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Age of Wonders: Planetfall similar games & best alternatives

Age of Wonders: Planetfall

PC (Microsoft Windows), Xbox One, PlayStation 4, Mac • 2019

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Quick resume

Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

Global score

80/100

Genres

Strategy, Turn-based strategy (TBS), Tactical, Simulator

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    Pros

    • Deep tactical combat
    • Extensive unit and hero customization
    • Diverse factions and tech trees
    • Engaging sci-fi setting
    • Strong replayability and multiplayer support

    Cons

    • Steep learning curve
    • Some ui and pacing issues
    • Campaign story weaker than gameplay
    • Late game city management can be tedious
    • Ai can be inconsistent

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over tactical decisions, character builds, and difficulty customization, allowing personal freedom in playstyle."

      Capsule for Quasimorph Quasimorph

      "Players have extensive control over unit customization, hero builds, tech choices, and tactical combat decisions, allowing for personal freedom in playstyle."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging battles requiring skillful tactics and strategic planning, with feedback through battle outcomes and campaign progress."

      Capsule for Total War: NAPOLEON – Definitive Edition Total War: NAPOLEON – Definitive Edition

      "The game offers complex tactical battles requiring skillful positioning, use of abilities, and strategic planning, with meaningful feedback and progression."

    • Competition

      Game with the same Competition vibe

      3

      "Includes ranked PvP and competitive modes with leaderboards and skill-based matchmaking."

      Capsule for Pox Nora Pox Nora

      "Supports multiplayer PvP and ranked matches with leaderboards; players compare skills and strategies against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention long playtimes, infinite replayability, and habitual engagement with the game."

      Capsule for Gay World Gay World

      "Many reviews mention long playtimes, habitual return to the game, and strong replayability through varied factions and modes."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports team play and multiplayer cooperation, but much gameplay is focused on individual strategy and solo play."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "Game supports cooperative multiplayer and alliances, with some players enjoying team play and shared goals."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creating custom factions, heroes, and units with detailed customization options."

      Capsule for Fallen Enchantress: Legendary Heroes Fallen Enchantress: Legendary Heroes

      "Strong emphasis on unit and hero customization, modding, and tactical experimentation with many combinations."

    • Domination

      Game with the same Domination vibe

      1

      "Some competitive multiplayer elements exist but interactions emphasize balanced play and mutual respect."

      Capsule for Songs of Conquest Songs of Conquest

      "Some competitive multiplayer elements exist but interactions emphasize balanced play and mutual respect rather than domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players engage in a sci-fi universe with immersive story and tactical gameplay, providing distraction and escape from real life."

      Capsule for Galaxy Squad Galaxy Squad

      "Players use the sci-fi setting and immersive tactical combat to escape real-life stress and engage in a rich fictional universe."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Total War: THREE KINGDOMS Total War: THREE KINGDOMS

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different factions, strategies, ship builds, and tech paths to explore varied gameplay."

      Capsule for ENDLESS™ Space - Definitive Edition ENDLESS™ Space - Definitive Edition

      "Players explore different factions, tech trees, unit builds, and tactics, encouraged by diverse gameplay options."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of procedurally generated planets and planetoids is a core gameplay element."

      Capsule for Astro Colony Astro Colony

      "Exploration of procedurally generated planets and tactical maps is a key part of gameplay, though some find it less novel than fantasy predecessors."

    • Expression

      Game with the same Expression vibe

      4

      "Players can customize heroes, units, and factions, expressing personal style."

      Capsule for ENDLESS™ Legend ENDLESS™ Legend

      "Customization of heroes, units, and armies allows players to express individual style and preferences."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The futuristic setting and sci-fi elements provide an imaginative fictional experience with some surreal characters."

      Capsule for 1bitHeart 1bitHeart

      "Strong sci-fi setting with imaginative factions and lore, blending fantasy elements with futuristic technology."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer modes foster social play and shared experiences."

      Capsule for Woodle Tree 2: Worlds Woodle Tree 2: Worlds

      "Community and multiplayer modes foster social interaction and shared experiences among players."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop strategic skills, learn game mechanics, and improve over time."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Players develop skills in strategy and tactics, learn game mechanics, and improve over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns and combat; not designed for passive or background play."

      Capsule for For The King For The King

      "Requires focused attention during turns and combat; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited emotional or close relationship building."

      Capsule for Northgard: Definitive Edition Northgard: Definitive Edition

      "Some social interaction in multiplayer but limited emotional or close relationship building."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead their empire and fleets, but multiplayer leadership roles are limited and balanced."

      Capsule for Anno 1800 Anno 1800

      "Players can lead armies and manage empires, but multiplayer leadership roles are balanced and cooperative."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through tech trees, empire expansion, and ship upgrades"

      Capsule for ENDLESS™ Space 2 ENDLESS™ Space 2

      "Strong progression through tech trees, unit upgrades, hero leveling, and empire expansion."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though combat can be challenging and tense."

      Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

      "Some players find the game relaxing and immersive, though tactical combat can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and combat animations provide engaging sensory stimulation."

      Capsule for Knight's Path: The Tournament Knight's Path: The Tournament

      "Visuals, sound design, and combat animations provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Competitive multiplayer and leaderboards offer recognition, though not a dominant motivation."

      Capsule for Age of Mythology: Retold Age of Mythology: Retold

      "Multiplayer and leaderboards offer recognition, though not a dominant motivation."

    • Story

      Game with the same Story vibe

      2

      "Campaigns provide narrative context and character interactions, though story is not the main focus."

      Capsule for The Stronghold Collection The Stronghold Collection

      "Campaigns and lore provide narrative context, though some find story elements less compelling."

    • Strategy

      Game with the same Strategy vibe

      5

      "Heavy emphasis on strategic planning, problem solving, and tactical decision making."

      Capsule for Mech Engineer Mech Engineer

      "High emphasis on strategic planning, tactical problem solving, and complex decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tactical battles and challenging scenarios create suspense and excitement."

      Capsule for Disciples II: Rise of the Elves Disciples II: Rise of the Elves

      "Tactical combat and uncertain outcomes create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for time and money, especially with frequent updates and DLC."

      Capsule for City of Gangsters City of Gangsters

      "Players report good value for time invested, especially with DLCs and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central to gameplay, though stylized and tactical rather than gratuitous"

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      "Combat and destruction are central gameplay elements, though stylized and tactical rather than gratuitous."

    • Survival

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      3

      "Players must manage resources and avoid defeat in challenging tactical encounters."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Creativity, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026