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Starblast similar games & best alternatives

Starblast

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2017

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Quick resume

Fun, fast paced online multiplayer arcade space shooter. Take control of your spaceship, mine asteroids, increase your stats, upgrade to different types of spaceships with improved stats and weapons. Fight against other players and collect their gems.

Global score

81/100

Genres

Action, Casual, Indie, Massively Multiplayer, Shooter, Arcade

Similar games

    Pros

    • Free web version available
    • Engaging competitive pvp and team modes
    • Active community and developer support
    • Ship customization and modding options
    • Accessible yet skillful gameplay

    Cons

    • Balance issues and spawn camping reported
    • Lag and server instability complaints
    • Toxic or selfish player behavior noted
    • Punishing death mechanics can frustrate
    • Limited narrative content and polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize ships, choose tactics, build provinces, and decide playstyle (solo, co-op, trading, combat)."

      Capsule for Windward Horizon Windward Horizon

      "Players have freedom to choose ships, upgrade paths, and play various modes with different strategies, including solo and team play."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful tactical combat and strategic planning with meaningful feedback and progression through ship upgrades."

      Capsule for Final Theory Final Theory

      "Game requires skill development in reflexes, ship control, and strategic upgrading; players receive feedback via progression and combat outcomes."

    • Competition

      Game with the same Competition vibe

      5

      "Strong PvP focus with ranked modes, team vs team combat, and player skill comparisons."

      Capsule for Wildgate Wildgate

      "Strong competitive focus with PvP modes, leaderboards, ranked modes, and clan/team competitions."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual play, with some addiction and repeated wave attempts."

      Capsule for Mutant Ops Mutant Ops

      "Many players report habitual play and addiction; matches last 20-60 minutes with repeated return to the game."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Teamwork is essential in multiplayer modes like Operations and Conquest, with roles supporting squad-based objectives."

      Capsule for Battlefield™ 1 Battlefield™ 1

      "Team mode and invasion mode emphasize teamwork, gem sharing, and coordinated base defense and attack."

    • Creativity

      Game with the same Creativity vibe

      3

      "Ship customization, weapon crafting, and station building allow creative expression within gameplay."

      Capsule for Evochron Mercenary Evochron Mercenary

      "Customization options, ship editor, modding space, and custom games allow creative expression and modification."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive PvP with trash talk and rivalries mentioned; players seek superiority over others."

      Capsule for Rocket Bot Royale Rocket Bot Royale

      "Players seek superiority in PvP combat and team dominance, though some reviews note toxic or selfish player behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a distraction and stress relief with immersive space combat and exploration."

      Capsule for Star Conflict Star Conflict

      "Players use the game for stress relief, distraction, and immersive space combat experiences."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

      Capsule for REMATCH REMATCH

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different ships, skills, fleet compositions, and strategies; modding community adds experimentation."

      Capsule for Starpoint Gemini Warlords Starpoint Gemini Warlords

      "Players explore different ships, upgrade paths, and game modes; modding encourages experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Variety of maps and modes provide some exploration, though mostly familiar arenas."

      Capsule for Drunken Wrestlers 2 Drunken Wrestlers 2

      "Some exploration of ship trees and game modes, but mostly familiar arenas and maps."

    • Expression

      Game with the same Expression vibe

      3

      "Ship customization and cosmetic options allow personal expression, though some cosmetic items require payment."

      Capsule for Star Conflict Star Conflict

      "Ship customization, badges, and cosmetic upgrades allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features sci-fi space fantasy elements with imaginative ship designs and space combat."

      Capsule for The Last Starship The Last Starship

      "Space combat with imaginative ships and sci-fi elements provides a fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community presence with clans, Discord, and social events; players form friendships and group identities."

      Capsule for Task Force Task Force

      "Community engagement via clans, Discord, Reddit, and team play fosters group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge to progress, unlocking new ships and improving tactics over time."

      Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

      "Players develop skills, knowledge of ships, and strategic understanding over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during matches; not a background or idle game."

      Capsule for SENRAN KAGURA Peach Beach Splash SENRAN KAGURA Peach Beach Splash

      "Requires active attention and focus during matches; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and teamwork, but limited close personal relationships."

      Capsule for Infinity: Battlescape Infinity: Battlescape

      "Some social interaction and teamwork, but limited emotional sharing or close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead groups or clans, but many participate equally or in supporting roles."

      Capsule for SCUM SCUM

      "Some players lead teams or clans, but many participate equally or in supporting roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on accumulating gems, upgrades, and unlocking new classes and abilities."

      Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

      "Strong emphasis on accumulating gems, upgrading ships, and base development."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing, but gameplay can be tense and challenging"

      Capsule for Stronghold Legends: Steam Edition Stronghold Legends: Steam Edition

      "Some players find it relaxing after studies, but gameplay can be tense and competitive."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound, and fast-paced action provide sensory stimulation."

      Capsule for LORT LORT

      "Enjoyable visuals, sounds, and fast-paced action provide sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and rankings provide social recognition and status."

      Capsule for Timberman Timberman

      "Leaderboards, badges, and ranks provide social recognition and status."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or plot; gameplay is context-free and abstract."

      Capsule for rymdkapsel rymdkapsel

      "No narrative or plot; gameplay is context-free and focused on action and competition."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning builds, managing upgrades, and tactical combat decisions."

      Capsule for Abyssus Abyssus

      "Requires planning upgrades, team coordination, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat with risk and reward creates excitement and tension."

      Capsule for Half-Life Deathmatch: Source Half-Life Deathmatch: Source

      "Fast-paced combat, risk of death, and competitive tension create excitement and thrill."

    • Value

      Game with the same Value vibe

      3

      "Affordable price and frequent updates praised; some complaints about limited content."

      Capsule for TOKYO WARFARE TOKYO WARFARE

      "Affordable price with frequent updates and community support; some complaints about balance and polish."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction of enemies are core gameplay elements, with frequent ship battles."

      Capsule for Space Crew: Legendary Edition Space Crew: Legendary Edition

      "Combat and destruction of enemy ships and bases are core gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Modes involve avoiding death, managing resources, and overcoming waves of enemies."

      Capsule for Skillshot City Skillshot City

      "Modes involve avoiding death, managing resources, and defending bases under threat."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination, Cooperation. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026