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Warriors: Rise to Glory similar games & best alternatives

Warriors: Rise to Glory

PC (Microsoft Windows), Mac • 2022

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Quick resume

In this rogue-lite turn-based RPG, you create a bloodline of gladiators, fight online with or against your friends in the arena, decide the fate of your fallen rivals, and bring honor, wealth, and the spoils of war to improve your legacy.

Global score

79/100

Genres

Casual, Indie, Role-playing (RPG), Strategy

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    Pros

    • Addictive and challenging gameplay
    • Humorous and light-hearted tone
    • Good character customization and progression
    • Active and responsive developers
    • Affordable price with frequent updates

    Cons

    • Some bugs and technical issues reported
    • Repetitive animations and limited content
    • Occasional unbalanced difficulty spikes
    • Multiplayer still in early/beta stage
    • Permadeath can frustrate some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players can freely choose characters, customize skills, and experiment with combat combos and strategies."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

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    • Competence

      Game with the same Competence vibe

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      "The game offers challenging tactical combat with skill trees, positioning, and action point management requiring player skill and strategic thinking."

      Capsule for Gears Tactics Gears Tactics

      "Game offers strategic depth, skill trees, and challenging combat requiring tactical thinking."

    • Competition

      Game with the same Competition vibe

      3

      "Includes leaderboards, ranked modes, and competitive local and planned online multiplayer."

      Capsule for Kopanito All-Stars Soccer Kopanito All-Stars Soccer

      "Includes tournaments and upcoming multiplayer modes with ranked matches and leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention addictive gameplay and repeated playthroughs, indicating strong desire to keep playing."

      Capsule for Legend of Keepers: Prologue Legend of Keepers: Prologue

      "Many reviews mention addictive gameplay and desire to keep playing despite difficulty and permadeath."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily individual with limited interaction; multiplayer is competitive rather than cooperative."

      Capsule for Wingspan Wingspan

      "Game primarily focuses on individual arena battles; multiplayer is competitive rather than cooperative."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character customization, skill choices, and crafting systems allow creative player expression."

      Capsule for Risen 3 - Titan Lords Risen 3 - Titan Lords

      "Customization of characters, equipment, and skill builds allows creative player expression."

    • Domination

      Game with the same Domination vibe

      1

      "Some competitive elements exist but no strong evidence of domination or trash talk; interactions appear balanced."

      Capsule for RDS - The Official Drift Videogame RDS - The Official Drift Videogame

      "Some competitive elements and trash talk possible, but mostly balanced interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with humorous content and engaging action."

      Capsule for Shooting Stars! Shooting Stars!

      "Players use the game as a fun, humorous distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

      Capsule for Frozen Cortex Frozen Cortex

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, item builds, and strategies to overcome challenges."

      Capsule for Holo X Break Holo X Break

      "Players try different builds, strategies, and skill combinations to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game is arena-based with limited map exploration; focus is on mastering known arenas and team setups."

      Capsule for Gladiator Guild Manager: Prologue Gladiator Guild Manager: Prologue

      "Game arenas and content are somewhat limited; focus is on mastering known mechanics."

    • Expression

      Game with the same Expression vibe

      3

      "Customization options like skins and character personalization allow self-expression."

      Capsule for Lethal League Blaze Lethal League Blaze

      "Character customization including skins, faces, and nicknames supports self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictionalized ancient gladiator world with roguelike elements, blending realistic and imaginative aspects."

      Capsule for We Who Are About To Die We Who Are About To Die

      "Set in a humorous gladiator fantasy world with exaggerated animations and fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community groups and multiplayer foster some social connection and shared identity."

      Capsule for Wargame: European Escalation Wargame: European Escalation

      "Community interaction and multiplayer modes foster some group identity and social connection."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, character progression, and learning combat mechanics support player growth."

      Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

      "Progression through skill trees, equipment upgrades, and learning combat tactics supports growth."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns; not designed for passive or background play."

      Capsule for Atlantic Fleet Atlantic Fleet

      "Requires focused turn-based attention; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are casual and surface-level, with limited emotional sharing."

      Capsule for PowerWash Simulator PowerWash Simulator

      "Social interactions are mostly surface-level competitive or casual; limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; players control individual characters without managing groups."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

      "Players mostly control their own character; no significant leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, characters, and power level to advance."

      Capsule for MEGA MAN X DiVE Offline MEGA MAN X DiVE Offline

      "Strong emphasis on accumulating items, upgrades, and permanent progression through generations."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances challenge with humor and flow, providing enjoyable tension release."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Gameplay balances challenge and humor, providing enjoyable flow with some tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, animations, and sound effects provide sensory stimulation and enjoyment."

      Capsule for SENRAN KAGURA Peach Ball SENRAN KAGURA Peach Ball

      "Colorful visuals, animations, and sound effects provide sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer offer recognition and social status opportunities."

      Capsule for Half Minute Hero: The Second Coming Half Minute Hero: The Second Coming

      "Leaderboards and multiplayer offer some recognition and social status opportunities."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative elements and light characterization; gameplay is the main focus."

      Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

      "Light narrative and world-building exist but are minimal; focus is on gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based combat requires planning, skill tree management, and tactical decision-making."

      Capsule for DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

      "Turn-based combat requires planning, skill allocation, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Permadeath and challenging enemies create suspense and excitement."

      Capsule for Delver Delver

      "Permadeath and challenging fights create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for money with frequent updates and content."

      Capsule for Scarlet Tower Scarlet Tower

      "Many players feel the game offers good value for money with frequent updates and content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and gore are central, with emphasis on shooting, melee, and dismemberment of enemies."

      Capsule for Nightmare of Decay Nightmare of Decay

      "Combat and gore are central, with executions and fighting as core gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to avoid death; permadeath adds tension and survival challenge."

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      "Players must manage resources and avoid death to progress, with permadeath adding stakes."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Domination. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026