Day of Infamy similar games & best alternatives
Day of Infamy
2017
Related articles
Quick resume
Experience close-quarters battles in iconic WWII settings. Defend the line, storm the beach, torch the enemy, or use a radio to call in fire support. Day of Infamy is a teamwork-oriented shooter that will keep you on your toes and coming back for more with its diverse game modes and authentic arsenal.
Global score
82/100
Genres
Action, Indie, Strategy, Shooter, Tactical
Similar games
Pros
- Realistic and immersive wwii combat
- Strong emphasis on teamwork and leadership
- High skill ceiling and tactical depth
- Affordable price with no pay-to-win
- Active modding community
Cons
- Small and declining player base
- Limited map variety
- Some bugs and occasional crashes
- Dated graphics due to source engine
- Lack of narrative or campaign
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose roles, classes, and tactics including commander, squad leader, pilot, or infantry, with strategic decisions impacting gameplay."
Rising Storm 2: Vietnam
"Players have freedom to choose classes, weapons, and tactical roles; officer-radioman coordination adds strategic decision-making."
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Competence
Game with the same Competence vibe
5"High skill ceiling with realistic gunplay, tactical team coordination, and punishing mechanics that reward mastery and learning."
America's Army: Proving Grounds
"High skill ceiling with realistic gunplay, unforgiving damage, and tactical teamplay requiring map knowledge and coordination."
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Competition
Game with the same Competition vibe
3"Multiplayer with ranked and team matches encourages comparison and competition, though player base is small."
Steel Division: Normandy 44
"Multiplayer modes with team objectives and ranking system encourage competitive play, but player base is small."
-
Continuation
Game with the same Continuation vibe
2"Some players report long playtimes and habitual engagement, though others quit quickly due to slow progression or bugs."
Poop Clicker
"Some players report long playtimes and habitual engagement; however, small player base and occasional bugs limit continued play."
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Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on teamwork, squad command, coordinated attacks, and multiplayer cooperation against AI or other players."
RUNNING WITH RIFLES
"Strong emphasis on teamwork, especially officer-radioman synergy, coordinated attacks, and squad-based objectives."
-
Creativity
Game with the same Creativity vibe
1"Some customization via weapon and character upgrades, but gameplay follows established shooter conventions."
Dead Effect
"Limited weapon customization and class roles; mod support exists but core gameplay follows established tactical shooter conventions."
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Domination
Game with the same Domination vibe
-3"Community generally cooperative with shared objectives; some toxicity reported but no strong dominance or power imposition."
Realm of the Mad God Exalt
"Community generally cooperative with mutual respect; some toxicity reported but not dominant."
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Escapism
Game with the same Escapism vibe
4"Immersive WWII setting and cinematic battles provide strong escape from real life stress."
Battlefield™ V
"Immersive WWII setting and intense combat provide strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage out of personal desire and intrinsic interest; no indication of obligation or external pressure."
UNDER NIGHT IN-BIRTH II Sys:Celes
"Players engage from intrinsic interest and personal desire; no evidence of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different weapons and strategies; some experimentation with loadouts and tactics."
Rebel Forces
"Players try different classes and tactics; some experimentation with strategies and modding."
-
Exploration
Game with the same Exploration vibe
1"Some discovery of maps and tactical possibilities, though maps are historically based and limited in variety."
The Troop
"Maps are varied and historically inspired but limited in number; some exploration of map layouts and flanking routes."
-
Expression
Game with the same Expression vibe
1"In-game customization and skins offer some self-expression, but mostly cosmetic and limited."
Smashing Simulator Idle
"Some cosmetic unlocks and unit skins for self-expression, but limited customization overall."
-
Fantasy
Game with the same Fantasy vibe
-4"Strong focus on realistic WWII scenarios, authentic units, and historically accurate combat."
Men of War: Assault Squad
"Strong focus on realistic WWII combat and historical authenticity."
-
Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and group identity among players who team up regularly."
Fellowship
"Community and team identity important; players form groups and communicate closely."
-
Growth
Game with the same Growth vibe
4"Players develop skills in tactics, map knowledge, and shooting; learning curve is significant and rewarding."
Zero Hour
"Learning curve is steep; players develop skills, map knowledge, and tactical understanding over time."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of FPS; no physical activity involved."
Serious Sam Classic: The First Encounter
"Sedentary gameplay typical of FPS games; no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during matches."
Half-Life Deathmatch: Source
"Requires focused attention and continuous engagement during matches."
-
Intimacy
Game with the same Intimacy vibe
2"Players form social bonds through teamwork and voice communication, though relationships are mostly functional."
PAYDAY™ The Heist
"Players form social bonds and friendships through teamwork and voice communication."
-
Leadership
Game with the same Leadership vibe
5"Officer roles involve leading squads, calling in support, and guiding team strategy."
Isonzo
"Officer class leads team, calls in support, and guides squad tactics."
-
Progression
Game with the same Progression vibe
3"Some progression via weapon unlocks, skins, and ranking systems under development."
Soldat 2
"Rank and unlock system for units and skins provide sense of progression."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging, with moments of adrenaline and stress."
Natural Selection 2
"Gameplay is tense and challenging, with moments of high stress and adrenaline."
-
Sensation
Game with the same Sensation vibe
4"Immersive sound design and realistic visual effects provide strong sensory stimulation."
Squad 44
"Immersive sound design and visual effects provide strong sensory stimulation."
-
Status
Game with the same Status vibe
2"Leaderboards and rankings offer recognition, though community is small and less focused on status."
Robot Roller-Derby Disco Dodgeball
"Ranking and unlocks offer recognition, but community is small and less focused on status."
-
Story
Game with the same Story vibe
-3"No narrative or campaign; gameplay is context-free multiplayer matches."
Murder Miners
"No narrative or campaign; gameplay is context-free multiplayer and coop modes."
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on tactical planning, map control, team coordination, and strategic use of weapons and movement."
Battle Dome
"Strong emphasis on tactical planning, map control, and coordinated team strategies."
-
Thrill
Game with the same Thrill vibe
4"High risk of death, intense combat, and combo systems create suspense and excitement."
Bunker Punks
"High risk of death and intense firefights create suspense and thrill."
-
Value
Game with the same Value vibe
4"Affordable price and nostalgic value provide good return for time and money."
Day of Defeat
"Affordable price with no pay-to-win elements; good return for time invested."
-
Violence
Game with the same Violence vibe
4"Realistic combat with lethal gunplay, explosions, and vehicle destruction."
Squad 44
"Realistic combat with lethal weapons, gore, and destruction."
-
Survival
Game with the same Survival vibe
4"Players must manage resources, avoid death, and strategically survive enemy encounters."
Resident Evil 4 (2005)
"Players must avoid death, manage resources, and survive enemy attacks."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026