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Quasimorph similar games & best alternatives

Quasimorph

PC (Microsoft Windows) • 2023

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Quick resume

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Global score

83/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Early Access

Similar games

    Pros

    • Challenging and rewarding tactical gameplay
    • Deep progression and customization
    • Immersive grimdark sci-fi setting
    • Frequent developer updates and responsiveness
    • Addictive gameplay loop

    Cons

    • Steep learning curve and punishing difficulty
    • Some balance and ui issues
    • Limited tutorial and onboarding
    • Small inventory space
    • Occasional frustrating rng and one-shot deaths

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over unit customization, hero builds, tech choices, and tactical combat decisions, allowing for personal freedom in playstyle."

      Capsule for Age of Wonders: Planetfall Age of Wonders: Planetfall

      "Players have significant control over tactical decisions, character builds, and difficulty customization, allowing personal freedom in playstyle."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging and rewards skillful play, strategic thinking, and mastery of complex mechanics."

      Capsule for The Last Spell The Last Spell

      "The game is highly skill-based, rewarding strategic thinking, careful planning, and mastery of complex mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

      Capsule for Urtuk: The Desolation Urtuk: The Desolation

      "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay loops and long play sessions, with repeated runs and progression."

      Capsule for Forsaken Frontiers Forsaken Frontiers

      "Players report addictive gameplay loops and long play sessions despite difficulty and setbacks."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with no cooperative elements described."

      Capsule for VVVVVV VVVVVV

      "Gameplay is primarily single-player with no significant cooperative elements described."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters' skills and equipment, experimenting with different builds and strategies."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Players can customize characters, choose classes, and experiment with different builds and strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are with AI enemies; no evidence of social dominance or player power over others."

      Capsule for Viscerafest Viscerafest

      "Interactions are mostly with AI enemies; no evidence of social dominance or player power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The grimdark sci-fi setting and immersive tactical gameplay provide strong escapism from real-life concerns."

      Capsule for Void War Void War

      "The grimdark sci-fi setting and challenging gameplay provide strong immersion and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation despite difficulty and frustration."

      Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

      "Players engage voluntarily out of interest and intrinsic motivation despite difficulty."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different strategies, skill builds, and equipment setups; game encourages trying new tactics and adapting."

      Capsule for Reverse Collapse: Code Name Bakery Reverse Collapse: Code Name Bakery

      "Players are encouraged to try new tactics, builds, and approaches to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of a scaled solar system and different planets is a core part of gameplay."

      Capsule for SimpleRockets SimpleRockets

      "Exploration of different planets, missions, and environments is part of gameplay."

    • Expression

      Game with the same Expression vibe

      2

      "Some character choices and building customization allow for personal expression, though limited."

      Capsule for Feel The Snow Feel The Snow

      "Some character customization and choice of classes allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features a dark sci-fi fantasy setting with supernatural elements and imaginative fiction."

      Capsule for Dark Light Dark Light

      "The game features a dark sci-fi setting with demons and supernatural elements, providing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; focus is on solo play and individual experience."

      Capsule for Tick Tock Isle Tick Tock Isle

      "Minimal social interaction; focus is on solo play and individual objectives."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock abilities, and improve characters through progression systems."

      Capsule for Deep Dungeons of Doom Deep Dungeons of Doom

      "Players develop skills, unlock classes, and improve characters through progression."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity; players manage in-game health but not physical health."

      Capsule for Dungeon Rats Dungeon Rats

      "Gameplay involves sedentary play with no physical activity; health management is in-game only."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic planning; not suited for idle or background play."

      Capsule for Sniper Elite V2 Remastered Sniper Elite V2 Remastered

      "Requires focused attention and strategic planning; not suited for idle or casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for Dungeon Warfare 2 Dungeon Warfare 2

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; gameplay centers on individual actions without managing or guiding others."

      Capsule for Sniper Elite Sniper Elite

      "No player leadership roles; gameplay focuses on individual control without managing others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on acquiring loot, upgrading gear, leveling characters, and unlocking tech."

      Capsule for Pixel Privateers Pixel Privateers

      "Strong emphasis on acquiring loot, upgrading gear, and character development."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and challenging, causing frustration for some players rather than relaxation."

      Capsule for NOT A HERO NOT A HERO

      "Gameplay is tense and punishing, often causing frustration rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and atmospheric music contribute to sensory engagement."

      Capsule for Abandon Ship Abandon Ship

      "Enjoyable sound design and atmospheric music contribute to sensory engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status mechanisms present."

      Capsule for 3dSen PC 3dSen PC

      "No social recognition or popularity mechanisms described."

    • Story

      Game with the same Story vibe

      2

      "Some lore and narrative elements exist but not the main focus."

      Capsule for Demonologist Demonologist

      "Some narrative elements and lore exist but are not the main focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth with multi-layer combat, resource management, unit customization, and tactical planning."

      Capsule for Metal Fatigue Metal Fatigue

      "High strategic depth with tactical combat, resource management, and planning."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from punishing difficulty and risk of losing progress."

      Capsule for Leap Up no jutsu Leap Up no jutsu

      "High tension and suspense from punishing difficulty and risk of sudden death."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value, satisfying gameplay, and good return on investment for price."

      Capsule for Crop Rotation Crop Rotation

      "Players report high replay value and satisfying gameplay for time and money invested."

    • Violence

      Game with the same Violence vibe

      5

      "Enjoyment of combat, gore, and destruction is central to gameplay."

      Capsule for Forgive Me Father 2 Forgive Me Father 2

      "Combat, destruction, and gore are central to gameplay and player enjoyment."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing resources, and overcoming threats."

      Capsule for Folklore Hunter Folklore Hunter

      "Core gameplay revolves around avoiding death, managing resources, and overcoming threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026