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Ultimate Epic Battle Simulator 2 similar games & best alternatives

Ultimate Epic Battle Simulator 2

PC (Microsoft Windows) • 2023

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Quick resume

Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, even millions of characters on screen! Jump into multiple campaigns in game or player made, or play in sandbox mode and FPS invasion

Global score

84/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Massive scale battles with millions of units
    • Excellent optimization and performance
    • Extensive customization and mod support
    • Engaging sandbox gameplay
    • Unique blood and physics effects

    Cons

    • Limited tactical depth and ai sophistication
    • Lack of narrative and campaign content
    • Bugs and occasional crashes
    • Slow camera and ui limitations
    • Small development team with infrequent updates

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their actions, switching between RTS commander and FPS infantry roles freely, issuing orders or directly controlling units."

      Capsule for Silica Silica

      "Players have freedom to place units, customize stats, and issue RTS commands, showing high control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Combat involves skillful timing and strategy, but many battles are repetitive and AI-controlled teammates reduce player control."

      Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

      "Players engage in managing large-scale battles and some strategic commands, but AI and tactical depth are limited."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on sandbox play and personal experimentation rather than competing against others or leaderboards."

      Capsule for NightClub Simulator NightClub Simulator

      "Focus is on sandbox battles and personal experimentation rather than ranked or direct player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and habitual engagement, especially with sandbox and workshop content."

      Capsule for Animal Revolt Battle Simulator Animal Revolt Battle Simulator

      "Many users report long play sessions and habitual engagement due to the scale and sandbox nature."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single player sandbox with limited or no multiplayer cooperation; players mostly engage independently."

      Capsule for Ultimate Epic Battle Simulator Ultimate Epic Battle Simulator

      "Gameplay is primarily single-player sandbox or simulation with limited multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong creativity through unit customization, scenario creation, and extensive mod support enabling new units and maps."

      Capsule for Ultimate Epic Battle Simulator Ultimate Epic Battle Simulator

      "Strong emphasis on creating custom units, scenarios, and modding, enabling extensive player creativity."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are single-player without social dominance or power over others."

      Capsule for Anomaly: Warzone Earth Anomaly: Warzone Earth

      "Interactions are sandbox and simulation focused without social dominance or power over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, silly, and immersive escape from real life, enjoying chaotic magical mayhem."

      Capsule for YAPYAP YAPYAP

      "Players use the game to immerse in epic battles and fantasy scenarios, escaping real life through large-scale chaos."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest and personal desire to improve and experiment."

      Capsule for SNAKE FARM SNAKE FARM

      "Engagement is voluntary and driven by intrinsic interest and personal desire to experiment and simulate."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Players experiment with many weapons, tactics, mods, and strategies to overcome challenges and explore game mechanics."

      Capsule for 7,62 High Calibre 7,62 High Calibre

      "Players frequently test new battle setups, unit combinations, and mod content, exploring game mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some map variety exists but exploration is limited; players mostly navigate known environments."

      Capsule for Topple Tactics Topple Tactics

      "Some map variety exists but exploration is limited; focus is more on battle setup than discovering new areas."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of units, maps, and scenarios allows personal expression within the game."

      Capsule for Hex of Steel Hex of Steel

      "Customization of units and scenarios allows players to express themselves through their creations."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative worlds, whimsical characters, and fantastical scenarios typical of a fantasy setting."

      Capsule for Rayman® Legends Rayman® Legends

      "Game features fantastical and fictional units and scenarios beyond realistic historical battles."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; community exists mainly around modding and forums rather than in-game social features."

      Capsule for Eador: Genesis Eador: Genesis

      "Social interaction is minimal; community exists mainly around modding and sharing content rather than in-game play."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning curve in controls and mission tactics, but limited depth restricts long-term skill development."

      Capsule for Combat Wings: Battle of Britain Combat Wings: Battle of Britain

      "Some learning curve in managing large battles and RTS commands, but limited depth in strategic growth."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; gameplay is sedentary."

      Capsule for Beneath Oresa Beneath Oresa

      "No physical activity; gameplay is sedentary with no health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention during battles and progression; not designed for passive or background play."

      Capsule for Braveland Wizard Braveland Wizard

      "Requires player attention to set up and manage battles; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies in RTS battles and command units, exercising leadership and tactical decision-making."

      Capsule for Brutal Legend Brutal Legend

      "Players can lead and command large armies in RTS mode, exercising leadership over units."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through unlocking or creating new units and mods, but no traditional leveling or item accumulation."

      Capsule for Ultimate Epic Battle Simulator Ultimate Epic Battle Simulator

      "Some progression through unlocking or customizing units, but no traditional leveling or item collection."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find exploration relaxing, but combat and bugs can cause tension."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Some players find watching battles relaxing, though large scale and bugs can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory excitement from large battles and dynamic combat."

      Capsule for Conqueror's Blade Conqueror's Blade

      "Visual and auditory effects of massive battles provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "Little focus on social recognition or popularity; achievements are personal and skill-based."

      Capsule for RealFlight Evolution RealFlight Evolution

      "Little focus on social recognition or popularity; achievements are mostly personal or community mod-based."

    • Story

      Game with the same Story vibe

      -4

      "Game lacks narrative or plot; gameplay is context-free and sandbox style."

      Capsule for Farming Simulator 19 Farming Simulator 19

      "Game lacks narrative immersion; primarily context-free sandbox battles without overarching plots."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some strategic elements exist in unit management and combat, but overall gameplay is simple and lacks deep strategy."

      Capsule for SCP Strategy SCP Strategy

      "Basic strategic elements exist in RTS commands but overall tactical depth and AI sophistication are limited."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some excitement from unpredictable battles, but overall low tension and risk."

      Capsule for MONSTER CARDS MONSTER CARDS

      "Some excitement from large-scale battles, but limited suspense or tension due to simple AI and predictable outcomes."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for price given the depth, realism, and ongoing development despite limited content."

      Capsule for GROUND BRANCH GROUND BRANCH

      "Players perceive good value for the price given the scale and modding potential, though some note limited content."

    • Violence

      Game with the same Violence vibe

      4

      "Game centers on combat, explosions, and destruction."

      Capsule for Chaos Chaos

      "Game centers on combat and destruction with massive battles and blood effects."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements in wave mode, but low risk and simple mechanics."

      Capsule for Blood Feed Blood Feed

      "Some survival elements in wave modes, but mostly stable sandbox conditions without high risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Story, Strategy, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026