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Curious Expedition 2 similar games & best alternatives

Curious Expedition 2

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2021

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Quick resume

Curious Expedition 2 is a turn-based narrative roguelike set in a reimagined version of the late 19th century that uses procedural gameplay and story elements to create completely unique and epic adventures every time you play.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Engaging exploration and resource management
    • Rich emergent storytelling and character interactions
    • High replay value with varied playstyles
    • Improved combat and equipment systems
    • Charming and unique art style

    Cons

    • Early access bugs and occasional performance issues
    • Some players find combat and story missions repetitive
    • Party size limits experimentation
    • Art animations sometimes awkward
    • Linear story missions may reduce roguelike feel

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose their team composition, expedition routes, and strategies, allowing significant control over gameplay decisions."

      Capsule for Renowned Explorers: International Society Renowned Explorers: International Society

      "Players have control over expedition planning, party composition, equipment, and strategic decisions during exploration and combat, with multiple playstyles and choices."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful resource management, upgrading, and tactical combat with feedback on progression and challenge."

      Capsule for One Troll Army One Troll Army

      "The game involves skillful resource management, tactical dice-based combat, and strategic planning with feedback on performance and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal exploration and completion rather than competing against others; no online multiplayer."

      Capsule for LEGO® Star Wars™: The Skywalker Saga LEGO® Star Wars™: The Skywalker Saga

      "Focus is on personal exploration and progression; while there are weekly online club competitions, the main gameplay emphasizes individual pacing and goals."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replay value with multiple campaign paths and endless mode encouraging habitual play."

      Capsule for Diplomacy is Not an Option Diplomacy is Not an Option

      "Players report long sessions, high replay value, and habitual play with multiple runs and campaign progression."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Gameplay centers on individual party management and story; no mention of multiplayer or cooperative play."

      Capsule for YIIK Nameless Psychosis YIIK Nameless Psychosis

      "Gameplay centers on managing a personal party of explorers and animals; multiplayer or cooperative play is not mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Players customize party composition, equipment, and approach to exploration and combat, enabling creative strategies and team builds."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and character relationships rather than exerting control or superiority."

      Capsule for 2064: Read Only Memories 2064: Read Only Memories

      "Interactions with natives and other characters emphasize nuanced relationships rather than exerting control or superiority."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive fantasy world, relaxing gameplay, and stress relief."

      Capsule for Tales of Seikyu Tales of Seikyu

      "Strongly immersive alternate 19th century setting with fantasy elements provides escapism and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Lost Ruins Lost Ruins

      "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different characters, item builds, and strategies; the game encourages experimentation with mechanics and team compositions."

      Capsule for Omega Strikers Omega Strikers

      "Players try different characters, strategies, and approaches; the game encourages exploration of mechanics and team compositions."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new areas, secrets, and collectibles in procedurally generated maps."

      Capsule for Bendy: Lone Wolf Bendy: Lone Wolf

      "Core gameplay revolves around discovering new islands, secrets, and events in procedurally generated maps."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize characters with equipment and upgrades, expressing playstyle preferences."

      Capsule for Rollers of the Realm Rollers of the Realm

      "Players customize characters with equipment and form unique parties, expressing playstyle preferences."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative fiction with dinosaurs, meta-humor, and surreal narrative elements."

      Capsule for Creepy Redneck Dinosaur Mansion 3 Creepy Redneck Dinosaur Mansion 3

      "The game features imaginative fiction with dinosaurs, sentient robots, eldritch elements, and alternate history."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "The game is primarily a solo experience with limited social or community features beyond indirect competition."

      Capsule for Let's School Let's School

      "Gameplay is focused on solo expeditions and individual progression; social features are limited to online leaderboards and community events."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, level up characters, and unlock abilities, indicating learning and personal development."

      Capsule for Yakuza 4 Remastered Yakuza 4 Remastered

      "Players develop skills, level up characters, and unlock new items and companions, supporting learning and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; players manage virtual health but no physical exercise."

      Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

      "Gameplay is sedentary with no physical activity; players manage virtual sanity and health but no physical exercise."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and strategic decision-making; not suited for idle or background play."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Requires continuous attention and strategic decision-making; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form emotional connections with characters through story and dialogue, but limited to in-game relationships."

      Capsule for Death end re;Quest Death end re;Quest

      "Some character interactions include forming friendships and romances, but emotional connections are limited to in-game party members."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a team of explorers, making strategic decisions and guiding their development."

      Capsule for Renowned Explorers: International Society Renowned Explorers: International Society

      "Players lead and manage a party of explorers and animals, making decisions and guiding the team."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, money, and unlocking new abilities and roles."

      Capsule for MetaPhysical MetaPhysical

      "Strong emphasis on accumulating items, upgrades, fame, and unlocking new characters and equipment."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge with flow and enjoyment, providing satisfying and often relaxing gameplay moments."

      Capsule for Rayman® Origins Rayman® Origins

      "The game balances challenge and flow, providing a satisfying and often relaxing experience despite occasional tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound design, and emotional tone provide sensory pleasure and emotional engagement."

      Capsule for Paradise Marsh Paradise Marsh

      "Enjoyable visual style, sound design, and emergent storytelling provide sensory and emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Recognition through badges, cosmetic unlocks, and leaderboards offers social status within the community."

      Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

      "Recognition through leaderboards, club rankings, and unlockable cosmetic frames offers some social status."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion is strong with emotional storytelling, character interactions, and evolving lore."

      Capsule for The Void Rains Upon Her Heart The Void Rains Upon Her Heart

      "Narrative immersion is enhanced by story campaigns, character interactions, and emergent storytelling."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge in tactical combat, resource management, and long-term planning."

      Capsule for MASSIVE CHALICE MASSIVE CHALICE

      "Requires mental challenge in resource management, tactical combat, and expedition planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk and suspense from dice rolls and difficult encounters create moments of tension and excitement."

      Capsule for Slice & Dice Slice & Dice

      "Risk and suspense arise from dice rolls, combat, and exploration hazards, creating moments of tension and relief."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value due to replayability, content updates, and satisfying gameplay."

      Capsule for Ziggurat Ziggurat

      "Players perceive good value through replayability, content updates, and engaging gameplay for the price."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and hunting involve violence, but it is balanced with constructive building and survival."

      Capsule for Robin Hood - Sherwood Builders - Bandit's Trail Robin Hood - Sherwood Builders - Bandit's Trail

      "Combat and hunting are present but balanced with non-violent options and consequences for aggressive actions."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements requiring defense, resource management, and overcoming threats to stay alive."

      Capsule for KeeperRL KeeperRL

      "Survival elements include managing sanity, health, resources, and overcoming environmental threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026