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Space Pirates And Zombies 2 similar games & best alternatives

Space Pirates And Zombies 2

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

Global score

79/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Similar games

    Pros

    • Deep ship customization
    • Engaging tactical combat
    • Living galaxy with factions and ai captains
    • Active developer support
    • Long campaign and sandbox modes

    Cons

    • Early game pacing can be slow
    • Ship building ui and mechanics can be clunky
    • Ai sometimes exploits battle limits
    • Some players find story shallow
    • No multiplayer yet

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose leaders, tech paths, and playstyles with flexible faction and unit customization."

      Capsule for ZEPHON ZEPHON

      "Players have freedom to customize their mothership and choose playstyle, factions, and strategies."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and ship building require skill and strategy; some grind and repetitive tasks exist but combat and customization provide meaningful challenges."

      Capsule for Age of Water Age of Water

      "Combat and ship building require skill and tactical thinking, though some aspects can be repetitive."

    • Competition

      Game with the same Competition vibe

      3

      "AI opponents provide challenging competition with adjustable difficulty; some players focus on defeating AI empires."

      Capsule for Deity Empires Deity Empires

      "Presence of 200 AI captains with rivalries, bounties, and faction wars encourages competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual return, and deep engagement with campaign, challenges, and sandbox modes."

      Capsule for The Colonists The Colonists

      "Players report long play sessions and high engagement with campaign and sandbox modes."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Players can recruit companions and wingmen, coordinate with AI allies in battles, and manage factions, implying cooperative elements with NPCs."

      Capsule for SpaceBourne 2 SpaceBourne 2

      "Players can ally with factions, receive help from wingmen, and coordinate in battles."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong ship building system allowing modular customization and experimentation with different designs and technologies."

      Capsule for Starcom: Nexus Starcom: Nexus

      "Highly modular ship building system allows creative design and customization."

    • Domination

      Game with the same Domination vibe

      2

      "Players can impose authority or democratic control, but interactions emphasize political balance over domination."

      Capsule for Frostpunk 2 Frostpunk 2

      "Players can impose authority via faction control and bounties, but interactions are balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy setting and engaging gameplay provide a strong escape from real life."

      Capsule for Wildfire Wildfire

      "Immersive space setting and engaging gameplay provide strong real-life escape."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment; no indication of obligation or pressure."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD

      "Players engage voluntarily for enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with ship layouts, combat tactics, and exploration strategies."

      Capsule for Rodina Rodina

      "Players experiment with ship layouts, weapons, and tactics extensively."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of a large galaxy map and discovery of strategic opportunities is a core element."

      Capsule for STAR WARS™ Rebellion STAR WARS™ Rebellion

      "Galaxy map exploration and discovery of resources and factions drive curiosity."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of ships and factions allows personal expression within the game's framework."

      Capsule for ENDLESS™ Space - Definitive Edition ENDLESS™ Space - Definitive Edition

      "Ship customization and faction choices allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional space setting with zombies and pirates provides imaginative and improbable scenarios."

      Capsule for Space Pirates and Zombies Space Pirates and Zombies

      "Fictional space setting with zombies and sci-fi elements create imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players feel part of a community through interactions with NPCs and a friendly player community."

      Capsule for Winter Burrow Winter Burrow

      "Players feel part of a faction community and interact with many NPC captains."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, ship upgrades, and progression systems support learning and personal development."

      Capsule for Astrox: Hostile Space Excavation Astrox: Hostile Space Excavation

      "Leveling, skill perks, and ship upgrades provide learning and development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and strategic thinking during battles and mission planning."

      Capsule for SUPER ROBOT WARS Y SUPER ROBOT WARS Y

      "Requires focused attention during battles and strategic map management."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction with NPCs and multiplayer friends, but limited deep emotional connections."

      Capsule for Watch_Dogs® 2 Watch_Dogs® 2

      "Some social interaction with NPC captains and factions, but limited emotional depth."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead factions, manage resources, and command characters and fleets."

      Capsule for STAR WARS™ Rebellion STAR WARS™ Rebellion

      "Players lead factions, manage starbases, and command allied captains."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating resources, upgrading ships, and advancing capabilities."

      Capsule for ΔV: Rings of Saturn ΔV: Rings of Saturn

      "Strong emphasis on accumulating resources, ship parts, and upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, but grinding and difficulty spikes may cause some tension."

      Capsule for Fairy Fencer F Advent Dark Force Fairy Fencer F Advent Dark Force

      "Gameplay balances challenge and flow, but some difficulty spikes cause tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, sound effects, and dynamic explosions provide sensory stimulation."

      Capsule for Cannon Brawl Cannon Brawl

      "Colorful visuals, explosions, and sound effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Recognition through faction dominance and multiplayer achievements."

      Capsule for Voxel Turf Voxel Turf

      "Recognition through faction rank and bounties, but mostly single player focus."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven campaign with characters and plot, though some find writing rough."

      Capsule for Dread Dawn Dread Dawn

      "Narrative campaign with characters and plot, though some find it shallow."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strategic map navigation, resource management, and tactical combat require planning and problem solving."

      Capsule for Battlezone Gold Edition Battlezone Gold Edition

      "Strategic map management, faction diplomacy, and tactical combat require planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and enemy variety create suspense and excitement."

      Capsule for BioShock™ 2 Remastered BioShock™ 2 Remastered

      "Combat and faction conflicts provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for price with many hours of engaging content."

      Capsule for There Are No Orcs There Are No Orcs

      "Players report many hours of engaging content for the price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves destruction of ships and bases with explosions and weaponry."

      Capsule for Airships: Conquer the Skies Airships: Conquer the Skies

      "Combat involves destruction of ships, ramming, and weapon fire."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and avoid death in challenging zombie encounters."

      Capsule for Arizona Sunshine® Remake Arizona Sunshine® Remake

      "Players manage resources and avoid defeat by zombies and rival factions."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Leadership, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026