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Watch_Dogs® 2 similar games & best alternatives

Watch_Dogs® 2

PC (Microsoft Windows) • 2016

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Quick resume

Welcome to San Francisco. Play as Marcus, a brilliant young hacker, and join the most notorious hacker group, DedSec. Your objective: execute the biggest hack of history.

Global score

83/100

Genres

Action, Adventure

Similar games

    Pros

    • Engaging and creative hacking gameplay
    • Vibrant and detailed open world of san francisco
    • Extensive character customization
    • Good multiplayer and co-op modes
    • Varied mission approaches and side activities

    Cons

    • Story is light and sometimes cringy
    • Vehicle handling and physics could be improved
    • Optimization issues on some pc setups
    • Limited depth in multiplayer community
    • Some repetitive mission structures

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant freedom to choose playstyle, approach missions via hacking, stealth, or combat, and explore the open world at their own pace."

      Capsule for Watch_Dogs™ Watch_Dogs™

      "Players have freedom to choose playstyle, use various hacking tools, and approach missions creatively with multiple options."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging puzzles, platforming, and stealth mechanics that require skill, though combat can be easier and less demanding."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "Game offers skill-based stealth, hacking puzzles, and combat mechanics with progression and feedback, though some aspects are easier or less challenging."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer modes with PvP and deathmatch, but many players focus on single player or cooperative play."

      Capsule for UnEpic UnEpic

      "Includes multiplayer modes with PvP and bounty hunting, but many players focus on singleplayer or cooperative play without heavy competitive pressure."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes with side missions and collectibles encouraging extended engagement."

      Capsule for Assassin's Creed® Syndicate Assassin's Creed® Syndicate

      "Many players report long playtimes, side missions, collectibles, and multiplayer content encourage extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op multiplayer with up to 5 players working together in missions."

      Capsule for MechWarrior 5: Clans MechWarrior 5: Clans

      "Supports co-op missions and multiplayer modes where players work together, though some find coop content limited."

    • Creativity

      Game with the same Creativity vibe

      4

      "High interactivity with environment, destructible objects, hacking terminals, and multiple mission outcomes encourage creative problem solving."

      Capsule for SiN Gold SiN Gold

      "Strong emphasis on creative problem solving using hacking tools, drones, and gadgets to complete objectives in multiple ways."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize teamwork and shared goals rather than exerting control or superiority over others."

      Capsule for GOD EATER 3 GOD EATER 3

      "Interactions emphasize teamwork and shared goals rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world and relaxing exploration to escape real-life stress."

      Capsule for Wigmund Wigmund

      "Players enjoy immersive open world, exploration, and distraction from real life through vibrant city and hacking fantasy."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different hacking methods, stealth tactics, and combat strategies."

      Capsule for Watch_Dogs™ Watch_Dogs™

      "Encourages trying different hacking methods, gadgets, and mission approaches to find novel solutions."

    • Exploration

      Game with the same Exploration vibe

      4

      "The large, detailed open world encourages discovery of new areas, secrets, and side content."

      Capsule for Far Cry® 5 Far Cry® 5

      "Open world encourages discovery of landmarks, collectibles, and hidden secrets in a detailed San Francisco setting."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization including clothes, tattoos, hairstyles, and vehicle modifications allow for personal expression."

      Capsule for Grand Theft Auto: San Andreas – The Definitive Edition Grand Theft Auto: San Andreas – The Definitive Edition

      "Extensive character customization, clothing, vehicle skins, and gadget personalization allow self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game simulates hacking with some fictional elements and simplified gameplay, blending realism with fantasy."

      Capsule for HackHub: Free Trial HackHub: Free Trial

      "Fictionalized hacking and exaggerated tech elements create an imaginative, stylized experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players feel part of a community through multiplayer co-op and Discord servers, though social interaction is limited by lack of in-game chat."

      Capsule for SAS: Zombie Assault 4 SAS: Zombie Assault 4

      "Players feel part of a hacker community (DedSec) and can interact socially in multiplayer modes."

    • Growth

      Game with the same Growth vibe

      3

      "Skill tree and tool upgrades provide learning and personal development opportunities."

      Capsule for Crime Scene Cleaner: Prologue Crime Scene Cleaner: Prologue

      "Skill trees, upgrades, and learning new hacking abilities provide personal development opportunities."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Borderlands 2 Borderlands 2

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during missions; not suited for idle play."

      Capsule for Space Hulk: Deathwing Enhanced Edition Space Hulk: Deathwing Enhanced Edition

      "Requires active attention and engagement during missions and exploration; not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction with NPCs and multiplayer friends, but limited deep emotional connections."

      Capsule for Dinkum Dinkum

      "Some social interaction with NPCs and multiplayer friends, but limited deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can lead teams in expert missions and co-op, but mostly participate collaboratively without strong leadership roles."

      Capsule for DRAGON BALL XENOVERSE 2 DRAGON BALL XENOVERSE 2

      "Players can lead in cooperative missions but mostly participate equally without strong leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, acquiring new abilities, equipment upgrades, and unlocking new areas drive progression."

      Capsule for Anachronox Anachronox

      "Collecting research points, money, and upgrades drives progression and unlocks new skills and gear."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances tension and flow but maintains suspense and challenge throughout."

      Capsule for Thief II: The Metal Age Thief II: The Metal Age

      "Generally balanced gameplay with moments of flow, though some missions and police chases add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals and pleasant soundtrack provide enjoyable sensory stimulation."

      Capsule for Trine Enchanted Edition Trine Enchanted Edition

      "Vibrant visuals, dynamic city life, and varied soundtracks provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer modes and community, but mostly individual focus on gameplay."

      Capsule for Onirism Onirism

      "Some recognition through multiplayer modes and follower counts, but mostly individual-focused gameplay."

    • Story

      Game with the same Story vibe

      1

      "Story is present but considered weak and generic; some players appreciate it while others find it shallow."

      Capsule for Dead Island Definitive Edition Dead Island Definitive Edition

      "Story is lighthearted and less serious than predecessor; some players find it enjoyable, others find it weak."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires mental challenge, planning, and problem solving to complete hacking missions."

      Capsule for Hacker Simulator Hacker Simulator

      "Missions require planning, stealth, and tactical use of hacking tools and gadgets."

    • Thrill

      Game with the same Thrill vibe

      2

      "Chases and combat provide moments of tension and excitement, though some find police pursuit frustrating."

      Capsule for Rustler (Grand Theft Horse) Rustler (Grand Theft Horse)

      "Police chases and stealth encounters provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially when purchased on sale, with enjoyable content and replayability."

      Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

      "Many players find good value especially when purchased on sale, with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      -2

      "Game encourages non-lethal tactics and arrests over killing, penalizing unnecessary violence."

      Capsule for Police Stories Police Stories

      "Game encourages non-lethal approaches and hacking over direct violence; combat exists but is not glorified."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding detection and managing threats, but low risk compared to hardcore survival games."

      Capsule for The Break-In The Break-In

      "Some survival elements in avoiding detection and police, but overall low-risk compared to hardcore survival games."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026