Dead by Daylight Thumbnail

Dead by Daylight similar games & best alternatives

Dead by Daylight

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2016

Related articles

Quick resume

Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming's best asymmetrical multiplayer.

Global score

79/100

Genres

Action, Strategy

Similar games

    Pros

    • Addictive and engaging gameplay loop
    • Strong horror atmosphere and theme
    • Diverse characters and customization
    • Active developer support and updates
    • Fun cooperative play with friends

    Cons

    • Toxic community and player behavior
    • Matchmaking and balance issues
    • Bugs and exploits affecting gameplay
    • Steep learning curve for new players
    • Grind-heavy progression and paywalls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their actions, choices, and moral decisions, shaping the story and gameplay outcomes."

      Capsule for BLACK SOULS II BLACK SOULS II

      "Players have significant control over their actions, choosing roles (killer or survivor), perks, strategies, and playstyles, with emergent gameplay rather than fixed routines."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with complex mechanics, strategic combat, and character builds; players report learning curve and mastery over time."

      Capsule for Caves of Qud Caves of Qud

      "High skill ceiling with mind games, mechanical skill, and strategic thinking required; players report learning curves and mastery over time."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive elements exist through social deduction and combat against other players, but focus is also on teamwork and deception."

      Capsule for Klaus Veen's Treason Klaus Veen's Treason

      "Competitive elements exist via skill-based matchmaking, ranks, and player-versus-player challenges, though some players focus on casual or cooperative play."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with many players reporting hundreds of hours and habitual play; players keep returning despite difficulty and frequent deaths."

      Capsule for Pixel Dungeon Pixel Dungeon

      "Highly addictive with many players reporting long hours, repeated returns despite frustration, and habitual play over years."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on cooperative multiplayer play, teamwork, and shared survival goals."

      Capsule for HumanitZ HumanitZ

      "Survivor side strongly encourages teamwork and communication; many reviews emphasize playing with friends and cooperative strategies."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize characters with different skill builds and equipment, allowing creative approaches to gameplay."

      Capsule for Immortal Empire Immortal Empire

      "Customization of characters, perks, and builds allows creative approaches; however, gameplay follows core mechanics with limited open-ended creation."

    • Domination

      Game with the same Domination vibe

      3

      "Killers exert control and power over survivors; some frustration expressed over killer dominance."

      Capsule for Soul Dossier Soul Dossier

      "Killers often exert control and power over survivors, with some toxic behaviors reported; however, balanced interactions and mutual respect also occur."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, escaping real-life frustrations."

      Capsule for ALTF4 ALTF4

      "Players use the game as a distraction and stress relief despite frustration; described as an addictive escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and personal desire, not obligation or external pressure."

      Capsule for DARK SOULS™ III DARK SOULS™ III

      "Players engage voluntarily out of personal desire and intrinsic interest, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new weapons, skills, and tactics, experimenting with different builds and approaches."

      Capsule for Blast-off Blast-off

      "Players try different killers, perks, and strategies, experimenting with builds and tactics to improve and enjoy variety."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of maps and game modes, but mostly familiar environments and repeated gameplay."

      Capsule for Marvel Rivals Marvel Rivals

      "Some exploration of maps and secrets, but largely familiar environments and repeated locations dominate gameplay."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization and cosmetic options support personal expression."

      Capsule for Nin Online Nin Online

      "Extensive character customization and cosmetic options allow self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Supernatural horror elements and fictional narrative create strong fantasy experience."

      Capsule for The Quarry The Quarry

      "Strong horror and supernatural themes with fictional killers and survivors, immersive horror fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and playing with friends is highly valued; social interaction important in gameplay."

      Capsule for Blazing Sails Blazing Sails

      "Community and friendships form around the game; playing with friends and social interactions are common and valued."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and strategies over time; learning curve and mastery are emphasized."

      Capsule for LUMINES REMASTERED LUMINES REMASTERED

      "Players develop skills, knowledge, and strategies over time; learning curve and mastery are emphasized."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with reports of addiction and negative mental health effects."

      Capsule for HD Poker: Texas Hold'em HD Poker: Texas Hold'em

      "Primarily sedentary gameplay with reports of negative mental health effects like frustration and addiction."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during matches; not suited for passive or background play."

      Capsule for Contractors Showdown : ExfilZone Contractors Showdown : ExfilZone

      "Requires continuous attention and focus during matches; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and community bonding occur, but relationships are mostly casual and game-focused rather than deeply personal."

      Capsule for Epic Snails Epic Snails

      "Some social bonding and friendships form, but interactions are mostly casual and game-focused rather than deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      1

      "Limited evidence of leadership roles; mostly individual or cooperative play without formal leadership."

      Capsule for TYRONE vs COPS TYRONE vs COPS

      "Limited evidence of explicit leadership roles; some players guide teams but mostly collaborative or individual play."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with character unlocks, upgrades, and level unlocking motivates continued play."

      Capsule for Muffin Knight Muffin Knight

      "Strong progression system with unlocking characters, perks, and cosmetics; grind and achievement motivate continued play."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and challenging, often causing stress and frustration rather than relaxation."

      Capsule for Tom Clancy's Rainbow Six Siege Tom Clancy's Rainbow Six Siege

      "Gameplay is tense and stressful with frequent frustration and emotional strain rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visual and audio design with horror atmosphere and dynamic gameplay provide sensory stimulation."

      Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

      "Engaging sensory and emotional experiences from horror atmosphere, suspense, and audiovisual design."

    • Status

      Game with the same Status vibe

      2

      "Some recognition through achievements and community status, but not a dominant motivation."

      Capsule for SpiderHeck SpiderHeck

      "Some recognition through ranks, achievements, and community status, but not a dominant motivation."

    • Story

      Game with the same Story vibe

      1

      "Some character backstories and lore exist, but narrative is minimal and gameplay is mostly context-free."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "Some lore and character backstories exist, but gameplay is mostly context-free and focused on mechanics."

    • Strategy

      Game with the same Strategy vibe

      4

      "High strategic depth with combo planning, character matchups, and tactical decision-making emphasized."

      Capsule for Rushdown Revolt Rushdown Revolt

      "High strategic depth with mind games, planning, and tactical decision-making emphasized."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and thrill from chase sequences, jump scares, and survival pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Strong thrill and suspense from chase mechanics, risk, and horror elements; adrenaline and tension are core experiences."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time and money with frequent updates and content."

      Capsule for Town of Salem 2 Town of Salem 2

      "Players perceive good value for time invested, with frequent updates and content; some complaints about grind and paywalls."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and defeating enemies is central to gameplay."

      Capsule for Fury Unleashed Fury Unleashed

      "Enjoyment of combat, killing, and destruction is central to gameplay, especially on killer side."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing threats, and escaping alive."

      Capsule for Granny 3 Granny 3

      "Core gameplay revolves around avoiding death, managing threats, and surviving against killers."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Survival, Domination. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026