Curious Expedition 2 similar games & best alternatives
Curious Expedition 2
2021
Related articles
Quick resume
Curious Expedition 2 is a turn-based narrative roguelike set in a reimagined version of the late 19th century that uses procedural gameplay and story elements to create completely unique and epic adventures every time you play.
Global score
89/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Engaging exploration and resource management
- Rich emergent storytelling and character interactions
- High replay value with varied playstyles
- Improved combat and equipment systems
- Charming and unique art style
Cons
- Early access bugs and occasional performance issues
- Some players find combat and story missions repetitive
- Party size limits experimentation
- Art animations sometimes awkward
- Linear story missions may reduce roguelike feel
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely choose their team composition, expedition routes, and strategies, allowing significant control over gameplay decisions."
Renowned Explorers: International Society
"Players have control over expedition planning, party composition, equipment, and strategic decisions during exploration and combat, with multiple playstyles and choices."
-
Competence
Game with the same Competence vibe
3"Game involves skillful resource management, upgrading, and tactical combat with feedback on progression and challenge."
One Troll Army
"The game involves skillful resource management, tactical dice-based combat, and strategic planning with feedback on performance and progression."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal exploration and completion rather than competing against others; no online multiplayer."
LEGO® Star Wars™: The Skywalker Saga
"Focus is on personal exploration and progression; while there are weekly online club competitions, the main gameplay emphasizes individual pacing and goals."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, high replay value with multiple campaign paths and endless mode encouraging habitual play."
Diplomacy is Not an Option
"Players report long sessions, high replay value, and habitual play with multiple runs and campaign progression."
-
Cooperation
Game with the same Cooperation vibe
-2"Gameplay centers on individual party management and story; no mention of multiplayer or cooperative play."
YIIK Nameless Psychosis
"Gameplay centers on managing a personal party of explorers and animals; multiplayer or cooperative play is not mentioned."
-
Creativity
Game with the same Creativity vibe
3"Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."
Assassin's Creed® Origins
"Players customize party composition, equipment, and approach to exploration and combat, enabling creative strategies and team builds."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize mutual respect and character relationships rather than exerting control or superiority."
2064: Read Only Memories
"Interactions with natives and other characters emphasize nuanced relationships rather than exerting control or superiority."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through immersive fantasy world, relaxing gameplay, and stress relief."
Tales of Seikyu
"Strongly immersive alternate 19th century setting with fantasy elements provides escapism and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."
Lost Ruins
"Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different characters, item builds, and strategies; the game encourages experimentation with mechanics and team compositions."
Omega Strikers
"Players try different characters, strategies, and approaches; the game encourages exploration of mechanics and team compositions."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new areas, secrets, and collectibles in procedurally generated maps."
Bendy: Lone Wolf
"Core gameplay revolves around discovering new islands, secrets, and events in procedurally generated maps."
-
Expression
Game with the same Expression vibe
3"Players customize characters with equipment and upgrades, expressing playstyle preferences."
Rollers of the Realm
"Players customize characters with equipment and form unique parties, expressing playstyle preferences."
-
Fantasy
Game with the same Fantasy vibe
4"Game features imaginative fiction with dinosaurs, meta-humor, and surreal narrative elements."
Creepy Redneck Dinosaur Mansion 3
"The game features imaginative fiction with dinosaurs, sentient robots, eldritch elements, and alternate history."
-
Fellowship
Game with the same Fellowship vibe
-3"The game is primarily a solo experience with limited social or community features beyond indirect competition."
Let's School
"Gameplay is focused on solo expeditions and individual progression; social features are limited to online leaderboards and community events."
-
Growth
Game with the same Growth vibe
4"Players develop skills, level up characters, and unlock abilities, indicating learning and personal development."
Yakuza 4 Remastered
"Players develop skills, level up characters, and unlock new items and companions, supporting learning and personal development."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; players manage virtual health but no physical exercise."
Terminus: Zombie Survivors
"Gameplay is sedentary with no physical activity; players manage virtual sanity and health but no physical exercise."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and strategic decision-making; not suited for idle or background play."
Legion TD 2 - Multiplayer Tower Defense
"Requires continuous attention and strategic decision-making; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
2"Players form emotional connections with characters through story and dialogue, but limited to in-game relationships."
Death end re;Quest
"Some character interactions include forming friendships and romances, but emotional connections are limited to in-game party members."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage a team of explorers, making strategic decisions and guiding their development."
Renowned Explorers: International Society
"Players lead and manage a party of explorers and animals, making decisions and guiding the team."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, upgrades, money, and unlocking new abilities and roles."
MetaPhysical
"Strong emphasis on accumulating items, upgrades, fame, and unlocking new characters and equipment."
-
Relaxation
Game with the same Relaxation vibe
3"The game balances challenge with flow and enjoyment, providing satisfying and often relaxing gameplay moments."
Rayman® Origins
"The game balances challenge and flow, providing a satisfying and often relaxing experience despite occasional tension."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual style, sound design, and emotional tone provide sensory pleasure and emotional engagement."
Paradise Marsh
"Enjoyable visual style, sound design, and emergent storytelling provide sensory and emotional engagement."
-
Status
Game with the same Status vibe
2"Recognition through badges, cosmetic unlocks, and leaderboards offers social status within the community."
Dark Deception: Monsters & Mortals
"Recognition through leaderboards, club rankings, and unlockable cosmetic frames offers some social status."
-
Story
Game with the same Story vibe
4"Narrative immersion is strong with emotional storytelling, character interactions, and evolving lore."
The Void Rains Upon Her Heart
"Narrative immersion is enhanced by story campaigns, character interactions, and emergent storytelling."
-
Strategy
Game with the same Strategy vibe
4"Requires mental challenge in tactical combat, resource management, and long-term planning."
MASSIVE CHALICE
"Requires mental challenge in resource management, tactical combat, and expedition planning."
-
Thrill
Game with the same Thrill vibe
3"Risk and suspense from dice rolls and difficult encounters create moments of tension and excitement."
Slice & Dice
"Risk and suspense arise from dice rolls, combat, and exploration hazards, creating moments of tension and relief."
-
Value
Game with the same Value vibe
4"Players perceive good value due to replayability, content updates, and satisfying gameplay."
Ziggurat
"Players perceive good value through replayability, content updates, and engaging gameplay for the price."
-
Violence
Game with the same Violence vibe
2"Combat and hunting involve violence, but it is balanced with constructive building and survival."
Robin Hood - Sherwood Builders - Bandit's Trail
"Combat and hunting are present but balanced with non-violent options and consequences for aggressive actions."
-
Survival
Game with the same Survival vibe
4"Strong survival elements requiring defense, resource management, and overcoming threats to stay alive."
KeeperRL
"Survival elements include managing sanity, health, resources, and overcoming environmental threats."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026