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Wars and Warriors: Joan of Arc similar games & best alternatives

Wars and Warriors: Joan of Arc

PC (Microsoft Windows) • 2015

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Quick resume

Relive the most intense battle scenarios of medieval Europe in this third-person 3D epic saga. Brandish your sword as you slay enemies amidst adrenaline-pumping action while you lead your troops to victory.

Global score

93/100

Genres

Action, Strategy

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    Pros

    • Nostalgic and engaging medieval setting
    • Combination of action rpg and rts elements
    • Large maps with exploration and side quests
    • Character customization and progression
    • Immersive soundtrack and atmosphere

    Cons

    • Clunky controls and camera issues
    • Poor ai pathfinding causing units to get stuck
    • Limited rts camera and control range
    • Repetitive combat and missions
    • Lack of modern graphics and polish

    Motivations

    • Autonomy

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      4

      "Players control their hero and direct multiple troops in battle with strategic freedom, combining RTS and hack-and-slash elements."

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      "Players can switch between multiple characters, choose combat styles, and command troops in RTS mode, allowing significant control over actions and decisions."

    • Competence

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      3

      "The game involves skillful management of line battles, commanding AI troops, and tactical positioning, though some bugs and AI limitations reduce challenge."

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      "The game involves skillful combat with combos, character leveling, and strategic troop management, though some AI and control issues reduce challenge."

    • Competition

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      -3

      "Focus is on single-player progression and personal mastery rather than competing against others."

      Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

      "Focus is on single-player progression and personal achievement rather than competing against other players."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and repeated playthroughs driven by nostalgia and challenge."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Many players report nostalgia-driven long playtimes and repeated playthroughs, indicating strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Squad-based gameplay involves working with AI teammates, but no multiplayer or player-to-player cooperation."

      Capsule for Mass Effect™ Legendary Edition Mass Effect™ Legendary Edition

      "Players manage multiple characters and troops working together, but no multiplayer cooperation; teamwork is AI-driven."

    • Creativity

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      2

      "Players can customize character outfits and upgrade skills, but gameplay mostly follows predefined structures and combat patterns."

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      "Players can customize characters’ equipment and develop skills, but gameplay follows established combat and strategy patterns."

    • Domination

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      -4

      "Interactions are balanced and cooperative within the game systems; no evidence of exerting control over other players."

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      "Interactions are balanced and cooperative within the player’s army; no evidence of exerting control over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic escape and stress relief, immersing in medieval fantasy and strategic challenges."

      Capsule for Age of Empires II (Retired) Age of Empires II (Retired)

      "Players use the game to relive historical fantasy and escape into medieval battles, often for nostalgia and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, with no obligation or external pressure."

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    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different characters, careers, weapons, and builds, as well as exploring secrets and strategies."

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      "Players experiment with different characters, combat combos, and strategic troop management, exploring game mechanics."

    • Exploration

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      3

      "Large maps with many side quests and hidden items encourage discovery and exploration."

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      "Large open maps with side quests encourage exploration of new areas and discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization through equipment and skill choices allows some self-expression."

      Capsule for Ys SEVEN Ys SEVEN

      "Character customization through equipment and skill development allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features a fictional medieval world with imaginative story elements and romantic fantasy."

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      "Game is set in a historical fantasy version of Joan of Arc’s story with some fictionalized elements and heroic combat."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with limited social interaction"

      Capsule for Beyond Good & Evil - 20th Anniversary Edition Beyond Good & Evil - 20th Anniversary Edition

      "Single-player experience with limited social interaction; players mostly engage individually."

    • Growth

      Game with the same Growth vibe

      4

      "Character leveling, skill acquisition, and equipment upgrades provide clear personal development."

      Capsule for Low Magic Age Low Magic Age

      "Character leveling, skill upgrades, and equipment improvements provide clear personal development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; gameplay is sedentary."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "No physical activity involved; gameplay is sedentary."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat; not suited for casual or background play."

      Capsule for Bulletstorm: Full Clip Edition Bulletstorm: Full Clip Edition

      "Requires focused attention during combat and strategy; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; interactions are mostly with AI companions."

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      "Minimal social or emotional connections; interactions are mostly with AI characters."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead their armies and commanders, making strategic decisions and managing resources and units."

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      "Players lead troops and commanders, making strategic decisions and managing units."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating weapons, upgrades, and character levels."

      Capsule for Steelrising Steelrising

      "Strong emphasis on accumulating items, upgrading characters, and recruiting troops."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and nostalgic, but the challenging gameplay and AI difficulty create tension."

      Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

      "Some players find the game relaxing and nostalgic, but difficulty spikes and AI issues create tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound effects, and combat provide sensory stimulation and excitement."

      Capsule for 10 Miles To Safety 10 Miles To Safety

      "Battle sounds, music, and combat effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or multiplayer ranking; achievements are personal."

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      "No social recognition or multiplayer ranking; achievements are personal and unnoticed by others."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with branching storylines and character-driven quests."

      Capsule for Shadows: Awakening Shadows: Awakening

      "Strong narrative focus on Joan of Arc and historical events with side quests and character interactions."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning resource management, unit composition, and tactical combat despite some AI limitations."

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      "Requires tactical planning in troop management and combat, though RTS mode is limited and AI is weak."

    • Thrill

      Game with the same Thrill vibe

      2

      "Sieges and battles provide suspense and excitement, though some players find AI predictable."

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      "Combat and siege battles provide moments of suspense and excitement despite some predictable AI behavior."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money and time, especially with sales and nostalgia factor."

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      "Players report good value for time and money, especially given nostalgia and game length."

    • Violence

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      4

      "Core gameplay involves combat, defeating hordes of enemies, and boss battles."

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      "Core gameplay involves combat, fighting hordes of enemies, and siege warfare."

    • Survival

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      2

      "Players manage health and resources to survive battles and progress."

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      "Players manage health, resources like food, and troop survival during battles and sieges."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Violence, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026