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Dark Deception: Monsters & Mortals similar games & best alternatives

Dark Deception: Monsters & Mortals

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2020

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Quick resume

Dark Deception: Monsters & Mortals is a multiplayer horror party game with multiple modes where players take on the role of monsters or mortals from Dark Deception's universe (and other universes) and fight for soul shards in nightmarish mazes!

Global score

79/100

Genres

Action, Casual, Indie

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    Pros

    • Fun and unique multiplayer gameplay
    • Varied characters and abilities
    • Engaging horror atmosphere
    • Active developer support and updates
    • Good value with free content and dlcs

    Cons

    • Small and inactive playerbase causing long queue times
    • Some balancing issues with characters and abilities
    • Bugs and technical glitches reported
    • Lack of bots for matchmaking
    • Repetitive gameplay over time

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple characters, customize skills and weapons, and select different game modes, allowing personal control over gameplay decisions."

      Capsule for ONRAID ONRAID

      "Players can choose characters, game modes, and use various abilities and items, allowing for personal control and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, weapon management, and overcoming progressively harder enemies and bosses."

      Capsule for Larva Mortus Larva Mortus

      "The game involves skillful combat, strategic use of abilities, and overcoming challenges like bosses and other players."

    • Competition

      Game with the same Competition vibe

      5

      "Strong competitive focus with PvP modes, leaderboards, ranked modes, and clan/team competitions."

      Capsule for Starblast Starblast

      "Strong competitive elements with PvP modes, ranked matches, and shard collection contests against other players."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy repeated sessions especially with friends; some mention limited content but still habitual play."

      Capsule for GigaBash GigaBash

      "Players express desire to keep playing and enjoy repeated sessions, though some mention long queue times and playerbase issues."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Multiplayer modes encourage teamwork, shared building, and cooperative taming, though solo play is also common."

      Capsule for PixARK PixARK

      "Modes like Maze Escape require teamwork among mortals to collect shards and escape, fostering cooperative play."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization options like skins and emotes exist, but gameplay follows structured character roles and maps with limited creative modification."

      Capsule for PWND PWND

      "Customization via skins and character choices exist, but gameplay follows established mechanics without heavy creation or modification."

    • Domination

      Game with the same Domination vibe

      3

      "Players exert power over others through conquest and strategic superiority; some reports of toxic behavior and pay-to-win dominance."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Players compete for superiority in shard collection and combat, with some reports of overpowering characters and dominance tactics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, fun, and distraction with immersive horror and chaotic gameplay."

      Capsule for Dark Hours Dark Hours

      "Players use the game for fun, stress relief, and distraction, enjoying the horror theme and multiplayer chaos."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

      Capsule for Resident Evil 2 Resident Evil 2

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, abilities, and strategies; some exploration of game mechanics."

      Capsule for Soul Dossier Soul Dossier

      "Players try different characters, abilities, and strategies, exploring game mechanics and adapting play styles."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple maps with varied environments, though maps are reused from the original game with some new additions."

      Capsule for Primal Carnage: Extinction Primal Carnage: Extinction

      "Players explore multiple maps and DLC content, though maps are often known and reused rather than newly discovered."

    • Expression

      Game with the same Expression vibe

      3

      "Character skins and customization options allow personal expression within the game."

      Capsule for Action Henk Action Henk

      "Customization through skins and character selection allows for personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with gothic horror, supernatural creatures, and imaginative storylines."

      Capsule for Resident Evil Village Resident Evil Village

      "Strong fantasy elements with horror characters, supernatural abilities, and crossover DLCs from various horror franchises."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer experiences foster social connection, though player base is small."

      Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

      "Community and multiplayer focus with social play, though some players note difficulty finding matches and small playerbase."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story and character development; gameplay growth is limited and repetitive."

      Capsule for SPACE / MECH / PILOT SPACE / MECH / PILOT

      "Players develop skills and learn character abilities, though some mention repetitive gameplay limiting growth."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

      Capsule for Everhood Everhood

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; waiting times exist but gameplay demands active engagement."

      Capsule for Predator: Hunting Grounds Predator: Hunting Grounds

      "Requires active attention and focus during matches; waiting times for matchmaking are noted but gameplay demands engagement."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and playing with friends, but limited evidence of deep emotional connections."

      Capsule for KartRider: Drift KartRider: Drift

      "Some social interaction and playing with friends, but limited evidence of deep emotional or close relationship formation."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players lead teams in cooperative modes, but no strong emphasis on leadership roles."

      Capsule for BrainBread 2 BrainBread 2

      "Some players may lead teams or coordinate in cooperative modes, but no strong emphasis on leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate points, unlock skins and backgrounds, and complete achievements indicating progression."

      Capsule for ‎My Suika – Kyo’s Fruit Merge ‎My Suika – Kyo’s Fruit Merge

      "Players collect shards, unlock skins, and gain badges, showing clear progression and reward systems."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game provides fun and flow but also involves tension and challenge; mixed relaxation and excitement."

      Capsule for Red Eclipse Red Eclipse

      "Game provides fun and flow but also involves tension and challenge, balancing relaxation with excitement."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging sensory and emotional experiences from horror atmosphere, suspense, and audiovisual design."

      Capsule for Dead by Daylight Dead by Daylight

      "Engaging visual and audio design with horror atmosphere and dynamic gameplay provide sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Recognition within the community and leaderboards offers social status opportunities."

      Capsule for War Dust VR: 32v32 Battlefields War Dust VR: 32v32 Battlefields

      "Recognition through badges, cosmetic unlocks, and leaderboards offers social status within the community."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and character lore exist, but gameplay is mostly context-free multiplayer."

      Capsule for Wild Assault Wild Assault

      "Some narrative elements from Dark Deception universe and DLCs exist, but gameplay is largely context-free multiplayer."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players use tactical planning, stealth, and suit abilities to approach combat and objectives strategically."

      Capsule for Crysis 3 Remastered Crysis 3 Remastered

      "Players use tactics, character abilities, and map knowledge to outplay opponents and achieve objectives."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and tension from unpredictable traps and fast-paced gameplay create a thrilling experience."

      Capsule for Penarium Penarium

      "High suspense and excitement from chasing, escaping, and combat create thrilling gameplay experiences."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for price and content, especially with free updates."

      Capsule for JudgeSim JudgeSim

      "Players feel the game offers good value for price with free content, DLCs, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and killing enemies are central gameplay elements."

      Capsule for A Legionary's Life A Legionary's Life

      "Combat and killing opponents are core gameplay elements, with emphasis on attacking and defeating others."

    • Survival

      Game with the same Survival vibe

      4

      "Modes involve avoiding death, managing resources, and overcoming waves of enemies."

      Capsule for Skillshot City Skillshot City

      "Modes involve avoiding death, managing resources like shards, and strategic defense against monsters or mortals."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Domination, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026