Conqueror's Blade Thumbnail

Conqueror's Blade similar games & best alternatives

Conqueror's Blade

PC (Microsoft Windows) • 2019

Related articles

Quick resume

Master the art of siege tactics in Conqueror's Blade, a tactical action MMO brought to you by Booming Tech. Create your hero, command medieval units, and ride out for epic online battles in a vast new world. Play for free today!

Global score

75/100

Genres

Action, Massively Multiplayer, Strategy, Free To Play, Role-playing (RPG), Tactical

Similar games

    Pros

    • Engaging large scale pvp and territory wars
    • Deep tactical combat and unit management
    • Strong social and cooperative gameplay
    • Free to play with fair monetization
    • Open world exploration and resource gathering

    Cons

    • Server instability and lag issues reported
    • Steep learning curve and confusing ui for new players
    • Imbalanced classes and units at times
    • Limited player trading and auction house problems
    • Grind-heavy progression and pay-to-speed elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their actions and decisions, including diplomacy, army composition, and strategic choices."

      Capsule for Total War: MEDIEVAL II – Definitive Edition Total War: MEDIEVAL II – Definitive Edition

      "Players have significant control over their hero, unit composition, tactics, and strategic decisions in battles and territory wars."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful tactical combat, strategic planning, and mastery of complex mechanics with feedback on performance."

      Capsule for Age of Wonders Age of Wonders

      "The game requires skillful combat, unit management, and strategic planning with feedback from competitive matches and progression."

    • Competition

      Game with the same Competition vibe

      5

      "Strong competitive element with player vs player combat, leaderboards, and rivalry emphasized."

      Capsule for Pummel Party Pummel Party

      "Strong emphasis on competitive territory wars, ranked matches, and player versus player combat with leaderboards and guild rivalries."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and ongoing engagement due to exploration, trading, combat, and community events."

      Capsule for Evochron Mercenary Evochron Mercenary

      "Players report long sessions, habitual play, and engagement in ongoing territory wars and progression systems."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "The game heavily emphasizes group play, guilds, raids, and social interaction; cooperation is essential for progression and success."

      Capsule for EverQuest EverQuest

      "Teamwork and communication in Houses (guilds) and alliances are essential for success in territory wars and large battles."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize strategies, build diverse unit compositions, and experiment with different tactics and base layouts."

      Capsule for Supreme Commander Supreme Commander

      "Players can customize units, formations, and strategies, though within some predefined frameworks."

    • Domination

      Game with the same Domination vibe

      3

      "Players exert control over nations and factions with power struggles, though interactions are mostly balanced and strategic."

      Capsule for Terra Invicta Terra Invicta

      "Some reports of power dynamics in territory control and clan politics, but generally balanced interactions and shared decision-making."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with engaging combat and exploration."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Players use the game as a fun distraction with immersive large-scale battles and open world exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, abilities, and strategies to find effective combinations."

      Capsule for West of Dead West of Dead

      "Players try different units, weapons, tactics, and strategies to find effective combinations."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with points of interest and resource gathering motivates discovery, though map can feel sparse."

      Capsule for The Infected The Infected

      "Open world map and resource gathering encourage discovery, though some players find it limited or confusing."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of units, heroes, and cities allows for personal expression within gameplay."

      Capsule for Deity Empires Deity Empires

      "Customization of heroes, mounts, and units allows for personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Medieval fantasy setting with some magic elements and heroic battles, though grounded in realism."

      Capsule for Tales Of Glory Tales Of Glory

      "Medieval fantasy setting with heroic combat and large scale battles, though grounded in somewhat realistic warfare."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community bonds formed in regiments and events, social and collaborative gameplay"

      Capsule for War of Rights War of Rights

      "Strong community focus with guilds, alliances, and social coordination in battles and territory control."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock units, and improve gameplay through progression and learning."

      Capsule for AirMech AirMech

      "Players develop skills, unlock units, and improve gear through progression and learning game mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and engagement, especially in combat and fleet management."

      Capsule for Void Destroyer 2 Void Destroyer 2

      "Requires active attention and coordination, especially in battles and territory wars."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form close cooperative bonds and friendships through teamwork; some social interaction beyond surface level."

      Capsule for Jump Space Jump Space

      "Players form close relationships within Houses and alliances, fostering teamwork and social bonds."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead armies, manage territories, and guide historical figures, embodying a leadership role."

      Capsule for NOBUNAGA'S AMBITION: Souzou NOBUNAGA'S AMBITION: Souzou

      "Players take leadership roles in Houses and coordinate strategies during territory wars and battles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on leveling, gear upgrades, crafting, and accumulating resources."

      Capsule for Once Human Once Human

      "Strong focus on leveling units, upgrading gear, and accumulating resources for advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay involves tension and challenge rather than pure relaxation or flow."

      Capsule for Reentry - A Space Flight Simulator Reentry - A Space Flight Simulator

      "Gameplay involves tension and strategic challenge rather than pure relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects of massive battles provide sensory stimulation and excitement."

      Capsule for Ultimate Epic Battle Simulator 2 Ultimate Epic Battle Simulator 2

      "Visual and auditory excitement from large battles and dynamic combat."

    • Status

      Game with the same Status vibe

      4

      "Leaderboards, rankings, and guild status provide social recognition."

      Capsule for Mitos.is: The Game Mitos.is: The Game

      "Recognition through guild rank, territory control, and leaderboard positions."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore implied, but gameplay is mostly focused on procedural exploration and combat."

      Capsule for Vagante Vagante

      "Some narrative elements and lore, but gameplay is mostly focused on battles and territory control."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on strategic planning, unit composition, resource management, and tactical combat."

      Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

      "High emphasis on tactical unit management, formations, and strategic planning in battles and territory wars."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-risk PvP combat and chaotic multiplayer action provide suspense and excitement."

      Capsule for Just Cause 2: Multiplayer Mod Just Cause 2: Multiplayer Mod

      "Excitement from suspenseful territory wars, sieges, and competitive PvP battles."

    • Value

      Game with the same Value vibe

      3

      "Free-to-play with optional purchases; players feel good value from gameplay and cosmetics."

      Capsule for Blood Strike Blood Strike

      "Generally perceived as good value for free-to-play with optional purchases mostly for cosmetics and XP boosts."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks against enemies, with emphasis on destruction and combat."

      Capsule for PERISH PERISH

      "Combat involves melee and ranged attacks with destruction of enemy units and sieges."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, avoid losses, and strategically survive battles."

      Capsule for Call to Arms Call to Arms

      "Players must manage resources, avoid defeat, and strategically survive in open world and battles."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026