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.Forty-Five similar games & best alternatives

.Forty-Five

PC (Microsoft Windows) • 2024

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Quick resume

A perfect mix of card game, rogue-lite, and pure wild west mayhem. Explore an ever-changing map, collect cards, and battle enemies. Cards are Bullets and are loaded into the revolver to gun down enemies. Experience .Forty-Five's innovative gameplay for free!

Global score

95/100

Genres

Action, Adventure, Indie, Strategy

Similar games

    Pros

    • Innovative revolver and bullet synergy mechanics
    • Deep strategic deckbuilding
    • Free to play with high value
    • Engaging western theme and art style
    • Addictive and replayable gameplay

    Cons

    • Limited content and enemy variety
    • Some bugs and ui roughness
    • Difficulty spikes and frustrating mechanics
    • Lack of long-term progression retention
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build and modify their decks, choose paths on the map, and make strategic decisions in combat and events."

      Capsule for Nowhere Prophet Nowhere Prophet

      "Players have freedom to build and customize decks, choose routes on maps, and experiment with bullet synergies, showing strong control over their actions."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers strategic depth, skill-based play, and challenges in deck building and tactical combat."

      Capsule for SolForge Fusion SolForge Fusion

      "The game offers strategic depth, skillful deckbuilding, and tactical combat challenges that require player mastery and learning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on solo play and personal progression through roguelike runs; no mention of ranked or PvP modes."

      Capsule for Fights in Tight Spaces (Prologue) Fights in Tight Spaces (Prologue)

      "Focus is on single-player roguelike deckbuilding with no mention of PvP or ranked modes; players compete against AI and personal progress."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and repeated returns, though some mention limited long-term replayability."

      Capsule for Stacklands Stacklands

      "Many players report addictive gameplay and replayability, though some mention limited content and eventual repetitiveness."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is single-player only with no cooperative or multiplayer elements."

      Capsule for Ancient Enemy Ancient Enemy

      "The game is single-player only with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique gun-growing mechanic, character customization, and weapon variety foster creative play and personalization."

      Capsule for Shotgun Farmers Shotgun Farmers

      "Strong creativity in deckbuilding, bullet synergies, and strategic experimentation with unique revolver mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of player dominance over others; interactions are against AI with no social power dynamics."

      Capsule for Rogue Command Rogue Command

      "No evidence of player dominance or social power dynamics; interactions are with AI opponents only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with immersive western atmosphere and story, escaping real life."

      Capsule for Saloon Simulator: Prologue Saloon Simulator: Prologue

      "Players use the game as a fun distraction with immersive western theme and strategic gameplay to escape real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Atomic Heart Atomic Heart

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High emphasis on trying new weapons, combos, movement tricks, and strategies; players enjoy discovering creative ways to play."

      Capsule for SpiderHeck SpiderHeck

      "High emphasis on trying new bullet combinations, deck strategies, and exploring mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore various handcrafted maps and mission types, though map variety is somewhat limited."

      Capsule for XCOM: Enemy Unknown XCOM: Enemy Unknown

      "Players explore maps with some backtracking and node choices, though map variety and node types are limited."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and deck building allow for personal expression, though limited cosmetic options."

      Capsule for Menace from the Deep Menace from the Deep

      "Some deck customization and bullet selection allow personal expression, but no character creation or cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Wild West setting with stylized pixel art and exaggerated weaponry creates an imaginative fiction experience."

      Capsule for Colt Canyon Colt Canyon

      "Western theme with imaginative bullet effects and stylized art creates a fictional, somewhat fantastical experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly single-player experience."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "No social or community gameplay elements; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in deckbuilding and tactics, and characters level up and improve over time."

      Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

      "Players learn complex mechanics and improve deckbuilding skills, though progression resets on death."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; purely sedentary gameplay."

      Capsule for Among Us Among Us

      "No physical activity involved; purely sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not a casual or background game."

      Capsule for Rift Wizard Rift Wizard

      "Requires focused attention and strategic thinking; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building present."

      Capsule for Bingle Bingle Bingle Bingle

      "No social or emotional relationship building present."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate upgrades and perks between levels, though progression is limited and runs reset on death."

      Capsule for CRUEL CRUEL

      "Players collect cards and upgrades during runs, but lose progress on death, limiting long-term progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game fun and satisfying, though others mention occasional frustration and difficulty spikes."

      Capsule for NEOVERSE NEOVERSE

      "Some players find the game fun and engaging, but others mention frustration with difficulty spikes and timed mechanics."

    • Sensation

      Game with the same Sensation vibe

      2

      "The game offers satisfying visual and audio feedback, voice acting, and UI polish enhancing sensory engagement."

      Capsule for NITE Team 4 - Military Hacking Division NITE Team 4 - Military Hacking Division

      "The game has satisfying audio-visual feedback and thematic music, though graphics are simple and some sound effects need polish."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and not publicly visible."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "No social recognition or ranking systems; achievements are personal and not publicly visible."

    • Story

      Game with the same Story vibe

      2

      "Contains some lore and narrative elements, but story is minimal and secondary to gameplay."

      Capsule for Wires And Whiskers Wires And Whiskers

      "There is some lore and flavor text in cards, but story is minimal and not central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, deck building, and tactical execution."

      Capsule for Pox Nora Pox Nora

      "Core gameplay revolves around deep strategic planning, deckbuilding, and turn-based tactical combat."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from challenging battles and risk of game over, but overall controlled experience."

      Capsule for Guards Guards

      "Players experience tension from challenging encounters and timed mechanics, but overall risk is controlled."

    • Value

      Game with the same Value vibe

      5

      "Highly praised free game with quality content, music, and replayability, providing excellent value for time invested."

      Capsule for PockeDate! - Pocket Dating Simulator PockeDate! - Pocket Dating Simulator

      "Highly praised as a free game with deep gameplay and replayability, offering excellent value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and destruction of enemies, fitting typical bullet-hell violence."

      Capsule for DRACOMATON DRACOMATON

      "Combat involves shooting enemies with bullets, fitting the western gunslinger theme."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive increasingly difficult encounters."

      Capsule for Solitairica Solitairica

      "Players must manage health and resources to survive encounters, with some difficulty spikes and threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Value, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026