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Shotgun Farmers similar games & best alternatives

Shotgun Farmers

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2019

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Quick resume

Missed shots grow guns in this multiplayer shooter. Fire your bullets into the ground to plant your ammo. The longer it grows the more ammo you will get!

Global score

93/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Unique and creative gun-growing mechanic
    • Fun, fast-paced gameplay
    • Friendly and active developer community
    • No microtransactions
    • Good value for price

    Cons

    • Small player base limits matchmaking
    • Some bugs and occasional lag
    • Limited game modes and maps
    • Lack of ranked or party features
    • Bots reduce challenge

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, craft items, and decide strategies on the fly, with meaningful decisions impacting gameplay."

      Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

      "Players have freedom to choose weapons, strategies, and game modes; planting ammo and harvesting guns adds player-driven decision making."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based shooting mechanics, combos, and scoring strategies, though overall gameplay is simple and accessible."

      Capsule for Major Mayhem Major Mayhem

      "Game offers skill-based shooting, movement, and strategy with feedback from kills and progression, though some players find it easy to pick up."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive modes with ranked ladder, tournaments, and PvP matches against other players."

      Capsule for Faeria Faeria

      "Multiple PvP modes, tournaments, and desire for ranked modes indicate strong competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual engagement, though some mention boredom after extended sessions."

      Capsule for Just Cause™ 3: Multiplayer Mod Just Cause™ 3: Multiplayer Mod

      "Many players report long playtimes, habitual play, and replayability, though some mention boredom after extended sessions."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team modes like capture point and coordinated team play are important; players mention working with friends and team dynamics."

      Capsule for ArcheBlade™ ArcheBlade™

      "Team-based modes like Capture the Pig and King of the Crow encourage teamwork; community and friend play emphasized."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive weapon variety, customization options for characters and vehicles, and multiple skill builds foster creativity."

      Capsule for Borderlands 3 Borderlands 3

      "Unique gun-growing mechanic, character customization, and weapon variety foster creative play and personalization."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive play includes trash talk and dominance over others, but also mutual respect in community."

      Capsule for Stick Fight: The Game Stick Fight: The Game

      "Competitive play includes some trash talk and dominance, but community is generally friendly and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, scary distraction and stress relief; some personal stories highlight emotional escape and recovery."

      Capsule for Boo Men Boo Men

      "Players use the game for stress relief, distraction, and emotional uplift, including life-changing personal stories."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, combat styles, and custom modes, exploring game mechanics."

      Capsule for GORN GORN

      "Players try different weapons, strategies, and game modes; developer encourages community feedback and experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple maps and modes offer some discovery, but limited variety and repeated environments noted."

      Capsule for Clownfield 2042 Clownfield 2042

      "Multiple maps and modes offer some discovery, though environments are limited and familiar."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization with clothing, hats, colors, and cosmetic upgrades allows self-expression."

      Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

      "Character customization with hats, costumes, and colors allows self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Cartoonish, imaginative setting with whimsical weapons and vehicles."

      Capsule for Worms W.M.D Worms W.M.D

      "Cartoony, whimsical farm-themed weapons and settings create an imaginative, non-realistic experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active multiplayer community and cooperative modes foster social connection and group identity."

      Capsule for Company of Heroes Company of Heroes

      "Active community, multiplayer modes, and social features foster group identity and connection."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock perks, and improve gameplay effectiveness over time."

      Capsule for Far Cry® 5 Far Cry® 5

      "Players learn skills, unlock cosmetics, and improve gameplay over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and fast-paced gameplay; not suited for idle or background play."

      Capsule for Fortified Fortified

      "Requires active attention and fast-paced gameplay; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendships form, but mostly casual multiplayer connections."

      Capsule for Just Cause 2: Multiplayer Mod Just Cause 2: Multiplayer Mod

      "Some social interaction and friendships form, but mostly casual multiplayer connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Limited evidence of leadership roles; mostly individual or cooperative play without formal leadership."

      Capsule for TYRONE vs COPS TYRONE vs COPS

      "Limited evidence of leadership roles; mostly cooperative team play without formal leadership."

    • Progression

      Game with the same Progression vibe

      4

      "Leveling up, unlocking skills, and collecting/upgrading weapons provide clear progression and rewards."

      Capsule for Dead Island Definitive Edition Dead Island Definitive Edition

      "Leveling up, unlocking hats and cosmetics, and gaining new weapons provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though it can also be challenging and tense."

      Capsule for F1® 24 F1® 24

      "Some players find the game relaxing and fun, though it is fast-paced and can be tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound effects, and humorous animations provide sensory stimulation and fun."

      Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

      "Enjoyable visuals, sound effects, and humorous style provide sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and community recognition provide some social status."

      Capsule for Assetto Corsa Rally Assetto Corsa Rally

      "Leaderboards, achievements, and community recognition offer some social status."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story elements; gameplay is context-free multiplayer action."

      Capsule for Holodrive Holodrive

      "No narrative or story elements; gameplay is context-free and focused on multiplayer action."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactics to deploy weapons, choose routes, and manage points strategically."

      Capsule for Mashed Mashed

      "Players use tactics for weapon planting, map control, and game mode objectives."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and suspenseful moments create excitement and tension relief."

      Capsule for Wild Assault Wild Assault

      "Fast-paced combat and suspenseful moments create excitement and tension relief."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially with frequent updates and no microtransactions."

      Capsule for GOCCO OF WAR GOCCO OF WAR

      "Players perceive strong value for price with free updates, no microtransactions, and enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but cartoonish and humorous, not focused on realistic violence or destruction."

      Capsule for NGU IDLE NGU IDLE

      "Combat is present but cartoonish and humorous rather than realistic or graphic."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources tactically, though the environment is not highly threatening."

      Capsule for Rogue Company Rogue Company

      "Players avoid death and manage resources like ammo planting, but environment is low-risk and playful."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Fantasy. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026