arts, elemental powers, and narrative choices in an imaginative fictional world."

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      "Strong wuxia fantasy setting with martial arts powers and imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo experience with limited AI companions."

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      "Minimal social interaction; the game is designed for solo play with AI companions."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop characters through skill trees and upgrades, learning new abilities and tactics."

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      "Players develop characters through skill trees, learn new martial arts, and improve over long play sessions."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary with long sessions; no physical activity involved."

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      "Game is sedentary with no physical activity elements; long sessions reported."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and questing; not a background or idle game."

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      "Requires focused attention due to turn-based combat and quest management; not a casual or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to narrative party relationships; no evidence of close social or emotional connections with others."

      Capsule for Foretales Foretales

      "Limited party interaction and no evidence of deep social or emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage party members and make strategic decisions, but no leadership over other players or groups."

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      "Players can manage party members and make strategic decisions, though leadership is within a small group context."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, item acquisition, and skill development."

      Capsule for Jesus Christ RPG Trilogy Jesus Christ RPG Trilogy

      "Strong progression through leveling, skill acquisition, and item collection."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, others find puzzles and bugs cause frustration."

      Capsule for A New Beginning - Final Cut A New Beginning - Final Cut

      "Some players find the game relaxing and immersive, though grinding and bugs can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are basic and sometimes criticized, but some enjoy the music and effects as fitting the game style."

      Capsule for Ukrainian Ninja Ukrainian Ninja

      "Visuals and sound are mixed; some enjoy the atmosphere but graphics and animations are often criticized."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual experience."

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      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      4

      "Rich narrative with interconnected quests and character-driven storylines."

      Capsule for Hobo: Tough Life Hobo: Tough Life

      "Rich narrative with multiple storylines, side quests, and player choices affecting outcomes."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based combat requires planning, skill allocation, and tactical decision-making."

      Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

      "Turn-based combat requires tactical positioning, skill synergies, and planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and exploration provide moments of suspense and risk, though overall pace is slow."

      Capsule for Wurm Unlimited Wurm Unlimited

      "Combat and exploration provide some suspense and challenge, though pacing is often slow."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good content and replayability for its price, despite some bugs."

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      "Players feel the game offers good content and replayability for its price despite technical flaws."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacking and defeating enemies, but not excessive or gratuitous violence."

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      "Combat involves martial arts fighting and tactical battles, but not excessive or gratuitous violence."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource and combat management required, but overall low risk and no survival mechanics."

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      "Some resource and combat management required, but no extreme survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Survival, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026