Tannenberg similar games & best alternatives
Tannenberg
2017
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Quick resume
Experience authentic First World War action with 64 player battles of maneuver on the Eastern Front. Grab your rifle, ready your sabre and keep your gas mask close as you prepare to play a part in one of the most significant conflicts in history!
Global score
86/100
Genres
Action, Indie, Massively Multiplayer, Simulator, Strategy, Shooter
Similar games
Pros
- Historical accuracy and immersive ww1 atmosphere
- Realistic and skill-based gunplay
- Large open maps with tactical depth
- Strong squad-based teamwork and leadership
- Affordable price with good content
Cons
- Small player base leading to frequent bots
- Some ai bots behave unrealistically
- Limited cosmetic customization
- Intense gameplay may not suit casual players
- Some technical issues and bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose approach, weapons, and mission tactics with open maps and multiple angles of attack."
Delta Force 2
"Players have freedom to choose squads, weapons, and tactical approaches on large open maps with multiple capture points."
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Competence
Game with the same Competence vibe
4"High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."
Dirty Bomb®
"High skill ceiling with realistic gunplay requiring accuracy, positioning, and tactical coordination; one-shot kills emphasize skill."
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Competition
Game with the same Competition vibe
3"Competitive multiplayer modes with player vs player combat and leaderboards; players enjoy beating friends and improving skills."
Rubber Bandits
"Multiplayer mode with player vs player combat and leaderboards; some players focus on personal stats but team objectives are important."
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Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay and long sessions with friends, but low player base and repetitive content limit habitual play."
BlasterBeat
"Players report addictive gameplay and long sessions, but small player base and bots fill empty slots which may reduce habitual play."
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Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork and squad coordination to achieve objectives and use abilities effectively."
Wild Assault
"Strong emphasis on squad-based gameplay, teamwork, and coordinated attacks to capture objectives."
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Creativity
Game with the same Creativity vibe
1"Limited customization; players choose characters and use items tactically but no building or extensive modification."
Famaze
"Limited customization but players can choose different squads and weapons; no extensive building or modification."
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Domination
Game with the same Domination vibe
-2"Community described as friendly and non-toxic; gameplay emphasizes balanced team play rather than dominance or trash talk."
Vox Machinae
"Community described as friendly with little toxicity; gameplay encourages teamwork over trash talk or dominance."
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Escapism
Game with the same Escapism vibe
4"Immersive WW1 atmosphere and intense combat provide strong escape from real life stresses."
Verdun
"Immersive WW1 setting with intense atmosphere and historical accuracy provides strong escape from real life."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of intrinsic interest and passion for tactical games, not out of obligation."
Dustwind
"Players engage voluntarily out of interest and passion for WW1 and tactical shooters, not due to obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players try different weapons, tactics, and map creation; some experimentation encouraged."
Impact Point
"Players explore different squads, weapons, and tactical approaches on varied maps, encouraging experimentation."
-
Exploration
Game with the same Exploration vibe
3"Large open maps with multiple mission locations encourage discovery and varied tactical approaches."
Alpha Response
"Large open maps with multiple capture sectors encourage discovery and tactical maneuvering."
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Expression
Game with the same Expression vibe
-1"Limited customization beyond unit selection and formation; no avatar or cosmetic personalization."
Anomaly 2
"Some avatar and squad selection but limited cosmetic customization or self-expression."
-
Fantasy
Game with the same Fantasy vibe
-4"Highly realistic WWII simulation with authentic weapons, vehicles, and historical settings."
Squad 44
"Highly realistic WW1 simulation with authentic weapons, uniforms, and historical settings."
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Fellowship
Game with the same Fellowship vibe
3"Community and squad play foster social connection and group identity among players."
Wild Assault
"Players form squads and communities; some social interaction and shared team goals reported."
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Growth
Game with the same Growth vibe
3"Progression through leveling, unlocking weapons and upgrades, and improving skills over time."
GUNTOUCHABLES
"Progression through ranks, unlocking squads and weapons, and improving tactical skills."
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Health
Game with the same Health vibe
-4"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
F.E.A.R. 2: Project Origin
"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and tactical play; not suited for casual or background play."
Blood West
"Requires focused attention and tactical thinking; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction in multiplayer and community, but limited close personal relationships formed."
Gladio Mori
"Some social interaction within squads and communities but limited close personal relationships."
-
Leadership
Game with the same Leadership vibe
3"Squad leaders have authority to call in reinforcements and guide team strategy."
Battlefield™ V
"Squad leaders have important roles directing team actions and calling in support."
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Progression
Game with the same Progression vibe
3"Players accumulate ranks, unlock weapons and gear, and complete challenges to progress."
Battlefield™ 1
"Players accumulate ranks, unlock weapons and squads, and gain experience points."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is intense and challenging with sustained tension; not primarily relaxing."
Max Payne 3
"Gameplay is intense and challenging with frequent death and tension; not primarily relaxing."
-
Sensation
Game with the same Sensation vibe
3"Immersive sound design, detailed gun mechanics, and atmospheric audio-visuals provide sensory engagement."
Receiver 2
"Immersive sound design, realistic gunplay, and atmospheric maps provide engaging sensory experience."
-
Status
Game with the same Status vibe
2"Recognition through ranks, achievements, and social reputation within the community."
Town of Salem
"Recognition through ranks and leaderboards; some social appreciation within community."
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Story
Game with the same Story vibe
2"Historical narrative and setting provide context and immersion, though gameplay is multiplayer focused."
Isonzo
"Historical context and setting provide narrative immersion though gameplay is mostly multiplayer focused."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on tactical planning, squad commands, and mission sequencing."
Freedom Fighters
"Strong emphasis on tactical planning, flanking, and coordinated team maneuvers."
-
Thrill
Game with the same Thrill vibe
4"High tension combat with risk of failure and adrenaline-inducing encounters."
WRATH: Aeon of Ruin
"High tension combat with risk of instant death and adrenaline-filled moments."
-
Value
Game with the same Value vibe
3"Affordable price with reasonable content for early access, though some find content limited."
Heat Death: Survival Train
"Affordable price with substantial content and ongoing developer support."
-
Violence
Game with the same Violence vibe
4"Focus on lethal combat, realistic ballistics, and tactical shooting."
Delta Force 2
"Focus on lethal combat with realistic gunfire, bayonets, and grenades."
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Survival
Game with the same Survival vibe
4"Players must avoid death, manage resources, and survive enemy attacks."
Day of Infamy
"Players must avoid death, manage resources, and strategically survive intense battles."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Fantasy, Expression, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026