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Star Fetchers similar games & best alternatives

Star Fetchers

PC (Microsoft Windows) • 2020

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Quick resume

The introduction to a wild ride with gangsters and deep state conspiracy theories

Global score

97/100

Genres

Action, Adventure, Indie, Free To Play

Similar games

    Pros

    • Unique and stylish art direction
    • Excellent soundtrack and sound design
    • Engaging and humorous narrative
    • Challenging and satisfying combat mechanics
    • Free pilot/demo with high replay value

    Cons

    • Combat can feel clunky or imprecise
    • Short length of current content
    • Some navigation and ui roughness
    • Minor bugs and glitches reported
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their own character's actions and decisions, including dialogue choices and puzzle-solving approaches, fostering a sense of personal agency."

      Capsule for Parallel Experiment Parallel Experiment

      "Players have control over combat style and approach, with unique mouse-based sword mechanics and choice of characters; exploration and dialogue choices also support personal agency."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with challenging movement and combat mechanics, rewarding mastery and providing feedback through gameplay and progression."

      Capsule for Echo Point Nova Echo Point Nova

      "Gameplay features a low skill floor but high skill ceiling, rewarding mastery of fast-paced, precise combat and room challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players express desire to continue playing future episodes and revisit the game despite its short length and crashes."

      Capsule for Escape the Game Escape the Game

      "Players express strong desire to keep playing and anticipation for future episodes, though current content is short."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay and story focus on single-player experience with no indication of multiplayer or cooperative play."

      Capsule for LunarLux LunarLux

      "Gameplay and narrative focus on individual player experience with no indication of multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique weapon designs, imaginative enemies, and atmospheric level design encourage creative combat approaches."

      Capsule for Shrine II Shrine II

      "Unique art style, narrative, and combat mechanics encourage creative expression and experimentation."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize story and character development rather than exerting power over others."

      Capsule for Yakuza 0 Yakuza 0

      "Interactions emphasize shared storytelling and character development rather than exerting power over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly immersive, surreal world and story provide a deep escape from reality."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Strongly immersive, surreal world and narrative provide escape from real life through distinctive atmosphere and style."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment."

      Capsule for Squeakross: Home Squeak Home Squeakross: Home Squeak Home

      "Players engage voluntarily out of intrinsic interest and excitement for the game and its world."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different combat strategies, explore secrets, and experiment with character builds and abilities."

      Capsule for Escape from Ever After: Onboarding Escape from Ever After: Onboarding

      "Players try different combat tactics, explore mechanics, and experiment with movement and timing."

    • Exploration

      Game with the same Exploration vibe

      3

      "Encourages discovering new areas and environmental storytelling, though navigation can be limited and linear."

      Capsule for Endling - Extinction is Forever Endling - Extinction is Forever

      "Exploration of the dystopian city and narrative elements encourages discovery, though some navigation challenges noted."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization includes appearance and dialogue style, allowing self-expression."

      Capsule for Alpha Protocol™ Alpha Protocol™

      "Character personalities and dialogue allow for some self-expression, though limited customization options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a surreal, dreamlike, and abstract fictional world with imaginative environments and characters."

      Capsule for Fatum Betula Fatum Betula

      "Engages players in a stylized, surreal, and imaginative world with exaggerated characters and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is solitary with minimal social or community interaction."

      Capsule for Baldr Sky Baldr Sky

      "Experience is primarily solitary with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, improve skills, and develop strategies over time."

      Capsule for Warcube Warcube

      "Players develop skills and improve combat proficiency, learning to master mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sticky Business Sticky Business

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging combat and timing."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Requires focused attention and continuous engagement due to challenging combat and fast pace."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Character interactions exist but are limited to surface-level dialogue and gifting; no deep emotional sharing."

      Capsule for Neon White Neon White

      "Limited to surface-level character interactions without deep emotional or social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts independently."

      Capsule for Outlast Outlast

      "No leadership or group management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story, unlock new areas, and improve combat performance; some scoring and ranking system present."

      Capsule for Zelle Zelle

      "Players progress through story episodes, unlock new areas, and improve combat skills."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is challenging and fast-paced, creating tension rather than relaxation."

      Capsule for Fortified Fortified

      "Gameplay is challenging and fast-paced, creating tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from vibrant visuals, intense music, and fast-paced combat."

      Capsule for Furi Furi

      "Strong sensory stimulation through vibrant visuals, dynamic music, and intense combat."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or competitive ranking; focus is on personal experience."

      Capsule for The Wild at Heart The Wild at Heart

      "No emphasis on social recognition or ranking; focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven game with engaging story, character interactions, and worldbuilding central to experience."

      Capsule for Ghost Town Ghost Town

      "Narrative and character-driven with engaging dialogue and worldbuilding integrated with gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Tactical combat and level design require planning and problem solving."

      Capsule for Tanks: The Crusades Tanks: The Crusades

      "Combat and level design require planning, timing, and tactical thinking to succeed."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and challenging encounters provide excitement and suspense."

      Capsule for Hitler Waifu Hitler Waifu

      "Fast-paced combat and challenging encounters create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      5

      "Free game with substantial content and quality, providing excellent value for players."

      Capsule for Shrine Shrine

      "Free pilot/demo with high quality content and strong player appreciation; players willing to support future episodes financially."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, destruction, and exaggerated violent actions against enemies."

      Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

      "Gameplay centers on combat, sword fighting, and defeating enemies with stylized violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage combat threats in challenging scenarios."

      Capsule for Titanfall® 2 Titanfall® 2

      "Players must avoid death and manage combat threats in challenging encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026