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Rising Storm 2: Vietnam similar games & best alternatives

Rising Storm 2: Vietnam

PC (Microsoft Windows) • 2017

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Quick resume

Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.

Global score

87/100

Genres

Action, Massively Multiplayer, Simulator, Strategy, Shooter, Indie

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    Pros

    • Realistic and immersive vietnam war atmosphere
    • High skill ceiling with rewarding tactical gameplay
    • Strong emphasis on teamwork and leadership roles
    • No pay-to-win mechanics, cosmetic-only dlc
    • Active community and mod support

    Cons

    • Small player base and limited official maps
    • Occasional bugs and technical issues
    • Steep learning curve may deter casual players
    • Some toxic behavior in community
    • Limited vehicle variety (mostly helicopters)

    Motivations

    • Autonomy

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      "Players can choose roles freely (commander, infantry classes, vehicle operator) and make strategic and tactical decisions."

      Capsule for Empires Mod Empires Mod

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    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with realistic ballistics, aiming mechanics, and tactical team play; players improve through experience and learning."

      Capsule for Red Orchestra 2: Heroes of Stalingrad with Rising Storm Red Orchestra 2: Heroes of Stalingrad with Rising Storm

      "High skill ceiling with realistic gunplay, recoil, ballistics, and tactical team coordination required; players improve through learning maps, weapons, and roles."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer includes ranked modes and leaderboards, but many players focus on casual or cooperative play; competition is present but not dominant."

      Capsule for Battlefield 3™ Battlefield 3™

      "Competitive multiplayer with team-based objectives and player rankings, but focus is on team success rather than individual leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long sessions, habitual play, and strong attachment to the game and community."

      Capsule for WEBFISHING WEBFISHING

      "Many players report long play sessions, habitual engagement, and strong attachment to the game and community."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, communication, and coordinated squad tactics to survive and succeed."

      Capsule for Six Days in Fallujah Six Days in Fallujah

      "Strong emphasis on teamwork, squad coordination, obeying commanders, and cooperative tactics essential for success."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some creativity in tactical decisions and commander strategies; limited character customization."

      Capsule for Natural Selection 2 Natural Selection 2

      "Customization of characters and some tactical creativity in role choice and strategy, but gameplay follows structured military roles and objectives."

    • Domination

      Game with the same Domination vibe

      -2

      "While some toxic behavior is reported, the game encourages balanced interactions and shared decision-making rather than overt domination."

      Capsule for Town of Salem 2 Town of Salem 2

      "While some toxic behavior exists, the game culture emphasizes teamwork and mutual respect; domination over others is not a core feature."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive WWII setting with atmospheric audio and visuals offers strong escape from real life."

      Capsule for Sniper Elite 4 Sniper Elite 4

      "Immersive Vietnam War setting with atmospheric sound and visuals provides strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different weapons, tactics, and tracking methods; modding and map creation encourage experimentation."

      Capsule for Prehistoric Hunt Prehistoric Hunt

      "Players explore different roles, weapons, and tactics; mod support and community maps encourage experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large, varied maps encourage exploration of different environments and tactical routes."

      Capsule for Delta Force 1 Delta Force 1

      "Maps feature diverse environments including jungles, tunnels, and urban areas, encouraging discovery and tactical exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and regiment choice allow personal expression within historical limits"

      Capsule for War of Rights War of Rights

      "Character customization options allow personal expression within historical context."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Strongly grounded in realistic historical Vietnam War scenarios and military operations without fictional elements."

      Capsule for Vietnam ‘65 Vietnam ‘65

      "Highly realistic and historically grounded Vietnam War simulation with minimal fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and clan activities, voice chat, and team coordination foster social bonds among players."

      Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

      "Players form strong community bonds, clans, and friendships; voice chat and teamwork foster social connection."

    • Growth

      Game with the same Growth vibe

      5

      "Steep learning curve with skill development in shooting, tank operation, and teamwork."

      Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

      "Steep learning curve with continuous skill development in shooting, tactics, and team coordination."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Age of Wonders 4 Age of Wonders 4

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus during matches; not suitable for casual or background play."

      Capsule for Wargame: Airland Battle Wargame: Airland Battle

      "Requires constant attention and focus during matches; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and camaraderie in teams, but mostly surface-level multiplayer connections."

      Capsule for King Arthur's Gold King Arthur's Gold

      "Some social interaction and camaraderie within squads and communities, but limited to multiplayer teamwork."

    • Leadership

      Game with the same Leadership vibe

      5

      "Commander role involves leading teams, managing resources, and guiding strategy."

      Capsule for Eximius: Seize the Frontline Eximius: Seize the Frontline

      "Commander and squad leader roles provide strong leadership opportunities influencing team success."

    • Progression

      Game with the same Progression vibe

      3

      "Leveling system unlocks cosmetic upgrades; progression mostly cosmetic rather than power-based."

      Capsule for Perfect Heist 2 Perfect Heist 2

      "Progression through leveling unlocks cosmetic customization and roles, but no pay-to-win elements."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and stressful with frequent deaths and high stakes; not focused on relaxation."

      Capsule for Verdun Verdun

      "Gameplay is tense and challenging with frequent death and high stakes, not focused on relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from immersive sound design, visuals, and intense combat effects."

      Capsule for HighFleet HighFleet

      "Immersive sound design, visual effects, and intense combat provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Some recognition in multiplayer communities and clans, but not a primary motivation."

      Capsule for Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead

      "Recognition within community and clans exists but is not a primary motivation."

    • Story

      Game with the same Story vibe

      3

      "Campaign mode and alternate history scenarios provide narrative immersion beyond isolated battles."

      Capsule for ICBM: Escalation ICBM: Escalation

      "Historical Vietnam War setting and campaign mode provide narrative context and immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Heavy emphasis on tactical planning, problem solving, and coordinated team strategies."

      Capsule for Tactical Assault VR Tactical Assault VR

      "Heavy emphasis on tactical thinking, planning, and coordinated team strategies."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from realistic combat and risk of sudden death."

      Capsule for Hell Let Loose Hell Let Loose

      "High suspense and tension from realistic combat, sudden death, and unpredictable enemy encounters."

    • Value

      Game with the same Value vibe

      4

      "Good value for price with frequent updates and additional content; some bugs and grind noted."

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      "Good value for price with no paywalls, cosmetic-only DLC, and frequent free updates."

    • Violence

      Game with the same Violence vibe

      5

      "Gameplay centers on violent combat with blood, gore, explosions, and destruction."

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      "Brutal combat with realistic gunfire, explosions, napalm, and gore central to gameplay."

    • Survival

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      "Core gameplay involves avoiding death, managing resources, and surviving tactical encounters."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026