There Are No Orcs similar games & best alternatives
There Are No Orcs
2025
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Quick resume
An RTS-Roguelike hybrid with auto-battling troops. Master building placement, swarm your enemies, and smash their defenses with unit-commander combos!
Global score
94/100
Genres
Indie, Strategy
Similar games
Pros
- Engaging strategic gameplay with deep commander variety
- Good progression and replayability
- Charming pixel art and sound design
- Accessible yet challenging difficulty scaling
- Affordable price with strong value
Cons
- Limited map variety and repetitive objectives
- Some balance issues with overpowered strategies
- No multiplayer or cooperative modes
- Minimal narrative or story elements
- Lack of physical activity or health-related features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over team composition, ability and item loadouts, and strategic deployment before battles, though combat is automated."
Shadowveil: Legend of The Five Rings
"Players have control over building placement, commander selection, relic choices, and strategic decisions, but combat is automated."
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Competence
Game with the same Competence vibe
4"The game offers strategic depth, skillful placement challenges, and feedback through scoring and achievements, rewarding mastery."
ISLANDERS: New Shores
"Game offers strategic depth, skillful building placement, and commander mastery with feedback through progression and difficulty scaling."
-
Competition
Game with the same Competition vibe
-3"Focus is mostly on single-player experience and personal progression; multiplayer is dead or minimal."
Red Faction Guerrilla Re-Mars-tered
"Focus is primarily on single-player progression and personal challenge; multiplayer is absent or minimal."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions, high replay value, and habitual play with multiple runs and campaign progression."
Curious Expedition 2
"Players report long play sessions, replayability through commanders, and a strong "one more run" motivation."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no cooperative multiplayer elements."
Magicraft
"Game is single-player focused with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Extensive build variety, relic and weapon combinations, and multiple classes allow creative customization."
暖雪 Warm Snow
"High creativity in building layouts, commander strategies, relic combinations, and adapting to modifiers."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced against AI; no evidence of trash talk or social dominance features."
The Troop
"Interactions are primarily against AI with no evidence of social dominance or trash talk."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, engaging distraction with immersive gameplay and charming art style."
Astronarch
"Players use the game as a relaxing, engaging distraction with charming art and satisfying gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest without obligation or external pressure."
Thief Simulator 2
"Players engage voluntarily for fun and personal interest without obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, weapons, and strategies each run."
Noobs Are Coming
"Strong emphasis on trying different commanders, builds, relics, and strategies to find optimal synergies."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of different maps, events, and deck synergies, though map variety is somewhat limited and repeated."
Tower Tactics: Liberation
"Some exploration of different commanders, races, and synergies, but limited map variety."
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Expression
Game with the same Expression vibe
2"Limited customization mainly through ship upgrades and factory placement; no avatar personalization."
X: Beyond the Frontier
"Customization mainly through commander choice and gear; no avatar personalization."
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Fantasy
Game with the same Fantasy vibe
4"Fantasy races (orcs, dwarves, undead), sea monsters, and magical abilities create an imaginative setting."
Maelstrom
"Fantasy setting with imaginative races, commanders, and units, though no orcs present."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily solo play with minimal social or community interaction described."
Reus 2
"Minimal social or community interaction; primarily solo play."
-
Growth
Game with the same Growth vibe
4"Leveling, gear upgrades, and skill mastery provide clear learning and progression."
Cat Quest
"Progression through unlocking commanders, gear, and difficulty levels supports learning and mastery."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity components."
Unravel
"Sedentary gameplay with no physical activity components."
-
Idle
Game with the same Idle vibe
-3"Requires active attention to place items and manage setups; not a passive or idle game."
Happy Room
"Requires active attention for building placement and strategy; not a passive idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Undead Horde
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-3"No evidence of leadership roles; multiplayer is competitive or cooperative without formal group management."
BAJA: Edge of Control HD
"No multiplayer leadership roles; player leads own strategy but no group management."
-
Progression
Game with the same Progression vibe
4"Strong progression through leveling, gear collection, skill unlocking, and base/army upgrades."
SpellForce 3 Reforced
"Strong progression via unlocking commanders, gear, relics, and increasing difficulty tiers."
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Relaxation
Game with the same Relaxation vibe
3"Game is described as relaxing and enjoyable, balancing challenge and flow."
City Bus Manager
"Game is described as relaxing and satisfying, balancing challenge with flow."
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Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art and sound design provide moderate sensory stimulation; not highly intense."
Terracards
"Enjoyable pixel art and sound design provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal."
Maneater
"No social status or recognition systems; achievements are personal."
-
Story
Game with the same Story vibe
-3"Minimal narrative focus; gameplay centers on puzzles and mechanics rather than story."
Crazy Machines 3
"Minimal narrative focus; gameplay centers on mechanics and strategy rather than story."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around strategic planning, tower placement, and resource management."
Kingdom Rush Vengeance - Tower Defense
"Core gameplay revolves around strategic building placement, resource management, and adapting to modifiers."
-
Thrill
Game with the same Thrill vibe
1"Some tension from limited time and resource constraints, but overall controlled and predictable gameplay."
Slipways
"Some tension from managing resources and timing, but overall controlled and predictable gameplay."
-
Value
Game with the same Value vibe
4"Players report high value for price with engaging content and long playtime."
Tingus Goose
"Players report high value for price with many hours of engaging content."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies in battles, but violence is stylized and abstract rather than graphic or destructive."
Everhood
"Combat is present but automated and stylized; focus is on building and strategy rather than violent action."
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Survival
Game with the same Survival vibe
3"Players must defend their base and manage resources to avoid defeat."
Death Crown
"Players must defend their base and manage resources to avoid defeat, with escalating difficulty."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Leadership. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026