The Troop Thumbnail

The Troop similar games & best alternatives

The Troop

PC (Microsoft Windows) • 2023

Related articles

Quick resume

The Troop is a turn-based, platoon-level tactical game set in WW2. From the early hours of D-Day to Falaise, play as British and Canadian or German forces in desperate fighting across Normandy.

Global score

85/100

Genres

Action, Indie, Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Challenging and realistic tactical gameplay
    • Historically accurate units and maps
    • Engaging ai opponent
    • Variety of game modes and scenarios
    • Active developer support and updates

    Cons

    • Lack of multiplayer or cooperative modes
    • Steep learning curve for new players
    • Some ui and line of sight issues
    • No manual save during battles
    • Ai sometimes exhibits unrealistic behavior

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over strategic decisions, resource allocation, unit movements, and tactical planning, requiring personal freedom and decision-making."

      Capsule for Afghanistan '11 Afghanistan '11

      "Players have control over unit movements, tactics, and force composition, allowing personal strategic decisions."

    • Competence

      Game with the same Competence vibe

      5

      "The game emphasizes skillful tactical combat, strategic positioning, and mastery of complex mechanics with clear feedback."

      Capsule for Urtuk: The Desolation Urtuk: The Desolation

      "The game rewards skillful tactics, understanding of line of sight, and mastery of complex mechanics like morale and suppression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player against AI with no multiplayer or ranked modes; players compete against AI and themselves rather than others."

      Capsule for Passant: A Chess Roguelike Passant: A Chess Roguelike

      "Focus is primarily on single-player experience with no multiplayer yet; players compete against AI without social comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replayability, and habitual engagement with campaign and battles."

      Capsule for Tales Of Glory Tales Of Glory

      "Players report long play sessions, high engagement, and replayability through multiple scenarios and campaigns."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual command and control of units; multiplayer and cooperative modes are not present."

      Capsule for Graviteam Tactics: Tunisia 1943 Graviteam Tactics: Tunisia 1943

      "Gameplay centers on individual command of units; no multiplayer or cooperative modes currently available."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can choose mission order and tactics, but limited customization or creation."

      Capsule for Freedom Fighters Freedom Fighters

      "Players can customize forces in skirmish mode and choose tactics, but limited map or mission editing currently."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are with AI enemies and environment; no evidence of social dominance or trash talk."

      Capsule for Shortest Trip to Earth Shortest Trip to Earth

      "Interactions are balanced against AI; no evidence of trash talk or social dominance features."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a challenging and immersive distraction from real life, often for stress relief."

      Capsule for Panzer Corps 2 Panzer Corps 2

      "Players use the game as an immersive tactical challenge and distraction from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

      Capsule for Wargame: Airland Battle Wargame: Airland Battle

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different strategies, unit combinations, and tactics to overcome opponents and AI challenges."

      Capsule for Final Assault Final Assault

      "Players explore different tactics, unit compositions, and strategies to overcome AI challenges."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some map exploration and discovery of tactical positions, but mostly focused on known competitive maps."

      Capsule for The Wall The Wall

      "Some discovery of maps and tactical possibilities, though maps are historically based and limited in variety."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited avatar or environment customization; focus is on gameplay rather than self-expression."

      Capsule for Arizona Sunshine® Remake Arizona Sunshine® Remake

      "Limited avatar or environment customization; focus is on tactical gameplay rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "Strong emphasis on historical accuracy and realistic WWII combat and leadership experiences."

      Capsule for Burden of Command™ Burden of Command™

      "Strong emphasis on historical accuracy and realistic WWII tactical combat."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player focus with minimal social interaction or community features."

      Capsule for Destination Sol Destination Sol

      "Single-player focus with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop tactical skills, learn complex rules, and improve strategic thinking over time."

      Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

      "Players develop tactical skills, learn game mechanics, and improve strategic thinking over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic planning; not suited for casual or background play."

      Capsule for Sniper Elite 4 Sniper Elite 4

      "Requires focused attention and strategic planning; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building features; gameplay is solitary."

      Capsule for Toree 2 Toree 2

      "No social or emotional relationship-building features; gameplay is solitary."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead and command tactical units, making strategic decisions and guiding forces through complex scenarios."

      Capsule for Combat Mission Black Sea Combat Mission Black Sea

      "Players lead and manage multiple units and tactical decisions, simulating command roles."

    • Progression

      Game with the same Progression vibe

      3

      "Campaign mode allows army building and unit upgrades; players accumulate forces and experience over time."

      Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

      "Campaign modes allow persistent forces and unit preservation, encouraging progression and development."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and tense, requiring concentration and careful planning; not primarily designed for relaxation."

      Capsule for Stalingrad Stalingrad

      "Game is challenging and tense, requiring careful thought; not primarily for relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound effects provide sensory enjoyment, though not extreme stimulation."

      Capsule for X-Plane 11 X-Plane 11

      "Good sound effects and cinematic visuals provide sensory engagement, though not extreme stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not publicly displayed."

      Capsule for Pacific Drive Pacific Drive

      "No social recognition or ranking systems; achievements are personal and not publicly displayed."

    • Story

      Game with the same Story vibe

      3

      "Includes historical campaigns and narrative-driven missions enhancing story immersion."

      Capsule for Cossacks: Art of War Cossacks: Art of War

      "Includes narrative-driven missions and campaigns with historical context enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical and strategic planning, problem solving, and decision making."

      Capsule for Order of Battle: World War II Order of Battle: World War II

      "Core gameplay revolves around tactical and strategic planning, problem solving, and decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat situations and risk of losing units create suspense and excitement."

      Capsule for Men of War: Assault Squad 2 Men of War: Assault Squad 2

      "Tense combat and risk of losing units create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for its price with replayability and ongoing updates."

      Capsule for Atomic Picnic Atomic Picnic

      "Players feel the game offers good content and replayability for the price, especially with ongoing updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction of enemy units are central gameplay elements."

      Capsule for Age of Fear: The Undead King Age of Fear: The Undead King

      "Combat and destruction of enemy units are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage unit survival, morale, and resources to avoid defeat and complete objectives."

      Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

      "Players must manage unit preservation and avoid casualties to maintain morale and win."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Fantasy, Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026