Interplanetary: Enhanced Edition Thumbnail

Interplanetary: Enhanced Edition similar games & best alternatives

Interplanetary: Enhanced Edition

PC (Microsoft Windows), Mac, Linux • 2017

Related articles

Quick resume

In this turn-based strategic artillery game, players wage interplanetary wars by developing their home planets and firing massive barrages through the unpredictable gravity fields of the solar system.

Global score

85/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Unique and engaging orbital artillery gameplay
    • High replayability with varied strategies and tech paths
    • Fun and stable multiplayer experience
    • Satisfying visual and sound effects
    • Good balance of strategy and skill

    Cons

    • Long match durations can be tedious
    • Ai can feel unfair with high accuracy
    • Limited narrative or campaign content
    • Some ui and quality-of-life issues
    • Small multiplayer community limits matchmaking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose weapons, gadgets, and approach strategies in open-ended mission areas, allowing personal control over playstyle."

      Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

      "Players freely choose what and where to build, research paths, and weapon targeting, allowing high control over actions and strategies."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with aiming using orbital physics, strategic weapon use, and managing multiple tasks simultaneously, providing skill-based feedback."

      Capsule for Worbital Worbital

      "Game involves skillful aiming with orbital mechanics, strategic resource management, and overcoming AI challenges with feedback on performance."

    • Competition

      Game with the same Competition vibe

      4

      "Strong focus on competitive play against AI or other players, including ranked and asynchronous multiplayer."

      Capsule for Hive Hive

      "Strong emphasis on multiplayer battles, ranking, and outsmarting other players or AI opponents with skillful shots and strategy."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report replaying and enjoying multiple sessions; game length and design encourage extended play."

      Capsule for Scalak Scalak

      "Players report a 'one more game' mentality and replayability due to varied strategies and multiplayer fun, though matches can be long."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer modes exist allowing playing with friends, but cooperation is limited and not a core focus."

      Capsule for Garfield Kart Garfield Kart

      "Some cooperation possible in multiplayer with friends, but core gameplay is competitive; limited evidence of teamwork or shared goals."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize their strategy by upgrading planets with cards and choosing different races with unique mechanics, allowing creative problem solving."

      Capsule for Solar Settlers Solar Settlers

      "Players customize planet layouts, research different tech paths, and devise unique firing strategies including trick shots."

    • Domination

      Game with the same Domination vibe

      2

      "Game involves exerting superiority over opponents via nuclear strikes, but no evidence of toxic social dominance."

      Capsule for First Strike First Strike

      "Game involves exerting superiority over others via planetary bombardment, but no strong evidence of toxic or aggressive social dominance."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying its sci-fi setting and tactical gameplay."

      Capsule for Planet R-12 Planet R-12

      "Players use the game as a fun distraction and stress relief through engaging in imaginative interplanetary warfare."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or external pressure."

      Capsule for Dungeon Defenders II Dungeon Defenders II

      "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, strategies, and explore various planets and game mechanics."

      Capsule for Sketchy's Contract Sketchy's Contract

      "Players try different tech trees, weapons, and strategies; experimentation with orbital trajectories and weapon combos is encouraged."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration of space environment; gameplay mostly involves known sectors and combat scenarios."

      Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

      "Limited exploration of new areas; gameplay focuses more on managing known planetary systems and strategic combat."

    • Expression

      Game with the same Expression vibe

      2

      "Some self-expression through choice of weapons and transformations, but limited cosmetic customization."

      Capsule for Hands of Necromancy Hands of Necromancy

      "Some self-expression through planet building and weapon customization, though limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Space combat with imaginative ships and sci-fi elements provides a fantasy experience."

      Capsule for Starblast Starblast

      "Imaginative sci-fi setting with interplanetary warfare, superweapons, and orbital artillery, providing a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community is described as friendly and supportive; multiplayer fosters social connection though many play solo."

      Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

      "Community and multiplayer with friends is valued; some social interaction but not deeply emphasized."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in aiming, tactics, and teamwork, with a learning curve noted in reviews."

      Capsule for Battle Grounds III Battle Grounds III

      "Players develop skills in aiming, strategy, and resource management; learning curve acknowledged in reviews."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; gameplay is sedentary."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "No physical activity involved; gameplay is sedentary."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement during matches."

      Capsule for Murder Miners Murder Miners

      "Requires focused attention during turns and aiming; matches can be long but demand active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level multiplayer; no evidence of close emotional relationships."

      Capsule for MX vs ATV All Out MX vs ATV All Out

      "Social interactions are mostly surface-level multiplayer; no evidence of close emotional relationships formed."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mainly manage their own gameplay; no significant leadership or group management roles."

      Capsule for Bloons TD Battles Bloons TD Battles

      "Players act individually managing their own planets; no evidence of formal leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking weapons, vehicles, and tech tree upgrades; players motivated to advance."

      Capsule for Mech Havoc Mech Havoc

      "Strong progression through research, building upgrades, and weapon unlocks driving gameplay advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find relaxing flow in gameplay, but matches can also be tense and frustrating."

      Capsule for World of Tanks World of Tanks

      "Some players find the game relaxing and satisfying, but matches can be tense and long, with moments of stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects of explosions, weapons, and music provide exciting sensory stimulation."

      Capsule for HELLDIVERS™ Dive Harder Edition HELLDIVERS™ Dive Harder Edition

      "Enjoyable visual and auditory effects of explosions and weapon fire contribute to sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer rankings and achievements, but mostly individual focus without strong social status emphasis."

      Capsule for D&D Lords of Waterdeep D&D Lords of Waterdeep

      "Some recognition through multiplayer victories and stats, but no strong emphasis on social status or popularity."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or campaign; gameplay is context-free tactical battles."

      Capsule for Phobies Phobies

      "No campaign or narrative mode; gameplay is context-free and focused on tactical battles."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, resource management, and tactical decision making."

      Capsule for Line War Line War

      "Core gameplay revolves around strategic planning, resource management, and complex aiming using orbital physics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement in large scale battles and multiplayer matches."

      Capsule for Cossacks 3 Cossacks 3

      "Players experience suspense and excitement from trick shots, close matches, and chaotic multiplayer battles."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time and money, especially given the game's price and enjoyable gameplay."

      Capsule for Dungeon Tycoon Dungeon Tycoon

      "Players perceive good value for time and money, especially at sale prices and for multiplayer fun."

    • Violence

      Game with the same Violence vibe

      5

      "Game centers on violent combat, gore, and destruction of enemies and environment."

      Capsule for Splatter - Zombiecalypse Now Splatter - Zombiecalypse Now

      "Game centers on destruction of planets and populations via weapons, explosions, and mass devastation."

    • Survival

      Game with the same Survival vibe

      3

      "Players must defend their planets and survive attacks, managing resources and threats."

      Capsule for Worbital Worbital

      "Players must protect their planets and resources to survive attacks, emphasizing threat avoidance and defense."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Leadership, Intimacy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026