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Battlefield™ 1 similar games & best alternatives

Battlefield™ 1

PC (Microsoft Windows) • 2020

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Quick resume

Battlefield™ 1 takes you back to The Great War, WW1, where new technology and worldwide conflict changed the face of warfare forever.

Global score

86/100

Genres

Action, Massively Multiplayer

Similar games

    Pros

    • Immersive wwi atmosphere and graphics
    • Engaging multiplayer with large-scale battles
    • Strong sound design and music
    • Meaningful single-player war stories
    • Active community and servers

    Cons

    • Presence of cheaters on official servers
    • Short single-player campaign
    • Some bugs and minor technical issues
    • Limited weapon customization
    • Occasional unbalanced teams and hackers

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, characters, and game modes freely, allowing personal control over gameplay style."

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      "Players can choose classes, weapons, vehicles, and tactics freely in multiplayer, allowing personal control over gameplay style."

    • Competence

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      4

      "The game offers skill-based gunplay, vehicle mastery, and tactical teamwork with feedback, challenging players to improve."

      Capsule for Battlefield 3™ Battlefield 3™

      "Game offers skill-based gunplay, vehicle control, and teamwork challenges with a learning curve from easy to hard mastery."

    • Competition

      Game with the same Competition vibe

      4

      "Multiplayer includes ranked modes, leaderboards, and competitive matches; players engage in skill comparison and prestige progression."

      Capsule for Call of Duty®: Modern Warfare® 3 (2011) Call of Duty®: Modern Warfare® 3 (2011)

      "Multiplayer includes leaderboards, ranks, and competitive modes encouraging comparison and skill improvement against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual engagement, and strong attachment to campaigns and multiplayer."

      Capsule for Songs of Conquest Songs of Conquest

      "Players report long playtimes, habitual engagement, and strong attachment to multiplayer battles and community."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on squad-based teamwork and class roles requiring cooperation in multiplayer battles."

      Capsule for Battlefield 3™ Battlefield 3™

      "Teamwork is essential in multiplayer modes like Operations and Conquest, with roles supporting squad-based objectives."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization through upgrades and weapon choices, but no building or extensive creative modification."

      Capsule for GUN™ GUN™

      "Limited weapon customization and loadout choices; no extensive building or modding, but some personalization through skins."

    • Domination

      Game with the same Domination vibe

      2

      "Some players seek to dominate others via skill and vehicle control, but balanced team play and mutual respect are common."

      Capsule for Battlefield 4™ Battlefield 4™

      "Some players seek superiority via kills and ranks; however, balanced team play and mutual respect are also emphasized."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive WWII setting and cinematic battles provide strong escape from real life stress."

      Capsule for Battlefield™ V Battlefield™ V

      "Highly immersive WWI setting and cinematic experience provide strong escape from real life stresses and responsibilities."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for history and gameplay, not out of obligation or pressure."

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      "Players engage voluntarily out of personal interest and passion for the game and history, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, tactics, and game modes; some experimentation in multiplayer and campaign."

      Capsule for Call of Duty®: Modern Warfare® Call of Duty®: Modern Warfare®

      "Players try different classes, vehicles, and strategies; multiplayer encourages tactical experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps are large and varied, encouraging some exploration, but mostly known environments with limited secrets."

      Capsule for Battlefield 3™ Battlefield 3™

      "Maps are large and varied with some discovery elements, but mostly known battlegrounds with limited hidden secrets."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and cosmetic options exist but are limited; mostly standardized presentation."

      Capsule for Sunblaze Sunblaze

      "Some cosmetic customization available, but overall standardized character and environment presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game attempts historical WWI setting but includes anachronisms and gameplay liberties, reducing pure realism but not emphasizing fantasy."

      Capsule for World War I World War I

      "Game emphasizes historical WWI realism and immersion over fictional or fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong community presence in multiplayer with social interactions, friendships, and shared experiences."

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      "Strong community presence, shared multiplayer experiences, and social interaction within squads and servers."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in shooting, teamwork, and strategy over time."

      Capsule for Left 4 Dead Left 4 Dead

      "Players develop skills in shooting, teamwork, vehicle control, and tactics over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity; some reports of excessive play causing health concerns."

      Capsule for Banana Shooter Banana Shooter

      "Primarily sedentary gameplay with reports of excessive playtime and neglect of physical health."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during matches; not suited for passive or background play."

      Capsule for MechWarrior Online™ Legends MechWarrior Online™ Legends

      "Requires focused attention and continuous engagement during matches; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social bonding and friendship formation in multiplayer, but limited emotional depth."

      Capsule for ULTIMATE HARDBASS DEFENCE ULTIMATE HARDBASS DEFENCE

      "Some social bonding through multiplayer teamwork and community, but limited deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead squads and coordinate team strategies, especially in multiplayer."

      Capsule for Company of Heroes Company of Heroes

      "Opportunities to lead squads and coordinate team strategies in multiplayer modes."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate ranks, unlock characters and tracks over time, and complete objectives to progress."

      Capsule for Super Indie Karts Super Indie Karts

      "Players accumulate ranks, unlock weapons and gear, and complete challenges to progress."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is intense and fast-paced with sustained tension, especially on higher difficulties and survival mode."

      Capsule for X-Morph: Defense X-Morph: Defense

      "Gameplay is intense and often stressful with high tension and fast-paced combat."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory immersion through sound design, visuals, and intense combat atmosphere."

      Capsule for Six Days in Fallujah Six Days in Fallujah

      "Rich sensory experience with detailed visuals, sound design, explosions, and immersive battlefield atmosphere."

    • Status

      Game with the same Status vibe

      3

      "Recognition through ranks, leaderboards, and community reputation motivates players."

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      "Recognition through ranks, leaderboards, and community reputation motivates players."

    • Story

      Game with the same Story vibe

      3

      "Campaigns with historical context and missions provide narrative immersion beyond isolated combat."

      Capsule for Easy Red 2 Easy Red 2

      "Single-player War Stories campaign offers narrative immersion with emotional and historical context."

    • Strategy

      Game with the same Strategy vibe

      4

      "Multiplayer requires strategic thinking, planning, and tactical coordination."

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      "Multiplayer modes require tactical planning, positioning, and team coordination."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and adrenaline from risk of death and fast-paced combat encounters."

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      "High suspense and adrenaline from large-scale battles, risk of death, and dynamic combat situations."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value especially during sales, with substantial content and replayability."

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      "Players perceive strong value especially during sales; game offers extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central, with shooting, explosions, and enemy kills."

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      "Combat and destruction are central, with intense gunfights, explosions, and battlefield chaos."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death, manage resources like ammo and health, and survive enemy attacks."

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      "Players must avoid death, manage resources like ammo and health, and survive hostile environments."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026