Robin Hood - Sherwood Builders - Bandit's Trail Thumbnail

Robin Hood - Sherwood Builders - Bandit's Trail similar games & best alternatives

Robin Hood - Sherwood Builders - Bandit's Trail

PC (Microsoft Windows) • 2023

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Quick resume

FREE PROLOGUE! Robin Hood - Sherwood Builders is an action-adventure RPG with base-building elements, where you take on the role of a classic hero who stands up to the tyranny and injustice that haunts Sherwood. Fight, craft, steal, and of course help the local people grow and prosper.

Global score

83/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Immersive open world and exploration
    • Engaging base building and resource management
    • Combination of survival, rpg, and strategy elements
    • Voice acting and story immersion
    • Free prologue with promising content

    Cons

    • Combat mechanics feel clunky or basic
    • Some ai and animation issues
    • Tutorials can be intrusive or poorly timed
    • Limited building placement flexibility
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the map, choose quests, build and upgrade their town, and customize character builds and skills."

      Capsule for Regions Of Ruin Regions Of Ruin

      "Players have freedom to explore, build their village, choose quests, and develop skills with some player-directed progression."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat, exploration challenges, crafting, and progression feedback, though combat is described as simple and farming somewhat routine."

      Capsule for Tales of Seikyu Tales of Seikyu

      "Game offers skill-based combat, hunting, crafting, and base building with feedback and progression, though some combat is described as basic or clunky."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of competitive modes or leaderboards."

      Capsule for Taimumari: Definitive Edition Taimumari: Definitive Edition

      "Focus is on single-player experience with no mention of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and desire to keep playing beyond the prologue, indicating strong engagement."

      Capsule for Astrometica: Prologue Astrometica: Prologue

      "Many players report long play sessions, immersion, and desire to continue playing beyond the prologue."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no cooperative multiplayer or teamwork elements mentioned."

      Capsule for Blade Assault Blade Assault

      "Game is single-player focused with no cooperative multiplayer or teamwork elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize their village layout and manage resources creatively, though building options have some limitations."

      Capsule for Medieval Dynasty Medieval Dynasty

      "Players can build and customize their village, manage resources, and develop their own story through choices."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are individual and balanced."

      Capsule for Dungeon Clawler Dungeon Clawler

      "No evidence of exerting control over others; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy atmosphere and exploration, providing a strong escape from reality."

      Capsule for Hands of Necromancy Hands of Necromancy

      "Players enjoy immersive exploration, survival, and fantasy elements that provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different weapons, builds, and combat tactics; some experimentation with skill trees and play styles."

      Capsule for Achilles: Legends Untold Achilles: Legends Untold

      "Players explore skill trees, combat styles, and building options, trying new tactics and strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game world is filled with secrets, backtracking, and puzzles; encourages curiosity-driven exploration."

      Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

      "Game world is large and rich with secrets, puzzles, and areas to discover, encouraging curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through village building and skill trees; limited character cosmetic options."

      Capsule for Far Cry® Primal Far Cry® Primal

      "Customization mainly through village building and skill development; limited character cosmetic customization mentioned."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional world with mystical elements and imaginative creatures."

      Capsule for Boomerang X Boomerang X

      "Set in a legendary Robin Hood universe with some fantasy elements like magic and puzzles."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily solo play with minimal social or community interaction described."

      Capsule for Reus 2 Reus 2

      "Mostly solo play with minimal social or community interaction described."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees and character progression provide learning and development opportunities"

      Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

      "Skill trees, character progression, and base building provide learning and development opportunities."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with no physical activity; some survival elements but no physical exercise."

      Capsule for TRADER LIFE SIMULATOR TRADER LIFE SIMULATOR

      "Sedentary gameplay with no physical activity; survival mechanics include hunger and stamina but no physical exercise."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; slow pacing but continuous engagement needed."

      Capsule for Morphopolis Morphopolis

      "Requires active engagement and attention; some complaints about slow pacing but overall continuous focus needed."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close social relationships or emotional sharing; interactions are limited to NPCs."

      Capsule for Grand Theft Auto: Vice City – The Definitive Edition Grand Theft Auto: Vice City – The Definitive Edition

      "No close social relationships or emotional sharing; interactions are limited to NPCs and solo play."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their village and units, making strategic decisions and directing actions."

      Capsule for Grim Nights Grim Nights

      "Players lead and manage their village and resources, making strategic decisions for growth."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating resources, upgrading units, and expanding territory."

      Capsule for Plebby Quest: The Crusades Plebby Quest: The Crusades

      "Strong emphasis on accumulating resources, upgrading skills, and expanding the settlement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive despite some combat tension."

      Capsule for Port Royale 2 Port Royale 2

      "Many players find the game relaxing and immersive, though some tension exists in combat and survival."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable graphics, sound, and effects provide sensory stimulation and emotional engagement."

      Capsule for Disney G-Force Disney G-Force

      "Enjoyable graphics, sound, and atmospheric effects contribute to sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual achievement without external evaluation."

      Capsule for Glittermitten Grove Glittermitten Grove

      "No social status or recognition systems; focus is on individual achievement without external evaluation."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with voice acting, lore, and story-driven quests."

      Capsule for Beyond Hanwell Beyond Hanwell

      "Narrative and quests are important, with voice acting and lore enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning in combat, resource management, and building strategies."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Requires planning in combat, resource management, and village building; some tactical depth present."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in combat and faction dynamics, but overall experience is more calm and exploratory."

      Capsule for Pine Pine

      "Some suspense in combat and survival, but overall experience is more calm and exploratory."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value in the free prologue and anticipate worthwhile full game content."

      Capsule for Astrometica: Prologue Astrometica: Prologue

      "Players perceive good value for time and money, especially given free prologue and promising content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and hunting are present but balanced with non-violent options and consequences for aggressive actions."

      Capsule for Curious Expedition 2 Curious Expedition 2

      "Combat and hunting involve violence, but it is balanced with constructive building and survival."

    • Survival

      Game with the same Survival vibe

      4

      "Survival mechanics like hunger, resource gathering, and avoiding threats are core gameplay."

      Capsule for Forsaken Isle Forsaken Isle

      "Survival mechanics like hunger, resource gathering, and avoiding threats are core gameplay elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Cooperation, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026