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Tannenberg similar games & best alternatives

Tannenberg

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation 5, Linux • 2017

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Quick resume

Experience authentic First World War action with 64 player battles of maneuver on the Eastern Front. Grab your rifle, ready your sabre and keep your gas mask close as you prepare to play a part in one of the most significant conflicts in history!

Global score

86/100

Genres

Action, Indie, Massively Multiplayer, Simulator, Strategy, Shooter

Similar games

    Pros

    • Historical accuracy and immersive ww1 atmosphere
    • Realistic and skill-based gunplay
    • Large open maps with tactical depth
    • Strong squad-based teamwork and leadership
    • Affordable price with good content

    Cons

    • Small player base leading to frequent bots
    • Some ai bots behave unrealistically
    • Limited cosmetic customization
    • Intense gameplay may not suit casual players
    • Some technical issues and bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose approach, weapons, and mission tactics with open maps and multiple angles of attack."

      Capsule for Delta Force 2 Delta Force 2

      "Players have freedom to choose squads, weapons, and tactical approaches on large open maps with multiple capture points."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."

      Capsule for Dirty Bomb® Dirty Bomb®

      "High skill ceiling with realistic gunplay requiring accuracy, positioning, and tactical coordination; one-shot kills emphasize skill."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive multiplayer modes with player vs player combat and leaderboards; players enjoy beating friends and improving skills."

      Capsule for Rubber Bandits Rubber Bandits

      "Multiplayer mode with player vs player combat and leaderboards; some players focus on personal stats but team objectives are important."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive gameplay and long sessions with friends, but low player base and repetitive content limit habitual play."

      Capsule for BlasterBeat BlasterBeat

      "Players report addictive gameplay and long sessions, but small player base and bots fill empty slots which may reduce habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork and squad coordination to achieve objectives and use abilities effectively."

      Capsule for Wild Assault Wild Assault

      "Strong emphasis on squad-based gameplay, teamwork, and coordinated attacks to capture objectives."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited customization; players choose characters and use items tactically but no building or extensive modification."

      Capsule for Famaze Famaze

      "Limited customization but players can choose different squads and weapons; no extensive building or modification."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and non-toxic; gameplay emphasizes balanced team play rather than dominance or trash talk."

      Capsule for Vox Machinae Vox Machinae

      "Community described as friendly with little toxicity; gameplay encourages teamwork over trash talk or dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive WW1 atmosphere and intense combat provide strong escape from real life stresses."

      Capsule for Verdun Verdun

      "Immersive WW1 setting with intense atmosphere and historical accuracy provides strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of intrinsic interest and passion for tactical games, not out of obligation."

      Capsule for Dustwind Dustwind

      "Players engage voluntarily out of interest and passion for WW1 and tactical shooters, not due to obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons, tactics, and map creation; some experimentation encouraged."

      Capsule for Impact Point Impact Point

      "Players explore different squads, weapons, and tactical approaches on varied maps, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large open maps with multiple mission locations encourage discovery and varied tactical approaches."

      Capsule for Alpha Response Alpha Response

      "Large open maps with multiple capture sectors encourage discovery and tactical maneuvering."

    • Expression

      Game with the same Expression vibe

      -1

      "Limited customization beyond unit selection and formation; no avatar or cosmetic personalization."

      Capsule for Anomaly 2 Anomaly 2

      "Some avatar and squad selection but limited cosmetic customization or self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Highly realistic WWII simulation with authentic weapons, vehicles, and historical settings."

      Capsule for Squad 44 Squad 44

      "Highly realistic WW1 simulation with authentic weapons, uniforms, and historical settings."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and squad play foster social connection and group identity among players."

      Capsule for Wild Assault Wild Assault

      "Players form squads and communities; some social interaction and shared team goals reported."

    • Growth

      Game with the same Growth vibe

      3

      "Progression through leveling, unlocking weapons and upgrades, and improving skills over time."

      Capsule for GUNTOUCHABLES GUNTOUCHABLES

      "Progression through ranks, unlocking squads and weapons, and improving tactical skills."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of FPS games; no physical activity or health-related features."

      Capsule for F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

      "Sedentary gameplay typical of FPS games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and tactical play; not suited for casual or background play."

      Capsule for Blood West Blood West

      "Requires focused attention and tactical thinking; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer and community, but limited close personal relationships formed."

      Capsule for Gladio Mori Gladio Mori

      "Some social interaction within squads and communities but limited close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Squad leaders have authority to call in reinforcements and guide team strategy."

      Capsule for Battlefield™ V Battlefield™ V

      "Squad leaders have important roles directing team actions and calling in support."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate ranks, unlock weapons and gear, and complete challenges to progress."

      Capsule for Battlefield™ 1 Battlefield™ 1

      "Players accumulate ranks, unlock weapons and squads, and gain experience points."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is intense and challenging with sustained tension; not primarily relaxing."

      Capsule for Max Payne 3 Max Payne 3

      "Gameplay is intense and challenging with frequent death and tension; not primarily relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Immersive sound design, detailed gun mechanics, and atmospheric audio-visuals provide sensory engagement."

      Capsule for Receiver 2 Receiver 2

      "Immersive sound design, realistic gunplay, and atmospheric maps provide engaging sensory experience."

    • Status

      Game with the same Status vibe

      2

      "Recognition through ranks, achievements, and social reputation within the community."

      Capsule for Town of Salem Town of Salem

      "Recognition through ranks and leaderboards; some social appreciation within community."

    • Story

      Game with the same Story vibe

      2

      "Historical narrative and setting provide context and immersion, though gameplay is multiplayer focused."

      Capsule for Isonzo Isonzo

      "Historical context and setting provide narrative immersion though gameplay is mostly multiplayer focused."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on tactical planning, squad commands, and mission sequencing."

      Capsule for Freedom Fighters Freedom Fighters

      "Strong emphasis on tactical planning, flanking, and coordinated team maneuvers."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension combat with risk of failure and adrenaline-inducing encounters."

      Capsule for WRATH: Aeon of Ruin WRATH: Aeon of Ruin

      "High tension combat with risk of instant death and adrenaline-filled moments."

    • Value

      Game with the same Value vibe

      3

      "Affordable price with reasonable content for early access, though some find content limited."

      Capsule for Heat Death: Survival Train Heat Death: Survival Train

      "Affordable price with substantial content and ongoing developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Focus on lethal combat, realistic ballistics, and tactical shooting."

      Capsule for Delta Force 2 Delta Force 2

      "Focus on lethal combat with realistic gunfire, bayonets, and grenades."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death, manage resources, and survive enemy attacks."

      Capsule for Day of Infamy Day of Infamy

      "Players must avoid death, manage resources, and strategically survive intense battles."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Fantasy, Expression, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026