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Once Human similar games & best alternatives

Once Human

PC (Microsoft Windows) • 2024

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Quick resume

Once Human is a multiplayer open-world survival game set in a strange, post-apocalyptic future. Unite with friends to fight monstrous enemies, uncover secret plots, compete for resources, and build your own territory. Once, you were merely human. Now, you have the power to remake the world.

Global score

78/100

Genres

Action, Adventure, Role-playing (RPG), Simulator, Strategy, Free To Play

Similar games

    Pros

    • Free to play with no pay-to-win
    • Extensive content and scenarios
    • Strong community and multiplayer
    • Deep crafting and building systems
    • Regular updates and developer support

    Cons

    • Steep learning curve and complex ui
    • Seasonal wipes frustrate some players
    • Some bugs and performance issues
    • Store monetization can feel aggressive
    • Endgame content perceived as lacking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize characters, make moral choices affecting story and companions, and direct their own playstyle."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Players have freedom to choose playstyle, character customization, and can pursue story or personal goals."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, crafting, and progression systems with meaningful feedback and challenges."

      Capsule for The Lord of the Rings Online™ The Lord of the Rings Online™

      "Game offers skill-based combat, crafting, and progression with challenges that engage players."

    • Competition

      Game with the same Competition vibe

      1

      "Some PvP content exists but is limited and less popular; most players focus on solo or cooperative PvE"

      Capsule for Star Trek Online Star Trek Online

      "Some PvP servers and competitive elements exist but many players focus on solo or cooperative play."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, addiction, and habitual return to the game."

      Capsule for Slime Rancher 2 Slime Rancher 2

      "Players report long playtimes, habitual return, and addiction to the game."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer co-op play with friends, enhancing social and cooperative experiences."

      Capsule for Emberhold Emberhold

      "Strong multiplayer and co-op emphasis with group dungeons and social interaction."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive crafting, base building, and world customization allow creative expression and experimentation."

      Capsule for Don't Starve Don't Starve

      "Extensive base building, character customization, and blueprint crafting encourage creativity."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and supportive; no strong evidence of dominance or toxic behavior."

      Capsule for  Wanba Warriors Wanba Warriors

      "Community described as friendly and helpful; no strong evidence of dominance or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, immersion in a quirky world, and distraction from real-life concerns."

      Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

      "Players use the game for stress relief, immersion in a different world, and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

      Capsule for Frozen Cortex Frozen Cortex

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, moves, and strategies; game encourages exploration of mechanics and customization."

      Capsule for DRAGON BALL XENOVERSE 2 DRAGON BALL XENOVERSE 2

      "Players try different scenarios, builds, and playstyles; game encourages exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with multiple maps and hidden items encourages discovery and curiosity."

      Capsule for Palia Palia

      "Open world with multiple maps and scenarios encourages discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization and cosmetic skins allow for self-expression."

      Capsule for Party Animals Party Animals

      "Character customization and cosmetic options allow self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Post-apocalyptic setting with supernatural elements like demons and artifacts provides imaginative fiction."

      Capsule for CONVRGENCE CONVRGENCE

      "Post-apocalyptic and paranormal themes with imaginative creatures and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social play are important; players form friendships and share experiences."

      Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

      "Community and social play are important; players form friendships and groups."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combos, and progress through levels and crafting systems."

      Capsule for Continent of the Ninth Seal Continent of the Ninth Seal

      "Players develop skills, learn game systems, and progress through levels and crafting."

    • Health

      Game with the same Health vibe

      -5

      "No evidence of physical activity or health-related gameplay."

      Capsule for The Greatest Penguin Heist of All Time The Greatest Penguin Heist of All Time

      "No evidence of physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and engagement; not a casual or background game."

      Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

      "Requires sustained attention and engagement; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendships form, but limited evidence of deep emotional connections."

      Capsule for Warspear Online Warspear Online

      "Some social interaction and friendships form, but limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team play and coordination, but no strong emphasis on leadership roles."

      Capsule for Warfork Warfork

      "Some group play and coordination, but no strong emphasis on leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on leveling units, upgrading gear, and accumulating resources for advancement."

      Capsule for Conqueror's Blade Conqueror's Blade

      "Strong focus on leveling, gear upgrades, crafting, and accumulating resources."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and fun; some players find it relaxing while others note moments of tension."

      Capsule for Crush Your Enemies Crush Your Enemies

      "Game balances challenge with chill gameplay; some players find it relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable graphics, sound design, and chaotic combat provide sensory stimulation and excitement."

      Capsule for CRSED: Cuisine Royale CRSED: Cuisine Royale

      "Enjoyable graphics, sound, and combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through cosmetics and achievements, but not a major focus."

      Capsule for Heartopia Heartopia

      "Some social recognition through cosmetics and achievements, but not dominant."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore are present and engage players, though some find it uneven."

      Capsule for Zoria: Prologue (2020) Zoria: Prologue (2020)

      "Narrative and lore exist and engage players, though story depth varies."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and equipment choices require planning and tactical thinking; crafting and research add strategic depth."

      Capsule for Crashlands 2 Crashlands 2

      "Crafting, combat, and progression require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide moments of tension and excitement."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "Combat and boss fights provide moments of tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Highly praised as a free game with substantial content and challenge, offering good value."

      Capsule for 50 Floors: The Paranormal Investigators Prologue 50 Floors: The Paranormal Investigators Prologue

      "Highly praised as a free game with extensive content and fair monetization."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and defeating enemies are core, but also balanced with constructive building and crafting."

      Capsule for RuneScape: Dragonwilds RuneScape: Dragonwilds

      "Combat and fighting enemies are core gameplay elements, but balanced with building and crafting."

    • Survival

      Game with the same Survival vibe

      3

      "Survival mechanics like resource gathering, health, and threats are important gameplay aspects."

      Capsule for CHKN CHKN

      "Survival mechanics and resource management are important gameplay aspects."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026