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ONRAID similar games & best alternatives

ONRAID

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Onraid is a challenging 2D shooter game, where you are free to develop your own play style and tactics to destroy your enemies.

Global score

75/100

Genres

Action, Free To Play, Indie, Massively Multiplayer, Strategy, Platform, Shooter

Similar games

    Pros

    • Free to play with no mandatory purchases
    • Fast-paced, fun combat with multiple game modes
    • Cooperative campaign and boss fights
    • Good character variety and customization
    • Active developer support and updates

    Cons

    • Small and declining player base limits matchmaking
    • Pay-to-win elements and grindy progression
    • Input lag and control responsiveness issues
    • Limited map and level variety
    • Toxic community behavior reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, game modes, and use various abilities and items, allowing for personal control and decision-making."

      Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

      "Players can choose from multiple characters, customize skills and weapons, and select different game modes, allowing personal control over gameplay decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful combat and strategy, with some grind and repetitive tasks; PvP and challenging content offer skill tests."

      Capsule for BLEACH Brave Souls BLEACH Brave Souls

      "Gameplay involves skill-based PvP and PvE challenges with progression through leveling and crafting, though some reviews mention input lag and control issues affecting skill expression."

    • Competition

      Game with the same Competition vibe

      4

      "Strong emphasis on ranked matches, ladder, and skill-based matchmaking; players engage in competitive team-based PvP."

      Capsule for Sirocco Sirocco

      "Strong emphasis on ranked PvP matches, leaderboards, and skill-based competition; however, matchmaking issues and pay-to-win concerns affect competitive balance."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive gameplay and replay value, though some mention grind and repetition which may reduce long-term engagement for some."

      Capsule for Before the Echo Before the Echo

      "Some players report addictive gameplay and replayability, but others note grindiness, slow progression, and a small player base limiting long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports co-op play up to 4 players with teamwork encouraged for tougher encounters and base defense."

      Capsule for Generation Zero® Generation Zero®

      "Supports co-op campaign and boss fights with up to 3 players, encouraging teamwork, though matchmaking for full teams is often problematic."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize characters with costumes and equipment, but the core gameplay follows predefined structures and repeated dungeons."

      Capsule for Elsword Elsword

      "Players can customize characters with different skills, weapons, and skins, and craft items, but the core gameplay follows established 2D shooter structures."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive multiplayer and PvP modes encourage exerting superiority over others, though community toxicity is noted."

      Capsule for Gears 5 Gears 5

      "Competitive PvP with ranked matches and gear advantages can create power imbalances and dominance by top players, though some players criticize toxic community behavior."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a stress relief and distraction from real life, enjoying quick, skill-based PvP without grind."

      Capsule for Zeal Zeal

      "Players use the game as a fast-paced, stress-relieving shooter with engaging PvP and PvE content, providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily for fun and social reasons, though some feel pressured by grind or pay-to-win dynamics."

      Capsule for Astroflux Astroflux

      "Most players engage voluntarily for fun and social reasons; some feel pressure from grind and pay-to-win elements but generally play by choice."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, attachments, and tactical strategies, though core gameplay is consistent."

      Capsule for Tactical Assault VR Tactical Assault VR

      "Variety of characters, skills, and equipment encourages trying different playstyles and strategies, though core gameplay remains consistent."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game has many levels but limited map variety and mostly familiar environments."

      Capsule for Zombie Defense Zombie Defense

      "Game features multiple maps and planets but level design is often repetitive and small; exploration is limited compared to other genres."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic skins allow personal expression within the game."

      Capsule for Cheese Rolling Cheese Rolling

      "Customization of characters through skins, weapons, and crafting allows personal expression, though some skins affect gameplay stats."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative characters, abilities, and a sci-fi arena shooter setting."

      Capsule for Diabotical Rogue Diabotical Rogue

      "Game features imaginative characters, abilities, and sci-fi themed settings, providing a fantasy experience distinct from realistic shooters."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community-oriented with team play and social interaction; some reports of toxicity but generally cooperative play encouraged."

      Capsule for Deceive Inc. Deceive Inc.

      "Community aspects include cooperative play, team-based objectives, and social interaction, though player base size and toxicity are concerns."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, level up characters, and improve equipment over time."

      Capsule for Partisans 1941 Partisans 1941

      "Players develop skills, level up characters, and improve equipment over time, though grind and slow progression are noted drawbacks."

    • Health

      Game with the same Health vibe

      -5

      "Primarily a sedentary video game with no physical activity or health-related features."

      Capsule for Orcs Must Die! 3 Orcs Must Die! 3

      "Primarily a sedentary video game with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active focus and engagement during matches; not suited for passive or background play."

      Capsule for Pixel Strike 3D Pixel Strike 3D

      "Requires active focus and engagement during matches; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and teamwork, but limited evidence of close personal relationships or emotional sharing."

      Capsule for Star Conflict Star Conflict

      "Some social interaction and team play exist, but limited evidence of close personal relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead teams in multiplayer or co-op, but no strong emphasis on leadership roles."

      Capsule for Call of Duty: World at War Call of Duty: World at War

      "Some players may lead teams in co-op or PvP, but no strong emphasis on leadership roles or management."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking weapons, gear, upgrades, and story advancement."

      Capsule for Far Cry® 6 Far Cry® 6

      "Strong progression through unlocking characters, crafting gear, and leveling up, though grind and RNG can slow advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Fast-paced and intense gameplay provides excitement rather than calm relaxation."

      Capsule for Gas Guzzlers Extreme Gas Guzzlers Extreme

      "Fast-paced and intense gameplay provides excitement but may not promote relaxation or flow for all players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, sound design, and dynamic combat provide engaging sensory stimulation."

      Capsule for Anomaly 2 Anomaly 2

      "Visual effects, fast combat, and sound design contribute to sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and leaderboards offer social recognition and status among players."

      Capsule for Lethal League Blaze Lethal League Blaze

      "Ranked modes and leaderboards offer social recognition, though small player base limits broad visibility."

    • Story

      Game with the same Story vibe

      -2

      "Limited narrative immersion; gameplay focuses on battles rather than overarching plots or character interaction."

      Capsule for War Thunder War Thunder

      "Campaign and boss fights provide some narrative context, but overall story depth and immersion are limited."

    • Strategy

      Game with the same Strategy vibe

      3

      "Gameplay involves tactical combat and decision-making, requiring planning and problem solving."

      Capsule for Hitler Waifu Hitler Waifu

      "Gameplay involves tactical use of abilities, positioning, and team coordination, though some find mechanics simplistic or unpolished."

    • Thrill

      Game with the same Thrill vibe

      3

      "PvP and boss fights provide suspense and excitement through risk and challenge."

      Capsule for Continent of the Ninth Seal Continent of the Ninth Seal

      "Fast-paced PvP and challenging boss fights create suspense and excitement, despite some control and lag issues."

    • Value

      Game with the same Value vibe

      3

      "Free-to-play model with fair monetization; players feel good value for time invested."

      Capsule for RIFT RIFT

      "Free-to-play model with unlockable content offers good value for time invested, though grind and pay-to-win concerns reduce perceived fairness."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay centers on combat, shooting, and destruction in arena battles."

      Capsule for Reflex Arena Reflex Arena

      "Core gameplay centers on combat, shooting, and destruction in a competitive arena setting."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid defeat in PvP and manage combat threats, though not a hardcore survival experience."

      Capsule for NARUTO TO BORUTO: SHINOBI STRIKER NARUTO TO BORUTO: SHINOBI STRIKER

      "Players must avoid death and manage resources during challenging PvE and PvP encounters, though threat level varies."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination, Cooperation. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026