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CRSED: Cuisine Royale similar games & best alternatives

CRSED: Cuisine Royale

PC (Microsoft Windows), PlayStation 5, Linux • 2018

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Quick resume

CRSED: Cuisine Royale – is a brutal MMO last-man-standing shooter with realistic weaponry, elements of lethal mystic forces and incredible superpowers!

Global score

79/100

Genres

Action, Massively Multiplayer, Free To Play, Shooter

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    Pros

    • Unique blend of battle royale with supernatural abilities
    • Fast matchmaking and smooth gameplay
    • Good graphics and sound design
    • Classic cuisine royale mode without powers
    • Strong community and enjoyable with friends

    Cons

    • Small player base leading to empty lobbies
    • Pay-to-win elements and grindy unlock system
    • Some unbalanced abilities and weapons
    • Occasional cheaters and hackers reported
    • Lack of new content and updates

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose modes, customize loadouts, and select power-ups, indicating high control over gameplay decisions."

      Capsule for Geometry Wars™ 3: Dimensions Evolved Geometry Wars™ 3: Dimensions Evolved

      "Players have freedom to choose characters, abilities, loadouts, and playstyles including classic mode without powers."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers skill-based gunplay, tactical choices, and progression through mastery of mechanics; learning curve is steep but rewarding."

      Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

      "The game rewards skillful gunplay, strategic use of abilities, and tactical decision-making with a steep learning curve."

    • Competition

      Game with the same Competition vibe

      4

      "Includes ranked modes, leaderboards, and competitive multiplayer matches with skill-based matchmaking."

      Capsule for BRAIN / OUT BRAIN / OUT

      "Includes ranked modes, skill-based matchmaking, and competitive elements with player vs player combat."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and returning to the game repeatedly for short sessions."

      Capsule for AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

      "Players report habitual play, long sessions, and returning to the game especially with friends and classic mode."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports team modes and cooperative play with friends, encouraging teamwork and shared objectives."

      Capsule for DEPLOYMENT DEPLOYMENT

      "Supports duo and squad modes encouraging teamwork and coordinated play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters via skill choices and relics, experimenting with different builds and strategies."

      Capsule for The Hand of Merlin The Hand of Merlin

      "Players can customize characters, combine artifacts and rituals, and experiment with unique abilities and loadouts."

    • Domination

      Game with the same Domination vibe

      2

      "Some players express frustration with pay-to-win dominance and unbalanced matchmaking, implying exertion of superiority, but no explicit toxic behavior reported."

      Capsule for MLB Rivals MLB Rivals

      "Some players express frustration with pay-to-win elements and overpowered abilities, indicating power imbalances."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous, lighthearted escape with absurd story and entertaining characters."

      Capsule for Zombie Vikings Zombie Vikings

      "Players use the game as a fun, humorous escape with chaotic and absurd gameplay elements."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily for fun and personal interest rather than obligation or pressure."

      Capsule for Continent of the Ninth Seal Continent of the Ninth Seal

      "Most players engage voluntarily for fun and personal interest rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different ability combinations, builds, and combat strategies."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "The game encourages trying different characters, abilities, rituals, and strategies to find effective combinations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps are large and varied, encouraging some exploration, but mostly known environments with limited secrets."

      Capsule for Battlefield 3™ Battlefield 3™

      "Maps are large and detailed with some environmental variety, encouraging exploration but within known zones."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization and cosmetic skins allow for self-expression."

      Capsule for Party Animals Party Animals

      "Extensive character customization and cosmetic skins allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with supernatural powers and demonic themes."

      Capsule for Lucius Lucius

      "Strong fantasy elements with supernatural powers, rituals, zombies, and absurd kitchenware armor."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social play are important; players form friendships and groups."

      Capsule for Once Human Once Human

      "Community and social play are important, with players enjoying playing with friends and clans."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, level up characters, and improve tactics over time."

      Capsule for Rebel Cops Rebel Cops

      "Players develop skills, learn character counters, and improve tactics over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for TOXIKK™ TOXIKK™

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for casual background play."

      Capsule for Deceive Inc. Deceive Inc.

      "Requires focused attention during matches; not suited for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendships form, but mostly surface-level multiplayer connections."

      Capsule for NARUTO TO BORUTO: SHINOBI STRIKER NARUTO TO BORUTO: SHINOBI STRIKER

      "Some social interaction and friendship formation, but mostly surface-level multiplayer connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Opportunities for leading squads and coordinating team play exist but not dominant."

      Capsule for Blood Strike Blood Strike

      "Opportunities for leading squads and coordinating team strategies exist but not dominant."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate cosmetic items, unlocks, and improve skills; some progression but no heavy grind reported."

      Capsule for Soldat Soldat

      "Players accumulate characters, skins, and unlock abilities, though some complain about grind and pay-to-win."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is fast-paced and challenging, with some moments of flow but overall tension."

      Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

      "Gameplay is fast-paced and intense with moments of fun, but also tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable graphics, sound, and combat provide sensory stimulation and excitement."

      Capsule for Once Human Once Human

      "Enjoyable graphics, sound design, and chaotic combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer rankings offer recognition, though the player base is small."

      Capsule for 8-Bit Invaders! 8-Bit Invaders!

      "Leaderboards and ranks provide recognition, though the player base is smaller than major BR games."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative focus; gameplay centers on multiplayer objectives rather than story immersion."

      Capsule for Wolfenstein: Enemy Territory Wolfenstein: Enemy Territory

      "Minimal narrative focus; gameplay centers on battle royale matches without deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "High strategic depth with tactical positioning, unit abilities, and resource management."

      Capsule for Age of Fear: The Free World Age of Fear: The Free World

      "High strategic depth involving ability counters, loadout choices, positioning, and environmental tactics."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat with suspense and excitement described."

      Capsule for GRANDMA GRANDMA

      "Fast-paced combat, unpredictable rituals, and last-man-standing format create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Free-to-play model with cosmetic monetization offers good value; some complaints about grind but overall rewarding."

      Capsule for Shatterline Shatterline

      "Free-to-play model with cosmetic purchases offers good value; some complaints about grind and pay-to-win."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, shooting, and tactical elimination of opponents."

      Capsule for Caliber Caliber

      "Core gameplay involves combat, shooting, and elimination of opponents."

    • Survival

      Game with the same Survival vibe

      4

      "Battle Royale mode emphasizes survival and resource management under threat."

      Capsule for Blood Strike Blood Strike

      "Battle royale mechanics emphasize survival, resource management, and avoiding threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Expression. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026