ONRAID similar games & best alternatives
ONRAID
2017
Related articles
Quick resume
Onraid is a challenging 2D shooter game, where you are free to develop your own play style and tactics to destroy your enemies.
Global score
75/100
Genres
Action, Free To Play, Indie, Massively Multiplayer, Strategy, Platform, Shooter
Similar games
Pros
- Free to play with no mandatory purchases
- Fast-paced, fun combat with multiple game modes
- Cooperative campaign and boss fights
- Good character variety and customization
- Active developer support and updates
Cons
- Small and declining player base limits matchmaking
- Pay-to-win elements and grindy progression
- Input lag and control responsiveness issues
- Limited map and level variety
- Toxic community behavior reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose characters, game modes, and use various abilities and items, allowing for personal control and decision-making."
Dark Deception: Monsters & Mortals
"Players can choose from multiple characters, customize skills and weapons, and select different game modes, allowing personal control over gameplay decisions."
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Competence
Game with the same Competence vibe
3"Gameplay involves skillful combat and strategy, with some grind and repetitive tasks; PvP and challenging content offer skill tests."
BLEACH Brave Souls
"Gameplay involves skill-based PvP and PvE challenges with progression through leveling and crafting, though some reviews mention input lag and control issues affecting skill expression."
-
Competition
Game with the same Competition vibe
4"Strong emphasis on ranked matches, ladder, and skill-based matchmaking; players engage in competitive team-based PvP."
Sirocco
"Strong emphasis on ranked PvP matches, leaderboards, and skill-based competition; however, matchmaking issues and pay-to-win concerns affect competitive balance."
-
Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay and replay value, though some mention grind and repetition which may reduce long-term engagement for some."
Before the Echo
"Some players report addictive gameplay and replayability, but others note grindiness, slow progression, and a small player base limiting long-term engagement."
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Cooperation
Game with the same Cooperation vibe
4"Supports co-op play up to 4 players with teamwork encouraged for tougher encounters and base defense."
Generation Zero®
"Supports co-op campaign and boss fights with up to 3 players, encouraging teamwork, though matchmaking for full teams is often problematic."
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Creativity
Game with the same Creativity vibe
2"Players can customize characters with costumes and equipment, but the core gameplay follows predefined structures and repeated dungeons."
Elsword
"Players can customize characters with different skills, weapons, and skins, and craft items, but the core gameplay follows established 2D shooter structures."
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Domination
Game with the same Domination vibe
3"Competitive multiplayer and PvP modes encourage exerting superiority over others, though community toxicity is noted."
Gears 5
"Competitive PvP with ranked matches and gear advantages can create power imbalances and dominance by top players, though some players criticize toxic community behavior."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a stress relief and distraction from real life, enjoying quick, skill-based PvP without grind."
Zeal
"Players use the game as a fast-paced, stress-relieving shooter with engaging PvP and PvE content, providing distraction from real life."
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Expectation
Game with the same Expectation vibe
-3"Most players engage voluntarily for fun and social reasons, though some feel pressured by grind or pay-to-win dynamics."
Astroflux
"Most players engage voluntarily for fun and social reasons; some feel pressure from grind and pay-to-win elements but generally play by choice."
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Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, attachments, and tactical strategies, though core gameplay is consistent."
Tactical Assault VR
"Variety of characters, skills, and equipment encourages trying different playstyles and strategies, though core gameplay remains consistent."
-
Exploration
Game with the same Exploration vibe
-2"Game has many levels but limited map variety and mostly familiar environments."
Zombie Defense
"Game features multiple maps and planets but level design is often repetitive and small; exploration is limited compared to other genres."
-
Expression
Game with the same Expression vibe
3"Character customization and cosmetic skins allow personal expression within the game."
Cheese Rolling
"Customization of characters through skins, weapons, and crafting allows personal expression, though some skins affect gameplay stats."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative characters, abilities, and a sci-fi arena shooter setting."
Diabotical Rogue
"Game features imaginative characters, abilities, and sci-fi themed settings, providing a fantasy experience distinct from realistic shooters."
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Fellowship
Game with the same Fellowship vibe
3"Community-oriented with team play and social interaction; some reports of toxicity but generally cooperative play encouraged."
Deceive Inc.
"Community aspects include cooperative play, team-based objectives, and social interaction, though player base size and toxicity are concerns."
-
Growth
Game with the same Growth vibe
3"Players develop skills, level up characters, and improve equipment over time."
Partisans 1941
"Players develop skills, level up characters, and improve equipment over time, though grind and slow progression are noted drawbacks."
-
Health
Game with the same Health vibe
-5"Primarily a sedentary video game with no physical activity or health-related features."
Orcs Must Die! 3
"Primarily a sedentary video game with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires active focus and engagement during matches; not suited for passive or background play."
Pixel Strike 3D
"Requires active focus and engagement during matches; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
1"Some social interaction and teamwork, but limited evidence of close personal relationships or emotional sharing."
Star Conflict
"Some social interaction and team play exist, but limited evidence of close personal relationships or emotional sharing."
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Leadership
Game with the same Leadership vibe
1"Some players may lead teams in multiplayer or co-op, but no strong emphasis on leadership roles."
Call of Duty: World at War
"Some players may lead teams in co-op or PvP, but no strong emphasis on leadership roles or management."
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Progression
Game with the same Progression vibe
4"Strong progression through unlocking weapons, gear, upgrades, and story advancement."
Far Cry® 6
"Strong progression through unlocking characters, crafting gear, and leveling up, though grind and RNG can slow advancement."
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Relaxation
Game with the same Relaxation vibe
1"Fast-paced and intense gameplay provides excitement rather than calm relaxation."
Gas Guzzlers Extreme
"Fast-paced and intense gameplay provides excitement but may not promote relaxation or flow for all players."
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Sensation
Game with the same Sensation vibe
3"Visual effects, sound design, and dynamic combat provide engaging sensory stimulation."
Anomaly 2
"Visual effects, fast combat, and sound design contribute to sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
3"Ranked modes and leaderboards offer social recognition and status among players."
Lethal League Blaze
"Ranked modes and leaderboards offer social recognition, though small player base limits broad visibility."
-
Story
Game with the same Story vibe
-2"Limited narrative immersion; gameplay focuses on battles rather than overarching plots or character interaction."
War Thunder
"Campaign and boss fights provide some narrative context, but overall story depth and immersion are limited."
-
Strategy
Game with the same Strategy vibe
3"Gameplay involves tactical combat and decision-making, requiring planning and problem solving."
Hitler Waifu
"Gameplay involves tactical use of abilities, positioning, and team coordination, though some find mechanics simplistic or unpolished."
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Thrill
Game with the same Thrill vibe
3"PvP and boss fights provide suspense and excitement through risk and challenge."
Continent of the Ninth Seal
"Fast-paced PvP and challenging boss fights create suspense and excitement, despite some control and lag issues."
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Value
Game with the same Value vibe
3"Free-to-play model with fair monetization; players feel good value for time invested."
RIFT
"Free-to-play model with unlockable content offers good value for time invested, though grind and pay-to-win concerns reduce perceived fairness."
-
Violence
Game with the same Violence vibe
4"Core gameplay centers on combat, shooting, and destruction in arena battles."
Reflex Arena
"Core gameplay centers on combat, shooting, and destruction in a competitive arena setting."
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Survival
Game with the same Survival vibe
2"Players must avoid defeat in PvP and manage combat threats, though not a hardcore survival experience."
NARUTO TO BORUTO: SHINOBI STRIKER
"Players must avoid death and manage resources during challenging PvE and PvP encounters, though threat level varies."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination, Cooperation. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026