Cronos: The New Dawn similar games & best alternatives
Cronos: The New Dawn
2025
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Quick resume
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Global score
88/100
Genres
Action, Adventure, Shooter, Puzzle
Similar games
Pros
- Engaging survival horror gameplay
- Intriguing story and worldbuilding
- Atmospheric visuals and sound design
- Challenging combat with strategic depth
- Good replayability with new game+
Cons
- Performance issues and stuttering reported
- Limited enemy variety
- Inventory management can be frustrating
- Story ending and dialogue pacing criticized
- Lack of difficulty settings
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players choose roles, assign tasks, and make strategic decisions on upgrades and menu, showing moderate control over actions."
Bronzebeard's Tavern
"Players can explore multiple areas, choose upgrade paths, and manage inventory strategically, indicating a degree of control over actions and decisions."
-
Competence
Game with the same Competence vibe
4"Combat requires timing, skillful use of melee and ranged weapons, and strategic use of skill cards, providing satisfying feedback and challenge."
Dead Island 2
"Combat requires skillful aiming, resource management, and strategic use of charged shots and environment, providing challenging and rewarding gameplay."
-
Competition
Game with the same Competition vibe
-4"The game focuses on single-player experience without competitive modes or leaderboards; players progress at their own pace without social comparison."
Ghostwire: Tokyo
"The game focuses on single-player experience without ranked modes or leaderboards; players engage at their own pace without social comparison."
-
Continuation
Game with the same Continuation vibe
4"Many players report being hooked for long sessions and habitual play due to engaging content and progression."
Cowboy Life Simulator
"Many players report being hooked for long sessions, replaying with New Game+ and pursuing achievements, showing strong desire to continue playing."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no multiplayer or cooperative elements."
Minit
"The game is a single-player survival horror experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players craft weapons, upgrade gear, and solve puzzles; exploration and survival encourage creative problem solving."
Praey for the Gods
"Players engage in upgrading weapons, managing inventory, and using environmental tactics; some exploration and puzzle solving allow creative problem solving."
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Domination
Game with the same Domination vibe
-5"No evidence of player dominance or power over others; interactions are individual and balanced."
Keeper's Toll
"No evidence of competitive dominance or power over others; interaction is solitary and balanced within the game world."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in a tense sci-fi horror world provides escape from real life through atmospheric gameplay."
Teleglitch: Die More Edition
"Players seek immersion in a tense, atmospheric sci-fi horror world to escape real life, with strong emotional and sensory engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation, enjoying the story and characters without external pressure."
Arcade Spirits
"Players engage voluntarily out of interest and intrinsic motivation, enjoying the story and gameplay without external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different weapons, combat tactics, and exploration paths; some novelty in resource management and ability upgrades."
The Chant
"Players experiment with combat tactics, weapon upgrades, and resource management, adapting strategies to survive."
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Exploration
Game with the same Exploration vibe
4"Game encourages discovering new areas, secrets, and environmental storytelling within varied levels."
Backrooms: Extractions
"The game encourages discovering new areas, secrets, and lore through environmental storytelling and side paths."
-
Expression
Game with the same Expression vibe
1"Some customization of weapons and character upgrades, but limited character or environment personalization."
Far Cry 3 - Blood Dragon
"Some customization through weapon upgrades and inventory management, but limited character or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a sci-fi, post-apocalyptic fictional world with imaginative elements."
Half-Life: A Place in the West
"Set in a sci-fi post-apocalyptic world with time travel and mutated creatures, offering imaginative fiction and horror themes."
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Fellowship
Game with the same Fellowship vibe
-5"The experience is solitary with minimal social interaction or community involvement."
Portal
"The experience is solitary with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
4"Players develop skills in navigation, combat, and puzzle solving, and progress through upgrades."
Fractal Block World
"Players develop skills in combat, resource management, and puzzle solving, with meaningful progression through upgrades."
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Health
Game with the same Health vibe
-5"The game is a sedentary single-player experience with no physical activity or health-related features."
The Upturned
"The game is a sedentary single-player experience without physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement due to challenging combat and fast pace."
Star Fetchers
"Requires focused attention and continuous engagement due to challenging combat and resource management."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships; gameplay is solitary."
Heretic: Shadow of the Serpent Riders
"No evidence of forming close relationships; interactions are limited to solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Devil May Cry 5
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating upgrades, weapons, and abilities to enhance power and effectiveness."
DOOM Eternal
"Strong emphasis on accumulating upgrades, weapons, and resources to improve effectiveness and survive."
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Relaxation
Game with the same Relaxation vibe
-3"The game induces tension, dread, and fear rather than relaxation or flow states."
Shipwrecked 64
"The game maintains tension and challenge, with moments of dread and anxiety rather than relaxation or flow."
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Sensation
Game with the same Sensation vibe
4"Visuals, sound design, and atmospheric effects provide strong sensory stimulation and emotional impact."
Subnautica
"Rich sensory stimulation through detailed visuals, sound design, and atmospheric effects that enhance emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements and progress are personal and private."
Insurmountable
"No social recognition or status systems; achievements and progress are personal and private."
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Story
Game with the same Story vibe
4"Narrative immersion is strong with engaging story, lore, and character interactions driving exploration."
Starcom: Nexus
"Narrative immersion is strong with an intriguing story, environmental lore, and character interactions driving engagement."
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Strategy
Game with the same Strategy vibe
4"Players must plan resource use, combat tactics, and puzzle solutions, requiring analytical thinking."
Nightmare of Decay
"Players must plan combat tactics, resource use, and exploration carefully, requiring analytical thinking and problem solving."
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Thrill
Game with the same Thrill vibe
4"The game provides suspense and tension through survival challenges, enemy encounters, and risk of losing progress."
Made in Abyss: Binary Star Falling into Darkness
"The game delivers suspense and tension through challenging encounters, scares, and resource scarcity."
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Value
Game with the same Value vibe
4"Players perceive good return on investment due to extensive content, replayability, and engaging gameplay."
Middle-earth™: Shadow of War™
"Players perceive good return on investment through long playtime, replayability, and engaging content."
-
Violence
Game with the same Violence vibe
4"Combat and destruction of enemies is central to gameplay."
Scarlet Tower
"Combat and destruction of enemies is central to gameplay, with emphasis on shooting and burning foes."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."
Amnesia: The Bunker
"Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026