Order of Battle: World War II similar games & best alternatives
Order of Battle: World War II
2015
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Quick resume
Order of Battle: World War II is a breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
Global score
78/100
Genres
Simulator, Strategy, Free To Play, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep and engaging wwii strategy gameplay
- Integrated land, air, and naval combat
- Historical and less common theaters covered
- Unit progression and commander system
- Scenario editor and community content
Cons
- High dlc cost and fragmented content
- Ai can be scripted and sometimes predictable
- Long ai turn times and occasional lag
- Limited multiplayer features
- Some ui and usability issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over unit deployment, movement, and strategy, with freedom to direct battles and choose commanders."
Final Assault
"Players choose which units to deploy, assign commanders, select objectives, and manage supply lines freely, showing high control over decisions."
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Competence
Game with the same Competence vibe
4"The game requires strategic thinking, managing research and production, and adapting to AI tactics, providing skill challenges and feedback."
ICBM
"The game requires strategic thinking, managing supply, unit positioning, and adapting to AI tactics, providing skill challenges and feedback."
-
Competition
Game with the same Competition vibe
1"Primarily a single-player experience with some multiplayer; competition exists but is not the main focus."
Freespace 2
"Mostly single-player focused with some multiplayer modes; competition exists but is not the primary motivation."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions, addictive gameplay loops, and high replayability."
Chrono Ark
"Players report long play sessions, addictive gameplay, and repeated replays of campaigns and scenarios."
-
Cooperation
Game with the same Cooperation vibe
-3"Focus is mostly on individual play and competition; multiplayer exists but is often dead or limited"
Carmageddon: Max Damage
"Focus is on individual strategic play; multiplayer exists but is limited and not a major feature."
-
Creativity
Game with the same Creativity vibe
3"Players can customize their core army composition and create scenarios with the editor, allowing creative tactical approaches."
Panzer Corps Gold
"Players can customize units, assign commanders, and create scenarios with the editor, allowing creative expression."
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Domination
Game with the same Domination vibe
-4"Gameplay emphasizes balanced tactical control and survival rather than exerting superiority or dominance over others."
Men of War: Red Tide
"Gameplay emphasizes balanced tactical engagements and mutual respect for game mechanics rather than dominance over others."
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Escapism
Game with the same Escapism vibe
3"Players use the game to immerse in alternate WWII scenarios and escape real life through strategic gameplay."
Making History II: The War of the World
"Players use the game as a deep strategic diversion from real life, engaging in historical WWII scenarios."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
Fallout 4
"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, unit combinations, and approaches to overcome challenges and explore game mechanics."
Warfare Legacy Collection
"Players try different strategies, unit compositions, and objectives, exploring game mechanics and scenario variations."
-
Exploration
Game with the same Exploration vibe
2"Campaign maps and historical scenarios offer some discovery, though the map is more abstract and boardgame-like."
Medieval: Total War™ - Collection
"Players discover new scenarios and campaigns, including less common WWII theaters, but maps are mostly known and scenario-based."
-
Expression
Game with the same Expression vibe
3"Commander customization and unit formations allow personal expression within gameplay."
Zero-K
"Unit renaming, commander assignments, and scenario editor allow personal expression within the game."
-
Fantasy
Game with the same Fantasy vibe
-3"Game focuses on realistic WWII settings and historical campaigns."
Soldiers: Heroes of World War II - Enhanced Edition
"Game focuses on realistic WWII historical settings and plausible military operations."
-
Fellowship
Game with the same Fellowship vibe
-2"Limited multiplayer community and social interaction; mostly solo play."
Jet Racing Extreme: The First Encounter
"Limited multiplayer and community interaction; mostly solo play with some social elements via forums and scenario sharing."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn game mechanics, and improve through repeated play and challenge."
UFO 50
"Players develop strategic skills, learn game mechanics, and improve through repeated play and scenario mastery."
-
Health
Game with the same Health vibe
-4"Turn-based, sedentary gameplay with no physical activity involved."
Heroes of Science and Fiction
"Turn-based, sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic planning; not a casual or background game."
Fate of the World: Tipping Point
"Requires focused attention and strategic planning; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; interactions are mostly strategic and impersonal."
Space Empires IV Deluxe
"Minimal social or emotional connection; interactions are mostly tactical and impersonal."
-
Leadership
Game with the same Leadership vibe
3"Players lead troops and commanders, making strategic decisions and managing units."
Wars and Warriors: Joan of Arc
"Players lead units and assign commanders, making strategic decisions and guiding forces."
-
Progression
Game with the same Progression vibe
4"Players accumulate units, upgrades, and unlock new abilities through gameplay and campaigns."
Command & Conquer 3 Tiberium Wars™
"Units gain experience, can be upgraded, and players accumulate resources and unlock abilities across campaigns."
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Relaxation
Game with the same Relaxation vibe
2"Game offers moments of flow and exploration but also sustained tension from challenging combat."
Risen 2: Dark Waters
"Game provides engaging flow but also sustained challenge and tension in battles."
-
Sensation
Game with the same Sensation vibe
2"Visual and audio effects enhance immersion but are functional rather than sensory-rich or hedonic."
Door Kickers 2: Task Force North
"Visual and audio effects enhance immersion but are moderate and functional rather than intense sensory stimulation."
-
Status
Game with the same Status vibe
-3"Achievements exist but social recognition or popularity is not a central motivation."
Dead Rising Deluxe Remaster
"Achievements and recognition exist but social status or popularity is not a major motivation."
-
Story
Game with the same Story vibe
3"Strong narrative immersion through historical context, evolving campaigns, and character progression."
Grand Tactician: The Civil War (1861-1865)
"Narrative campaigns with historical context and evolving objectives provide story immersion."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around tactical and strategic planning, problem solving, and decision making."
The Troop
"Core gameplay revolves around tactical and strategic planning, problem solving, and decision making."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from challenging battles and risk of defeat."
Monster Slayers
"Players experience suspense and tension from challenging battles and risk of defeat."
-
Value
Game with the same Value vibe
2"Players find good value in gameplay length and content, though some criticize DLC pricing."
Digimon Story Time Stranger
"Players perceive good value in gameplay hours and content, though some note high DLC prices."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central gameplay elements with emphasis on battles and warfare."
Warhammer 40,000: Dawn of War - Definitive Edition
"Combat and destruction are central gameplay elements, including land, air, and naval battles."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and avoid unit losses to survive and win battles."
Company of Heroes: Tales of Valor
"Players must manage resources and avoid unit losses to survive and succeed in scenarios."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Violence. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026