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Soul Dossier similar games & best alternatives

Soul Dossier

PC (Microsoft Windows) • 2021

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Quick resume

Soul Dossier is a multiplayer game based on Oriental culture (5vS1). The game is based on a variety of traditional Oriental cultures, including five elements, eight diagrams and folklore.

Global score

82/100

Genres

Action, Adventure, Massively Multiplayer, Role-playing (RPG), Strategy, Free To Play

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    Pros

    • Unique oriental horror theme and folklore
    • Engaging asymmetric 5v1 multiplayer gameplay
    • Free-to-play with cosmetic customization
    • Active developer support and updates
    • Detailed maps and character variety

    Cons

    • Poor english translation and language barrier
    • Server lag and stability issues
    • Unbalanced killer power and gameplay frustration
    • Clunky animations and controls
    • High system requirements and optimization problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players can choose from multiple characters with unique combos and roles, and can direct their own playstyle and team strategy."

      Capsule for ArcheBlade™ ArcheBlade™

      "Players can choose different characters with unique abilities and strategies, but gameplay follows set roles and objectives."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skill in hiding, seeking, and using abilities effectively; players report learning curve and skill mastery."

      Capsule for Witch It Witch It

      "Requires skill to master character abilities and strategies; some players report a learning curve and challenge."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with ranked matches, leaderboards, and competitive community; players enjoy testing skills against others."

      Capsule for Age of Empires II (Retired) Age of Empires II (Retired)

      "Strong competitive 5v1 multiplayer focus with ranked and casual matches, player vs player skill testing."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long play sessions and habitual engagement despite bugs and crashes; some frustration with progress loss."

      Capsule for SCP: Containment Breach 2 SCP: Containment Breach 2

      "Some players report long play sessions and habitual play, but issues with bugs and lag reduce attachment."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Survivors must work together to find keys and escape; teamwork and communication are emphasized for success."

      Capsule for Damned Damned

      "Teamwork is essential for survivors to complete objectives and coordinate against the killer."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize characters’ stats, equipment, and elemental affinities, allowing creative build strategies."

      Capsule for Tokyo Xanadu eX+ Tokyo Xanadu eX+

      "Customization of characters and use of various props and elemental mechanics offer some creative play."

    • Domination

      Game with the same Domination vibe

      3

      "Killers often exert control and power over survivors, with some toxic behaviors reported; however, balanced interactions and mutual respect also occur."

      Capsule for Dead by Daylight Dead by Daylight

      "Killers exert control and power over survivors; some frustration expressed over killer dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and nostalgic escape into a horror universe, enjoying stress relief and entertainment."

      Capsule for Puppet Master: The Game Puppet Master: The Game

      "Players use the game as distraction and stress relief, enjoying the horror and fantasy elements."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, abilities, and strategies; some desire to explore game mechanics."

      Capsule for Bombergrounds: Reborn Bombergrounds: Reborn

      "Players try different characters, abilities, and strategies; some exploration of game mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps offer different environments and layouts, encouraging discovery, though gameplay is focused on objectives."

      Capsule for DEVOUR DEVOUR

      "Maps are detailed and offer some discovery, but gameplay is mostly focused on known objectives."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for player self-expression."

      Capsule for Red Eclipse Red Eclipse

      "Character customization and cosmetic outfits allow for player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with supernatural themes, spirits, and Japanese folklore."

      Capsule for Senren*Banka Senren*Banka

      "Strong fantasy theme with supernatural elements, ghosts, and oriental folklore."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community interaction and socializing are important, though language barriers exist."

      Capsule for Islet Online Islet Online

      "Community forming around the game; some social interaction though language barriers exist."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and improve over time; learning curve noted."

      Capsule for Slappyball Slappyball

      "Players report learning curve and skill improvement over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity involved."

      Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

      "Typical sedentary gaming experience with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for casual background play."

      Capsule for Deceive Inc. Deceive Inc.

      "Requires active attention during matches; not suited for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendships form, but emotional closeness is limited; mostly surface-level connections."

      Capsule for Krunker Krunker

      "Some social interaction and friendship formation, but language barriers limit deeper connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead teams or coordinate tactics; no strong evidence of formal leadership roles."

      Capsule for Project Hardline Project Hardline

      "Some players take lead roles in team coordination, but no strong evidence of formal leadership."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect loot crates, unlock cosmetics, and progress through levels and game modes."

      Capsule for HALF DEAD 2 HALF DEAD 2

      "Players collect items, cosmetics, and upgrades through gameplay and loot boxes."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game is tense and challenging, with moments of flow but also frequent pressure."

      Capsule for Codename CURE Codename CURE

      "Game can be tense and frustrating due to lag and killer power, but also offers moments of flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and animations provide stimulating sensory experiences and excitement."

      Capsule for WWE 2K22 WWE 2K22

      "Visuals, character models, and effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Some social recognition through achievements and cosmetic unlocks, but limited broader status."

      Capsule for Duck Game Duck Game

      "Some social recognition through achievements and cosmetics, but limited by language and community size."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but story is minimal and not a primary focus."

      Capsule for Drug Lord Tycoon Drug Lord Tycoon

      "Some narrative elements and lore exist, but story is minimal and not a primary focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game emphasizes tactical planning, positioning, and problem solving in both single and multiplayer."

      Capsule for Call to Arms Call to Arms

      "Game involves planning, tactics, and problem solving in asymmetric multiplayer matches."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspenseful chases and risk-reward gameplay create thrilling moments."

      Capsule for PIT OF GOBLIN PIT OF GOBLIN

      "Tense chases, suspense, and risk create thrilling gameplay moments."

    • Value

      Game with the same Value vibe

      3

      "Free-to-play with cosmetic purchases; players perceive good value for time invested."

      Capsule for Cyber Hunter Cyber Hunter

      "Free-to-play with cosmetic purchases; players feel reasonable value despite some expensive items."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements with fantasy violence."

      Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

      "Combat and killing are core gameplay elements with supernatural violence."

    • Survival

      Game with the same Survival vibe

      4

      "Human players must avoid death and complete objectives under threat, emphasizing survival mechanics."

      Capsule for Puppet Master: The Game Puppet Master: The Game

      "Survivors must avoid death and complete objectives under threat from killers."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Domination, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026