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Ghostwire: Tokyo similar games & best alternatives

Ghostwire: Tokyo

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.

Global score

83/100

Genres

Action, Adventure

Similar games

    Pros

    • Beautiful and detailed tokyo setting
    • Immersive japanese folklore and supernatural atmosphere
    • Engaging exploration and collectibles
    • Unique elemental combat system
    • Petting and feeding cats and dogs

    Cons

    • Combat can be repetitive and simple
    • Story pacing uneven and somewhat short
    • Side quests sometimes feel like busywork
    • Some technical issues and performance drops reported
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely explore an open world, choose characters with unique abilities, and decide which quests to pursue."

      Capsule for LEGO® The Hobbit™ LEGO® The Hobbit™

      "Players can explore an open world Tokyo freely, choose when and where to do side quests and collectibles, and upgrade abilities in a skill tree, allowing personal control over progression."

    • Competence

      Game with the same Competence vibe

      2

      "Combat involves skill-based timed hits and strategy with elemental weaknesses, but is generally easy and sometimes repetitive."

      Capsule for Born of Bread Born of Bread

      "Combat involves skillful timing and aiming with elemental powers, but is described as relatively simple and repetitive, with moderate challenge especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      -4

      "The game focuses on single-player experience without ranked modes or leaderboards; players engage at their own pace without social comparison."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "The game focuses on single-player experience without competitive modes or leaderboards; players progress at their own pace without social comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual engagement, with side quests and collectibles encouraging extended play."

      Capsule for Far Cry® 6 Far Cry® 6

      "Many players report long playtimes with side quests and collectibles, indicating habitual engagement and attachment to the game world."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is strictly single-player with no cooperative or multiplayer elements."

      Capsule for SUPERHOT SUPERHOT

      "The game is strictly single-player with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize characters’ equipment and develop skills, but gameplay follows established combat and strategy patterns."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Players can customize character outfits and upgrade skills, but gameplay mostly follows predefined structures and combat patterns."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are individual and cooperative dominance is absent."

      Capsule for Plasma Plasma

      "No evidence of exerting control over others; interactions are individual and cooperative dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a mysterious, supernatural world, escaping real life through exploration and story."

      Capsule for Enigma of Fear Enigma of Fear

      "Players use the game to immerse in a detailed supernatural Tokyo setting, escaping real life through exploration, story, and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story, folklore, and atmosphere rather than obligation or pressure."

      Capsule for Tales of the Black Forest Tales of the Black Forest

      "Players engage voluntarily out of interest in Japanese folklore, story, and exploration rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different game modes, skill builds, and strategies, though some routines develop over time."

      Capsule for BrainBread 2 BrainBread 2

      "Players experiment with different elemental powers and skill upgrades, but combat and exploration follow familiar open-world RPG patterns."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering new areas, secrets, and lore in a large open world."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)

      "Strong emphasis on discovering new areas, secrets, collectibles, and lore throughout a detailed open-world Tokyo."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization with outfits and accessories allows personal expression, though limited in scope."

      Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

      "Character outfit customization and some cosmetic options allow personal expression, though limited to available presets."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game features supernatural spirits, Japanese folklore, and a surreal horror atmosphere, strongly emphasizing imaginative fiction."

      Capsule for Yomawari: Midnight Shadows Yomawari: Midnight Shadows

      "The game is steeped in Japanese supernatural folklore, yokai, and ghost hunting with imaginative and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; mostly solitary experience with limited NPC interaction."

      Capsule for Subnautica: Below Zero Subnautica: Below Zero

      "Minimal social interaction; the experience is primarily solitary with limited emotional connection beyond NPC banter."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat tactics, and progress through story and character development."

      Capsule for Rise of the Third Power Rise of the Third Power

      "Players develop skills, learn combat mechanics, and gain knowledge of Japanese folklore, supporting personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related gameplay."

      Capsule for Atomic Heart Atomic Heart

      "Typical sedentary gaming experience with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for background or casual intermittent play."

      Capsule for Alaloth: Champions of The Four Kingdoms Alaloth: Champions of The Four Kingdoms

      "Requires focused attention during combat and exploration; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to scripted NPC dialogues without deep emotional or relationship building."

      Capsule for King's Bounty: Dark Side King's Bounty: Dark Side

      "Social interactions are limited to scripted NPC dialogues and banter, lacking deep emotional or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual without guiding others."

      Capsule for Power Fantasy Power Fantasy

      "No leadership or group management roles; gameplay is individual without guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, skills, and upgrades; quests and leveling provide clear progression."

      Capsule for Little Sim World Little Sim World

      "Players accumulate experience, skills, items, and upgrades through quests and exploration, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric exploration offers moments of calm and flow, though combat can introduce tension."

      Capsule for Northern Journey Northern Journey

      "Atmospheric exploration and story provide moments of flow and relaxation, though combat can add tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visually stunning graphics and immersive audio provide strong sensory stimulation and enjoyment."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "Visually stunning graphics, detailed environments, and immersive sound design provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with character development and ongoing plot, though some find story pacing uneven."

      Capsule for Gears 5 Gears 5

      "Narrative immersion with character interactions and a supernatural plot, though some find story pacing uneven."

    • Strategy

      Game with the same Strategy vibe

      1

      "Combat involves some timing and resource management, but overall strategy depth is limited."

      Capsule for Hero's Journey Hero's Journey

      "Combat requires some tactical use of elemental powers and timing, but overall strategy depth is limited."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and eerie moments, but horror elements are mild and not highly intense."

      Capsule for Alpha Polaris : A Horror Adventure Game Alpha Polaris : A Horror Adventure Game

      "Some suspense and tension from supernatural encounters and boss fights, but horror elements are mild."

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions on value; some find it worth full price for story and style, others recommend waiting for sales."

      Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

      "Mixed opinions on value; some find it worth full price for story and exploration, others recommend waiting for sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking and defeating enemies with magical spells."

      Capsule for Corgi Warlock Corgi Warlock

      "Combat involves magical attacks on hostile spirits and enemies, emphasizing destruction and combat."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage health and avoid death, but game is generally forgiving with multiple difficulty levels."

      Capsule for DmC: Devil May Cry DmC: Devil May Cry

      "Players manage health and resources to survive encounters, but overall difficulty is moderate and forgiving."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026