Ghostwire: Tokyo similar games & best alternatives
Ghostwire: Tokyo
2022
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Quick resume
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Global score
83/100
Genres
Action, Adventure
Similar games
Pros
- Beautiful and detailed tokyo setting
- Immersive japanese folklore and supernatural atmosphere
- Engaging exploration and collectibles
- Unique elemental combat system
- Petting and feeding cats and dogs
Cons
- Combat can be repetitive and simple
- Story pacing uneven and somewhat short
- Side quests sometimes feel like busywork
- Some technical issues and performance drops reported
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can freely explore an open world, choose characters with unique abilities, and decide which quests to pursue."
LEGO® The Hobbit™
"Players can explore an open world Tokyo freely, choose when and where to do side quests and collectibles, and upgrade abilities in a skill tree, allowing personal control over progression."
-
Competence
Game with the same Competence vibe
2"Combat involves skill-based timed hits and strategy with elemental weaknesses, but is generally easy and sometimes repetitive."
Born of Bread
"Combat involves skillful timing and aiming with elemental powers, but is described as relatively simple and repetitive, with moderate challenge especially on higher difficulties."
-
Competition
Game with the same Competition vibe
-4"The game focuses on single-player experience without ranked modes or leaderboards; players engage at their own pace without social comparison."
Cronos: The New Dawn
"The game focuses on single-player experience without competitive modes or leaderboards; players progress at their own pace without social comparison."
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes and habitual engagement, with side quests and collectibles encouraging extended play."
Far Cry® 6
"Many players report long playtimes with side quests and collectibles, indicating habitual engagement and attachment to the game world."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is strictly single-player with no cooperative or multiplayer elements."
SUPERHOT
"The game is strictly single-player with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
2"Players can customize characters’ equipment and develop skills, but gameplay follows established combat and strategy patterns."
Wars and Warriors: Joan of Arc
"Players can customize character outfits and upgrade skills, but gameplay mostly follows predefined structures and combat patterns."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are individual and cooperative dominance is absent."
Plasma
"No evidence of exerting control over others; interactions are individual and cooperative dominance is absent."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a mysterious, supernatural world, escaping real life through exploration and story."
Enigma of Fear
"Players use the game to immerse in a detailed supernatural Tokyo setting, escaping real life through exploration, story, and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story, folklore, and atmosphere rather than obligation or pressure."
Tales of the Black Forest
"Players engage voluntarily out of interest in Japanese folklore, story, and exploration rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different game modes, skill builds, and strategies, though some routines develop over time."
BrainBread 2
"Players experiment with different elemental powers and skill upgrades, but combat and exploration follow familiar open-world RPG patterns."
-
Exploration
Game with the same Exploration vibe
5"Strong emphasis on discovering new areas, secrets, and lore in a large open world."
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
"Strong emphasis on discovering new areas, secrets, collectibles, and lore throughout a detailed open-world Tokyo."
-
Expression
Game with the same Expression vibe
2"Some character customization with outfits and accessories allows personal expression, though limited in scope."
AWAKEN - Astral Blade
"Character outfit customization and some cosmetic options allow personal expression, though limited to available presets."
-
Fantasy
Game with the same Fantasy vibe
5"The game features supernatural spirits, Japanese folklore, and a surreal horror atmosphere, strongly emphasizing imaginative fiction."
Yomawari: Midnight Shadows
"The game is steeped in Japanese supernatural folklore, yokai, and ghost hunting with imaginative and mythical elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; mostly solitary experience with limited NPC interaction."
Subnautica: Below Zero
"Minimal social interaction; the experience is primarily solitary with limited emotional connection beyond NPC banter."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn combat tactics, and progress through story and character development."
Rise of the Third Power
"Players develop skills, learn combat mechanics, and gain knowledge of Japanese folklore, supporting personal development."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity or health-related gameplay."
Atomic Heart
"Typical sedentary gaming experience with no physical activity or health-related gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; not designed for background or casual intermittent play."
Alaloth: Champions of The Four Kingdoms
"Requires focused attention during combat and exploration; not designed for background or casual intermittent play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to scripted NPC dialogues without deep emotional or relationship building."
King's Bounty: Dark Side
"Social interactions are limited to scripted NPC dialogues and banter, lacking deep emotional or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual without guiding others."
Power Fantasy
"No leadership or group management roles; gameplay is individual without guiding others."
-
Progression
Game with the same Progression vibe
4"Players accumulate items, skills, and upgrades; quests and leveling provide clear progression."
Little Sim World
"Players accumulate experience, skills, items, and upgrades through quests and exploration, showing clear progression."
-
Relaxation
Game with the same Relaxation vibe
3"Atmospheric exploration offers moments of calm and flow, though combat can introduce tension."
Northern Journey
"Atmospheric exploration and story provide moments of flow and relaxation, though combat can add tension."
-
Sensation
Game with the same Sensation vibe
4"Visually stunning graphics and immersive audio provide strong sensory stimulation and enjoyment."
Trine 4: The Nightmare Prince
"Visually stunning graphics, detailed environments, and immersive sound design provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
Horizon Forbidden West™ Complete Edition
"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"Narrative immersion with character development and ongoing plot, though some find story pacing uneven."
Gears 5
"Narrative immersion with character interactions and a supernatural plot, though some find story pacing uneven."
-
Strategy
Game with the same Strategy vibe
1"Combat involves some timing and resource management, but overall strategy depth is limited."
Hero's Journey
"Combat requires some tactical use of elemental powers and timing, but overall strategy depth is limited."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and eerie moments, but horror elements are mild and not highly intense."
Alpha Polaris : A Horror Adventure Game
"Some suspense and tension from supernatural encounters and boss fights, but horror elements are mild."
-
Value
Game with the same Value vibe
1"Mixed opinions on value; some find it worth full price for story and style, others recommend waiting for sales."
Travis Strikes Again: No More Heroes Complete Edition
"Mixed opinions on value; some find it worth full price for story and exploration, others recommend waiting for sale."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies with magical spells."
Corgi Warlock
"Combat involves magical attacks on hostile spirits and enemies, emphasizing destruction and combat."
-
Survival
Game with the same Survival vibe
1"Players manage health and avoid death, but game is generally forgiving with multiple difficulty levels."
DmC: Devil May Cry
"Players manage health and resources to survive encounters, but overall difficulty is moderate and forgiving."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026