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Rogue Company similar games & best alternatives

Rogue Company

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Join 20+ million players in Rogue Company, the ultimate third-person tactical action shooter! Become an agent of Rogue Company and wield powerful weapons, high-tech gadgets, and game-changing abilities. Accept the mission and jump into a variety of 4v4 and 6v6 game modes. Play FREE today!

Global score

74/100

Genres

Action, Free To Play, Strategy, Shooter, Tactical

Similar games

    Pros

    • Free to play with cross-platform progression
    • Engaging and smooth third-person shooter gameplay
    • Diverse roster of unique characters with abilities
    • Strong team-based cooperative play
    • Good graphics and sound design

    Cons

    • Declining player base and long matchmaking times
    • Developers have largely abandoned updates and support
    • Server instability and occasional bugs
    • Grindy progression and slow character unlocks
    • Toxic or unskilled matchmaking experiences reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose among multiple characters with different abilities and modes, allowing personal decision-making and varied playstyles."

      Capsule for 1 Screen Platformer 1 Screen Platformer

      "Players choose from a diverse roster of unique characters (Rogues) with different abilities and playstyles, allowing personal decision-making and tactical freedom."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves skillful play, strategic upgrades, and overcoming challenges; players report a good balance of skill and fun."

      Capsule for Topple Tactics Topple Tactics

      "Game involves skillful gunplay, tactical team play, and character ability mastery; players report a high skill ceiling and rewarding gameplay."

    • Competition

      Game with the same Competition vibe

      4

      "Strong emphasis on competitive play with ranked modes, skill-based matchmaking, and esports potential mentioned."

      Capsule for Splitgate Splitgate

      "Strong emphasis on ranked modes, competitive matches, and skill-based matchmaking; players often compare performance and enjoy competitive play."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report long playtimes and habitual engagement, though others quit quickly due to slow progression or bugs."

      Capsule for Poop Clicker Poop Clicker

      "Many players report long playtimes and habitual engagement, though some mention frustration due to matchmaking and server issues."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Team-based gameplay with emphasis on coordination, communication, and working together to win matches."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Team-based gameplay with emphasis on communication, reviving teammates, and coordinated strategies; cooperation is key to success."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize characters with different skills, weapons, and skins, and craft items, but the core gameplay follows established 2D shooter structures."

      Capsule for ONRAID ONRAID

      "Some customization of characters and skins available; however, gameplay mostly follows structured tactical shooter mechanics."

    • Domination

      Game with the same Domination vibe

      -2

      "While competitive, the community and gameplay emphasize balanced interactions and mutual respect rather than domination or trash talk."

      Capsule for Wizards Wizards

      "While competitive, the community and gameplay emphasize teamwork and balanced interactions rather than exerting control or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief with quick, engaging matches."

      Capsule for Minion Masters Minion Masters

      "Players use the game for fun, distraction, and stress relief; described as a way to enjoy chaotic and exciting matches."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

      Capsule for Age of Water Age of Water

      "Players engage voluntarily out of personal interest and enjoyment; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different factions, army builds, and strategies; roguelike campaign encourages experimentation."

      Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

      "Players explore different Rogues, abilities, and tactics; some experimentation with strategies and character builds is encouraged."

    • Exploration

      Game with the same Exploration vibe

      -1

      "Gameplay focuses on known maps and tactical scenarios rather than exploration of new areas or secrets."

      Capsule for Combat Mission Black Sea Combat Mission Black Sea

      "Maps and modes are varied but mostly familiar tactical shooter environments; limited emphasis on discovery or secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Cosmetics and skins allow for some self-expression, though within predefined options."

      Capsule for Bro Falls Bro Falls

      "Customization through skins, emotes, and cosmetics allows some self-expression, though within predefined options."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game offers immersive fictional mercenary and stealth scenarios inspired by action films and games."

      Capsule for Intravenous 2: Mercenarism Intravenous 2: Mercenarism

      "Game features fictional mercenaries with unique abilities and a stylized world, providing an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect with players making friends, playing in groups, and enjoying social interaction and shared experiences."

      Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

      "Strong social component with players valuing community, playing with friends, and shared team experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Character leveling, skill unlocking, and progression systems provide learning and development opportunities."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Progression through unlocking characters and improving skills is a key part of the experience; learning curve noted."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay typical of online shooters."

      Capsule for Armajet Armajet

      "No physical activity involved; sedentary gameplay typical of online shooters."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during matches; not suited for passive or background play."

      Capsule for Bloody Good Time Bloody Good Time

      "Requires active attention and focus during matches; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and team bonding reported, but mostly surface-level connections in multiplayer."

      Capsule for REMATCH REMATCH

      "Some social interaction and team bonding reported, but mostly surface-level connections within multiplayer context."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead teams and coordinate strategies, though many play supportive roles."

      Capsule for SMITE® SMITE®

      "Opportunities for leading teams or coordinating strategies exist, though many players also support and cooperate."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate money, upgrades, and stickers; progression is a key motivator."

      Capsule for Lost But Found Lost But Found

      "Players accumulate characters, skins, and upgrades; progression systems and unlocks are important motivators."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game fun and engaging, but others report frustration and bugs causing tension."

      Capsule for Miss Neko: Pirates Miss Neko: Pirates

      "Some players find the game fun and enjoyable, but others report frustration and tension due to matchmaking and bugs."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visuals, sound, and fast-paced action provide sensory stimulation and excitement."

      Capsule for Long Live Santa! Long Live Santa!

      "Engaging visuals, sound, and fast-paced action provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Competitive ranked play and community recognition provide social status opportunities."

      Capsule for Pox Nora Pox Nora

      "Ranked modes and competitive play offer recognition and social status within the community."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay focuses on multiplayer matches without strong story immersion."

      Capsule for Ironsight Ironsight

      "Minimal narrative or lore engagement; gameplay focuses on matches rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical map control, weapon choice, and team coordination require strategic thinking."

      Capsule for Project Hardline Project Hardline

      "Tactical team play, character abilities, and map control require strategic thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced matches with suspenseful moments and risk-reward gameplay create excitement."

      Capsule for Paladins® Paladins®

      "Fast-paced matches with suspenseful moments and clutch plays provide excitement and thrill."

    • Value

      Game with the same Value vibe

      4

      "Generous free-to-play model with rewarding progression; players feel good return on time invested."

      Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

      "Free-to-play model with cross-platform progression offers good value; players appreciate the return on time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central to gameplay with gunplay and melee violence emphasized."

      Capsule for Out of Action Out of Action

      "Combat and shooting are central; players enjoy gunplay and destruction within a stylized shooter context."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage resources and avoid death in hostile environments, though not extreme survival focus."

      Capsule for Bulletstorm: Full Clip Edition Bulletstorm: Full Clip Edition

      "Players must avoid death and manage resources tactically, though the environment is not highly threatening."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Story, Domination, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026